
sizezero |
Our group discovered PACG at PAX Prime 2013. Most of the group played eurogames but there were some role players as well. The novelty of ongoing deck construction and deck==health really seemed cool so early on we committed to having a regular group march through each adventure. There was a lot of excitement up through the 3rd adventure. We even had a lead figure painting party and I ended up writing an Android app to calculate PACG probabilities. I also picked up the Rise of the Runelords adventure path just so I could see what the complete story was about.
Around the fourth adventure it turned into a bit of a grind. It felt like we had little chance of losing and the only thing that kept us playing was character progression and the social aspect of getting together. It kind of felt like playing an MMO too long. In spite of this, if there was an adventure 7 and adventure 8 I'm sure someone would have bought it and the party would have kept going.
For me, in order to buy the new base set, skull and shackles would have had to have some major innovations. (in my judgement it doesn't) It couldn't just be the same thing with a few extra mechanics and a few tweaks. Also, the thought of buying the base set, and a bunch of expansions was a little daunting since we had just been through that. I can plop down $30-$60 for a complete eurogame that gives us many hours of fun.
Today, to scratch the cooperative game itch, we are playing Eldritch Horror, Robinson Crusoe and will likely start Dead of Winter.
I don't want to sound too negative. Our group had many hours of fun with PACG. It just got less fun as the adventures progressed.
One thing sets me apart from the other posters...I have nothing against pirates. :)