BigNorseWolf wrote: You'd need some sort of vetting process to keep that from happening. All in the name of making something to compete with PF2... you know the thing they're currently getting paid for. I agree, absolutely. It certainly wouldn't be a "Everything 3rd party is good". There would need to be a submission for authors and review process by a team of people. shalandar wrote: It would still be an Organized Play model, just not organized by Paizo. And no, not organized solely by myself, but by some type of committee that would need to be created/organized.
Nefreet wrote: You wouldn't have Chronicles, GM Stars, or any incentive to hold players and GMs to any standard. It would essentially just be several homegroups leveling up together in a homebrew Campaign. Why couldn't chronicles be created for 3rd party scenarios? Why couldn't GM stars be tracked in this system? I guess I don't understand why this couldn't, in effect, replace PFS1 with something like "Pathfinder Outside Society" (the name I was originally calling the website). Just because it isn't officially from Paizo, doesn't mean it couldn't use the same model. I mean, right now, it's just all the players and GMs saying "We will abide by these rules, so we can play anywhere in a PFS game." What would be the difference if they say "We will abide by these rules, so we can play anywhere in a Pathfinder Outside Society game"? It may not be worth the workload/reward ratio, that is why I am asking if people are interested....
Gary Bush wrote: What is it that you want to bring to the table? Anything 3rd party would pull it out of the Organized Play model and thus no longer PFS. It would still be an Organized Play model, just not organized by Paizo. And no, not organized solely by myself, but by some type of committee that would need to be created/organized. Yes, Paizo is continuing to allow you to purchase their PFS1 products, but they stated they are no longer creating content for PF1. Meaning, the environment will become stale and eventually no one will/can play PFS1. I am proposing a way to continue playing by introducing 3rd party products in a "new" Organized play model. Gary Bush wrote: Have you asked this question to the company? No, I have not. Paizo was very clear that they cannot/will not continue to make PF1 products. Sure, they will let you purchased products they have already made (It would be stupid not to), but their focus is on PF2 and SF.
From what I have seen, there is still quite a bit of interest in PFS1. The lack of continued support has many of us frustrated. Last year, I had begun work on a website for continued PFS1 support, which would potentially include 3rd party products/scenarios/modules/etc. (with approval of some kind, of course) to continue support for PFS1. I had stopped working on it, since I wasn't sure there was a need for such a site, but perhaps that has changed. So you know, I am not a person who dabbles in web development. I have been writing applications that run over the web for 17+ years. This is what I am paid to do professionally. It was, what I would think, something that everyone would want from a reporting system....including the ability to use it on mobile devices and the ability to get a "report" on everything you have played with character level/scenario tracking built in. There are other features I had been working on as well, but I shelved the code last summer. At this point, I want to gauge how much interest there is in continuing the site. If there is a good amount and the site would be used, I'll be glad to bring it back online and continue to develop. I would also probably want a few beta testers to play with the site, see what they can do/break, if I could get some volunteers. Please reply to this post if you would be interested in some type of continuation of PFS1 (or at least like this post) so I can determine if it is worth my time and money.
Kevin Willis wrote:
I believe that Unconventional Weaponry allows you to access a uncommon weapon.
Blake's Tiger wrote: E.g. I haven't found a way to gain access to a katana. I have found one sure way to access the katana, the Human 1st level feat: Unconventional Weaponry. The key part is: "or that is common in another culture" Obviously, katanas are common in Tian. Someone also told me there is something in society play that says "if you are from a region, you gain access to uncommon weapons if they are common in that area" but I can't find that anywhere....
Yojimbo1963 wrote:
If he doesn't get back to you, I'll trade you an Aasimar/Tiefling for the Grippli/Skinwalker/Catfolk.
LordKailas wrote:
Yes, I understood that part. I wasn't assuming all my other levels would contribute to the focuses. My question is specifically about a 1 level dip in Hunter and the Cold/Fire options. Would they work at all?
Assuming I have the 5 ranks of Knowledge(Planes) from other class levels, if I take a 1 level dip in Hunter, I now have the "animal focus class feature" of Hunter. What happens if I take the Planar Focus feat and choose say Cold or Fire? I only have one level of Hunter, so do I still get the minimum (1d4 damage back or 1d6 fire added to my attacks) or since I don't have "enough" levels in Hunter, those abilities don't work yet?
For me, I want to change the type so I can use/abuse Weapon Shift with a Shifter. So I don't think the Scabbard would work in this case. And I know the Kinetic Knight wouldn't (I looked into it closely).
