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Lewy wrote:

Anyone else agree with me that the PC classes are being powered up way too much?

...

This needs limiting or the games balance will suffer.

I second that.


Nope.


The 2E Planescape supplements are the best resources for planar campaigns, way better than any 3E supplement. Be sure to check out "Planes of Chaos", "Planes of Law", and "Planes of Conflict" for great descriptions of the Outer Planes. Also, get yourself the Factol's Manifesto (I cannot stress this enough - you will get some really good factions flavour).


While we do need more information, based on what has already been released I can say that we are sticking with 3.5, and if I run a campaign, we'll be playing a 1st/2nd/3rd edition hybrid. So, we're not embracing 4E.


Erik Mona wrote:

I'm unconvinced that we have to "restructure" much of anything about our world based on this rumored change.

I want more time to digest it, but I kind of like the idea of implements and rituals and stuff.

I'm unsure of where this leaves necromancers and other sort of standard caster types, but what I'm hearing about 4e leads me to believe that you (or we) will have little trouble modeling that sort of thing.

So while some of the changes make me a little nervous, but so far this isn't one of them.

Eric, stop scaring me please!