Jask Derindi

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My players chose to kill Zernebeth rather than deal with her.

How would you have this affect the rest of the game?


Reading through what book 4 says about it, there's a lot fluff but very little crunch.

What shops are there? What is the difference between the various markets that the party would actually be affected by?

What is there to DO?


My party is just getting into book 5 and I've read through it, but one thing that's not clear to me is who knows what?

Zaidow is being controlled by Unity. Does the rest of the Technic League know about Unity? Which ones? What do they know?

I don't know if Book 6 gets into this or not.


So for reasons, my players never killed Hellion in Lord's of Rust. They never even fought him.

So now fast forward to book 4, Hellion is still at full power he has learned that the neurocam is in the Scar of the Spider and has beaten the party there.

I'm looking for some ideas on what to do with him. Since this adventure is missing an Iron God villain, I feel like Hellion could be a great stand in. Anyone have any cool ideas?


I'm going through Book 2 now, and all the encounters seem weak compared to my players. I let them have 20 point buy, but I did the same in Ironfang and Iron Gods and both of those games were lethal af at this same point.


I've been running Iron Gods for years now, and I generally like the story. But AS WRITTEN book 4 seems really odd to me.

For one thing the DRIVING plot hook is one sentence at the end of book 3. It's very "Sorry, Mario, the princess is in another castle.". I think that will deject my players a little bit.

On top of that, it gives no details. It's just the neurocam is in the Scar. Go there and just search the entire thing until you get lucky enough to happen upon it. I someone told me "I hid something. It's in Brooklyn. Just go search all of Brooklyn until you find it", I'd be pretty peeved.

And I'm not thrilled with the format of Book 4 either. It's just go to area->explore area->kill everything in area->loot->Go to next area. There's only a handful of NPCs and they don't really give you quests or anything to break up the above pattern. There's no towns. There's no shops. The roleplay for most sessions is just going to come down to players interacting with each other.

And my last pet peeve is absentee villains, which Unity absolutely is. Unity doesn't DO anything. It doesn't attack the party. It doesn't kill anyone. It doesn't even know they exist. The reason to fight it is because it's EEEEvil, but what does that mean for the party? It's apparently been around for centuries with no noticeable effect. I just wish Unity was more active of a bad guy in this story.

I know I can change some of these things, and I think I'll have to. But I buy APs to avoid having to homebrew too much. Sigh. So does anyone sort of feel the same way? Did anyone make any changes that they thought served them well?


I'd like a phone. Just a way for 2 characters to instantly contact each other and speak no matter distance. In a world with people who turn into dragons and the ability to see anyone, anywhere, I feel like this should be possible. Is it?

Bonus points if it's in the form of something that anyone can use, i.e. two Fighters could use it to talk to each other.


Got a player building an Elemental Ally and looking at the elemental eidolon, I had some questions.

They don't do any elemental damage? They're not immune to their own element? Or critical hits? What do they get?


I've got 2 new players coming in. I had a character die.

So I've got 3 new characters coming in during Book 1 during the scout the forest section.

The Phaendar NPCs are all known and none of these new characters are from that pool.

Does anybody have a good way to keep logically bring in new characters? Not just these 3 but in the future as well if necessary. Have they really just "been in the forest" this whole time? I was hoping for something more clever.


Say a creature with Tremorsense 60ft. is standing in a house 50ft. wide and 30ft. up (3 floors). What can the creature sense?

Only people on the first floor or everybody in the house? Does the material of the house matter?


In order to sell their soul or make a request how do normal NPCs and Outsiders get together? Is there a phone number to call or something?


and then after some time retrieve them from that location without having to go themselves?

I'd prefer something said character could reasonably have so 20th level Greater Teleport scrolls, for instance, are out.


They're weaker than regular Wights after all, but can still level drain so I feel like they should have XP value in an encounter.


So I've got a series of paper maps for a dungeon. I'm looking for a good way to hide the rooms from the players until they walk in that is easy to undo and won't tear the maps.

Ideas?


Suppose someone with True Seeing saw and invisible person or a polymorphed person. Would they know everyone else sees that person differently? Or would they only perceive the truth and fail to notice the illusion?


5 people marked this as FAQ candidate.

And what are the rules that specifically allow or disallow it?


Slashing Grace
Prerequisites: Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.
Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

When I first saw that feat, I thought it'd be a great addition to the Swashbuckler I was thinking of building. Seemed custom made for Swashbucklers. But then I read Swashbuckler Finesse.

Swashbuckler Finesse (Ex)
At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

It says you gain the effects with piercing weapons, implying you don't with slashing weapons. It also says you count as having the feat, but isn't that with just piercing weapons as the first line indicated?