Cavall wrote:
The Battle Poi may be perfect! Does anyone know of any other melee weapon that deals some type of non B/P/S damage? (It can be a magical weapon, so long as the base damage it deals isn't B/P/S)
Scott Wilhelm wrote:
Maybe I didn't word it right (I will edit the above question). I don't want the weapon to deal piercing/slashing/bludgeoning damage any longer. I want it to deal elemental damage as it's base damage type.
What I'm looking for is this: Any melee weapon
I don't want an addition, like Frost or Flaming. I want it to change the actual damage it deals, similar to Mage Shot (Cold). I've done some searching, and I can't find anything like what I'm asking. But some of you are WAY more knowledgeable than I (and you have more ranks in Google-Fu), so I'm hoping someone may know of an item. Thank you!
I am playing a Weretouched shifter in PFS, so I'll give you what I've done. I didn't go into Dragon Disciple, my idea was to go kind of crazy with natural attacks and some other weirdness...so take this for what it's worth :) Like the others have said (I only read a bit of this thread), past level 4, there is no reason to stay in the class. Deinonychus is the way to go. Bite and 2 talons, then 2 claw attacks via Shifter claws. From there, I did a few odd things. I really liked the idea of using Style Feats, so I took 2 levels of Monk of Many Styles, grabbing Snake Style (use Sense Motive for AC once a turn as an immediate action) and Shark Style (to add bleeding damage to my bite attack). If I had to do this over, I probably wouldn't take both styles, but Snake Style is TOTALLY worth a feat and some skill points in Sense Motive. I next went into Bloodrager (Urban) to get Controlled Bloodrage for a +4 boost of Str. Elemental bloodline, so 3/day I can add shocking to ALL my attacks for one round. Then I went into White Haired Witch, to gain a Hair attack, because, well, it's just silly to go Bite/Claw/Claw/Talon/Talon/Hair (I added Gore in there with a magic item...see below). And, well, Hair is another primary attack (even if you don't get to add your Str to the damage). This also added a familiar for a bonus (rabbit for +4 init). I'm finding, that sometimes I have a low attack bonus, so I plan on taking one level of Medium (Champion) next, with the Spirit Focus feat (giving me +2 to hit, +4 damage). After that, I'm possibly looking at a level of Swashbuckler (for opportune parry (don't care about the riposte part), and can use Plumes to make up for the Panache) and possibly Ranger - Guide for Rager's Focus (but that starts to really push the Swift actions). I would certainly recommend two feats: Shifter's Rush (shift as part of movement or charge action) and Planar Wildshape (getting fiendish template and adding DR /good is amazing for keeping you alive, plus 10 fire/cold resist). The race is Skinwalker - Wolf, to get the +2 to all saves. Then using a Pelt of the Best to add a Gore attack all the time (you can do it with an animal mask, but it takes a swift action, and is a damage die less). It's a blast to say "I get 7 attacks per round, all primary" and people are like "WHAT?!" Bite/Claw/Claw/Talon/Talon/Gore/Hair. One player just kept saying "You are an abomination to man and the gods" Fun times :)
Jon-Enee Merriex wrote:
I'm asking an honest question here....is there a reason you can't ask players to donate €1 per person to help offset administrative costs? I don't mean per person per table, I mean, just per person. Or even work something out with Paizo to get, say, a special boon to auction off, where proceeds go to the organizer to help offset out of pocket costs to the admins at cons?
First, the link to the item in question: Holy Symbol Compartment Does that mean, the item/potion is always considered "in hand" for the purposes of drinking the potion? I mean, a cleric can grasp the holy symbol for "free" when casting a spell (assuming a hand is free in each case), right? So, if I had a holy symbol around my neck with a potion in it, and a hand free, it would be a standard to drink the potion?
First World Bard wrote:
True, that will work...for non-humans and only one time. I was looking for something like: Extra Class Feat (General Feat)Benefit: You gain a class feat for your class. Special: You may only take this feat once every 5 levels. Just curious if anyone had heard of something like that in other threads.
graystone wrote:
It seems to be working now....I got sent back to the beginning at least 4 times. Edit: Just happened again....so who knows.
As a whole, I like the new menu (a bit of a shock at first). However, when looking at the forums before going into a specific thread, the "last posted" date and person is below the thread and the number of posts isn't always lining up properly with the thread it's supposed to be on. Probably a style sheet issue....
nosig wrote:
Personally I don't like it. What if there are 3 players there, and only one hasn't played the scenario? The table is a no-go. It also adds a level of complexity that I don't understand the reasoning for. So, if I want to replay a scenario, I better find two people, and ONLY two people, who haven't played it, and then a judge who hasn't ever GMed it? What organizer would look at his area and schedule a game that has virtually no chance of happening?
nosig wrote:
So your only objection is that I didn't include season 0? Everything else you can get on board with?
I have detailed proposal.... There appears to be 4 main options for those who want player replay (beyond the GM options):
With option 2, I can see how organizers could become overwhelmed with too many scenarios released all at one time. It also makes a problem for conventions who want to still offer PFS1, as to what should be scheduled to get the most players (aka, what hasn't been run at local shops). There are also people who are concerned about certain boons being available quickly I'm looking at you season 4 and people farming for specific boons/items/sheets. I propose this: Paizo gives one replay/GM on scenarios on a strict schedule. These will not be renumbered (so no additional work for Paizo). Two scenarios will be release every 2 weeks on Friday, starting at the first Friday of August (starting August 2019). The list will go for 5 years, at which point there will be no more replays outside the currently available replay system (GM stuff mostly). This gives organizers and players knowledge of what is coming. It will give organizers a way to schedule (new) scenarios, if they want. Players will also have the ability to look ahead and plan their (new) characters. Click here for the proposed list. It is in google docs, and anyone can comment. The pattern is: Season 1/5, 2/6, 3/7, 4/8, 5/9. This gives some older and some newer scenarios to choose from as well as (generally) a good mix of levels for scenarios. It also pushes season 4, shakes fist four years out. I purposefully skipped Season 0 (not season 1), as most agree that the scenarios aren't as well made in the early years. I also skipped season 10, mostly because it will be the freshest for players. I've really thought about this, from a problem solving stand point, and I tried to address as many concerns as possible with this proposal. No situation will be perfect, however, this gives a limited life span to PFS1 (something people are concerned with) as well as giving some replays to players (something a different group are concerned with), without opening it up like the wild-wild west.
nosig wrote:
I think you are over thinking it. I could be done either way. 1) Keep the numbers the same, just grant a replay on each. (which I like best, as you don't run into the problem of (Oh, I played 12-2 but not 02-2...could someone offer that one please?)2) Start the numbers over, so 11-X, 12-X, 13-X....
nosig wrote: 2 seasons a year would actually give MORE than 2 scenarios a month (after season 11) right? Not counting Specials and Extras, Seasons with 26 would yield 4 or 5 a month... do we need that many? I realize we'd LIKE to have that many, but do we NEED to have that many? What would the numbering of scenarios be like for these double seasons? Basically, look at it this way: If you do one season a year: You get 2 scenarios a month.
The chart I gave above was for 2 seasons (0 and 1). So you got 2 every 2 weeks.
nosig wrote:
Well, it depends on how you want to do it. Season 0 and 1 combined gave you enough to do 2 scenarios every 2 weeks. But all the other seasons would effectively be 2 scenarios every month...with a few extras thrown in on occasion (like one month has 3)...since they have less than 30 scenarios. Now, you could release 2 seasons a year, that would effectively follow the same pattern as season 0 and 1 together. I'd like to blame Alex for pulling me back into this thread. I was out, damn you!
Cuup, I'm sorry if it came off that I wanted it over powered. And I wasn't b#$!~ing. I was merely commenting on the archetype. If I came off that way, I apologize. In fact, as I said, I think the shadow weapon is very good. I might have done things a bit differently, but I said numerous times the shadow weapon is good. One thing that I think was a difference for me, is that I didn't think about the idea of changing the weapon out as needed. I was thinking of it more like "Summon it to start the day, and you use it all day long." Too often, you take feats specific to a weapon (such as Weapon Focus) so I didn't think about the idea of changing out the weapon for versatility. The part that I felt was lacking, was choices for extra abilities for the Shadow Weapon Training. That's all.
nosig wrote:
I agree with BNG...as a whole, it isn't difficult. ( If(# of scenarios for the season not retired / 2 is not even, add 1 for the math) / 2) Round previous number to highest of the following:
That's all you need really. For season 0/1, that would mean:
Aug 5 2019: 0-01, 0-02
It wouldn't be hard to expand this out to the other seasons. But I did this one by hand, so I'm not doing the others without actually writing the algorithm.
shalandar wrote:
One thing I should add is: I do understand that abilities like Bane can be abused heavily with the wording I gave. However, that can easily be mitigated with a line such as "Weapon abilities that require you to make a choice (such as Bane) may not be selected." Otherwise, eagerly awaiting your thoughts, Isabelle Lee.
Isabelle Lee wrote: Well, then as someone who appreciates comments on things I've written, I'll give a few more details on my thoughts of the Gloomblade.