I want to do a story where I frame the party for a crime they didn't commit through people using Disguise Self and being very obvious towards witnesses.

The issue is once the party, tracks these folks down, I'm not sure how they'll be able to prove they were framed short of dragging them back to give a confession.

I can't guarantee they'll do that so, I'd like to have some more options. Any ideas on what else I can use for evidence?


I came across this:

http://www.pathfinderdb.com/gamemaster-tools/bestiary/full-creature-list/10 82-enlarged-dire-bear-mount

and thought "That's interesting.". Looking at it though I don't see how they arrived at their numbers.

For one thing, a Dire Bear is Large. An enlarged Dire Bear should be Huge. So why isn't this one?

What are "beast claws" and how much are they?

What armor is giving a +6 bonus for less than 1000gp and what its armor check penalty?

Maybe I'm just missing something.


I know it would stop the negative energy, but what about the drain?


It does 6d6 + 1.5 STR, correct?


"When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally your size or smaller. This cover bonus is equal to your shield’s shield bonus and lasts until the beginning of your next turn. your shield does not provide a cover bonus to reflex saves."

This means one, and only one, adjacent ally? Or any adjacent allies attacked?


I want to give my PCs a written test in order to accomplish a task, but I'm not sure where to begin.

I was thinking this test would be one their players would take, but I don't know how the stats of their characters would come in to play.

The best results would, I think, involve a lot of skill checks for "hints".

Conversely maybe some sort of personality test, where the questions don't matter as much as the answers? I'm unsure.

Has there ever been anything like this I could draw inspiration from? Do you guys have any ideas?


1. Perform checks aren't subject to armor check penalties. Does that mean a Bard bypasses these penalties when he uses Versatile Performance?

2. My character sheet only has 2 Perform slots. I always thought that meant you can only put ranks in 2 Perform skills. Is that not true?

"At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute."

At level 10, that's 3 Perform skills. How does that work? If I pick String, Sing and Dance, what is the bonus on the Dance check? Cha mod only?


I've got a player whose character is human. When he goes into dark places, he takes his everburning torch and leaves it sticking out of his backpack. This gets him around not beling able to see/having to carry the torch.

My brain wants to scream "Cheese!" but I can't really see why someone couldn't do this. Even if I say "It won't stay in" or something, I'm sure he'd just use rope to tie the torch to the strap.

On the one hand, it seems like a smart simple solution to a problem. On the other hand, why even have vision rules if they're this simple to solve?


I've got a Barbarian/2 Handed Fighter Vital Strike build. This leaves me with an empty move action every round. Looking for suggestions on what to do with it.


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There are plenty of other caster vs martial topics on this board and I'm not interested in this being one. Reading those though, I did notice something that I thought needed a new discussion.

Martial work, that is dealing HP damage to things so that they actually die, is called “janitor work” or “clean up”. This is meant to imply that it’s somehow lesser to the caster who cast a spell to make that job easier. Where did this idea come from?

It makes no sense to me. You’ve heard the phrase “You set them up, I’ll knock them down.”? Well that’s a team effort. This is a team game. And it takes both sides of the equation. I’ve been in a party that was all magic set up with no melee knock down. It wasn’t pretty. It wasn’t pretty at all.

Eventually the Wall comes down, the Pit comes up, or the Hold wears off. Someone needs to kill the enemy before that happens. It’s an essential part of the puzzle otherwise all the magic user has done is delayed his own death.

So why is there no love for the Fighter? His role was invaluable. It was certainly no less valuable than the Wizards. So how about we give some credit where credit is due. Both roles have their place. Both roles are needed. And no role deserves to be crapped on over the other.


1 person marked this as FAQ candidate.

Suppose a Monk has magic fang cast on him, is that on 1 arm or every body part?


1 person marked this as a favorite.

A PC makes a Sense Motive check vs an NPC and fails it, now what?

In the past I've required that the character behave as if he believed that NPC, but lately I'm wondering if that's too heavy-handed. I'm thinking of dropping that down to simply sensing no deception.

My problem is that I feel like this leads to metagaming. If you sense no deception from someone, why wouldn't you believe them? How do you fine GMs handle this situation?


A fight breaks out in one room. The enemies across the hall presumably aren't deaf and the walls probably arent soundproof.

On the other hand, I see that devolving into the party gets into one fight and all the enemies in the area open their doors and swarm them.

So how do you guys play it?


I've noticed an interesting phenomenon in my gaming group. My players don’t work as a team. Instead of being a squad with a common goal, they’re more like a group of individuals who travel together and have the same goal. They often talk about who is the “MVP”. Who killed the most enemies? Who did the most damage? They aren’t happy unless they’re outdoing each other.