I really like the Gloomblade (arch for fighters). Lose armor training (no big deal) and heavy armor prof (again not a big deal) for a blade you can create out of shadows that auto increases in +s and abilities. Weapon training changes to do things with your nifty shadow weapon. Out of all the feats and arches, that is clearly my favorite.
nosig wrote:
Not unless they are going to give us access to the code and database that is holding the PFS results. The biggest issue is either: 1) Putting the scenarios into the system under a new number (seasons 0/1 becomes 11/12 for the rolling new season idea)2) Changing the replay code on the site to accept/handle one additional replay/gm (for the everyone gets 1 replay all at once for everything idea) 3) Changing the code/data in some other way (for all the other ideas)
Alex Wreschnig wrote:
Yes, it's a good summary. I honestly don't care about the blank boons vs regular boons. I was conceding the point to some people who said they were heavily concerned with boon farming...especially the really powerful ones.
nosig wrote:
It creates a system of favoritism. If you are in favor of the GM, then ya, you don't see a problem with it. However, if you aren't liked by the GM or you just aren't liked as much as his wife or friend Bryan, then you can say goodbye to ever getting a replay. Alex Wreschnig wrote: Alternately, was there a particular player-based replay scheme you wanted to promote over the others? Are you a fan of the reset-everything-at-once approach, or nosig's phased reset? It has to be simple for Paizo to implement, otherwise there's no incentive for them to do it.
I acknowledge that there could be a problem with boon farming. So for replays, I think a blank chronicle sheet, with only XP, PP, and Gold is the best way to go. It would be easy to implement, as Paizo would create a bunch of different tier blank sheets, and the GM would put the name of the scenario/module at the top, then fill in the rest as normal. I personally like the second option above, just give 1 replay out immediately. It's the easiest to implement, the easiest to understand, and if you give a blank boon paper, there's no problem with farming. Alex Wreschnig wrote: I don't actually know how bad that would be. I'd hope that if you're at 3 or 4 or 5 stars (which is the point at which you'd have a bunch of these, in theory) you recognize the value of investing in your region (or Pathfinder Society, or tabletop in general) and you're comfortable with giving back to the community in some way. That if you see someone who would like to play but can't, you'd help out. But I know that feeling's not going to be universal. Exactly. It's human nature to like some people and not like others. I can think of 2 specific players in my local PFS group that I do not enjoy playing with. Would I give them a GM star just so they could play in the same game as me and annoy me? I highly doubt it. Then, since they couldn't play, they talk about how shalandar is an *#(@*! and their friends now don't want me in their game anymore. Now it really spirals from there as I am vindictive of them being vindictive, etc etc. All because I didn't want to give up my replay to someone I don't enjoy playing with. Or what if I'm running a game, and don't particularly like an individual (maybe I had a bad experience with that person or perhaps I just don't like their play style)...I have 3 players, we can run a pregen with those players and now I don't have to burn my GM start for someone I really don't like (for whatever reason). My point is: Leaving replays for one person up to another person will always cause favoritism in some way....either "I like this person more than you, sorry." or "I really don't enjoy playing with you". I could probably come up with 20 different situations where I can see someone saying "Ya, no, I'm not giving you one of my previous replays" and running a table anyway. nosig, you may be a nice person. I don't know you. But I do know there are jerks out there (myself included sometimes) who would be selfish and not use their star for someone else. That is why I don't like this option as the ONLY replay possibility.
I swore I wouldn't post on this topic again, but I feel compelled to point out one thing on this new idea for replays.... As a player, I am now completely at the mercy of the GM and if he/she likes me or not....and then, if he/she likes me MORE than other players he/she would rather give those replays to. Areas that are very cliquey will make it so people who aren't in that clique will never get a replay. Some people just aren't good GMs (I play with a group at home that's like that....they are good players, but they are bad GMs, I've tried to teach them..it didn't go well) so they won't gain any of their own replay stars. By limiting replays to the whim of someone else, you are saying "you better be friends already with the GMs in your area". In effect, it creates (or makes worse) an insider/outsider feeling for players. As a relatively new player in my area, I already struggle with this. I wouldn't like to see that situation made worse by a system that rewards you if you are friends with the "in group".
Meirril wrote:
Ya, but with Flame Blade, you can make light saber wooshing noises.
If your player is having trouble with DR, I've always found versatility to be the best way to deal with it. The druid has 2nd level spells....have him/her memorize Flame Blade. Now it's fire damage instead of physical. At level 4, it would be highly unlikely to go against a creature that has both DR, SR, AND Fire Resistance. If this trick is wanted later on (aka in a few levels), have him/her carry a Lesser Metamagic Rod of Elemental and change the damage type to something the monster is vulnerable to. Not everything needs to be solved with wild shaping. |