This has led to curious behavior by PCs. I’ve seen them purposely head off alone in order to find some enemies they can defeat without help. I’ve seen them split off and attack separate enemies on purpose, in order to, I don’t know maximize their coolness?
My players tend to think about how to improve their characters first and foremost, and always offensively over defensively. Money gets spent on battle items first, with only the barest possible spent on non-combat items.

They seem to really like things this way, and I don’t have much problem in it either, except sometimes it leads to troublesome results. For example, enemies might stay in the fight longer than they otherwise would if the team would focus fire. Instead, they can stay in the fight an extra round or two.

This has led to at least one TPK where a large group of weaker enemies defeated them because they were each whittling down their own “group” instead of annihilating an enemy a round which was within their reach, and would have limited the amount of attacks coming back their way each round.

Like I said, it’s not really a problem though (usually), it just makes me cock my head. Has anyone ever experienced this before? What are your groups like?


Can this work without one killing the other or falling? I know Paladins can work with evil sometimes.


It takes a Standard action to direct the swarm, but you spent that summoning the swarm, soooo... it attacks the caster?


An Umbral dragon breathes Negative Energy on someone with Undead Anatomy cast on them. What happens?


This has come up in several of the games I play in where people have started to take Leadership. Note: I’m not interested in how your group bans Leadership or how you, personally, don’t like it.

In each case there is a disagreement about whether the cohort should get an equal share of the treasure, or only get a cut from his Leader.

I understand the out of game reasons why wealth wouldn't be split evenly, one player getting two shares, etc. I can see that point of view. In game though, the cohort is his own person. He risks his life the same as the rest of the party. He may contribute as much to combat as, if not more than, other party members.

The fact that he’s the “secondary” is purely out of game mechanics. You hire the Bashem Brothers, who’s the Leader and who’s the “Cohort”.

I could see not paying the cohort if he only ever helps his Leader, but if he helps everyone, takes the same risks as everyone, takes a share of the watch like everyone, then why shouldn’t he be paid like everyone?


People always say that the Monk class is weak, which I agree with. Personally I think it's because a very mobile class is being forced to standstill for their best attacks. So what if FoB was a standard action? Would that be too overpowering? Just right? What else would I have to consider?


"Meh. Half-Elf Sorcerers of 6th lvl and higher are pretty boss, if they know what's coming. Even if they don't, spending an action and spell slot to get literally any spell you want isn't a bad deal, over-all.

EDIT: for the curious, Paragon Surge (the linked spell) grants a +2 to DEX and any one feat. The feat Expanded Arcana lets you learn any one spell of your highest spell level or any two spells of less than your highest spell level."

This from Tacticslion.

Would this really work? Do you lose the spell(s) at some point?


If I have 3d6 sneak attack die, and confirm a x2 critical, does my opponent take 6 bleed or 3 bleed damage?


So I found this in the SRD:

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-positive-energy-tohc/positive-energy-elemental-small-tohc

Can I summon one of these to heal the party? How would that work in combat?


Say a tiger bites someone then grabs them and maintains the next turn, what happens next?

Does the tiger automatically do the bite, claw, claw damage?
Does it have to roll attacks?
Is the bite included or excluded as the "holding body part"?
What about Rake? How does it work? 5 attacks total?


As in grab and fly it's Summoner somewhere. The Summoner is also medium? Are there any relevant rules about this? Speed? Fly check? Etc.?


Can you cast Glitterdust 4 times to cover a room? Can you have 7 create pits going all at once?


http://www.d20pfsrd.com/bestiary/npc-s/npc-9/Krun-Thuul

I saw this on this on the SRD. This caught my eye:

"Krun Thuul’s Leadership score is 12. His cohort is an 8th-level orc cleric. His most loyal followers include 2 orc berserkers, 2 orc shamans, and 4 orc skolls. The rest of his horde consists of 50 mercenary Orc warriors."

All of that together is a CR 9? With Leadership you have to split your money with everything so no one but Krun would be well equipped but still.

Or does the CR go up? By how much?


The Monster Builder on d20pfsrd is down. Is there a simular tool anywhere? Preferrably something I don't have to download.


Mithral chain shirt in this case.


What is the advantage of the Synthesist vs. the regular Summoner? Same spells. The RS Eidolon is still combat effective, and the summoner can still cast spells on the same turn.


During my next story, the PCs will be spending some time in a desert, but I'm confused about somethings. What are the rules about desert travel? Do they have to make a check every hour? Are there rules somewhere for desert mounts? What can they buy to help with the heat. The SRD has cold weather clothes, but not hot.

Besides just monsters, I'd like to possibly have friendly/neutral things to find. An oasis for example. What else might there be?

Any advice would be appreciated.

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