Wings of Protection

shalandar's page

*** Pathfinder Society GM. 368 posts (408 including aliases). No reviews. No lists. 1 wishlist. 19 Organized Play characters.


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3/5

Looking for: Vanara or Aasimar race boon.

I have:
Ganzi race
On-the-job Training
Pathfinder Apprentice
Mounted Tradition
Spontaneous Mutation
Treasure Map
Sapphire Guardian


1 person marked this as a favorite.
BigNorseWolf wrote:
You'd need some sort of vetting process to keep that from happening. All in the name of making something to compete with PF2... you know the thing they're currently getting paid for.

I agree, absolutely. It certainly wouldn't be a "Everything 3rd party is good". There would need to be a submission for authors and review process by a team of people.

shalandar wrote:
It would still be an Organized Play model, just not organized by Paizo. And no, not organized solely by myself, but by some type of committee that would need to be created/organized.


1 person marked this as a favorite.
Nefreet wrote:
You wouldn't have Chronicles, GM Stars, or any incentive to hold players and GMs to any standard. It would essentially just be several homegroups leveling up together in a homebrew Campaign.

Why couldn't chronicles be created for 3rd party scenarios? Why couldn't GM stars be tracked in this system? I guess I don't understand why this couldn't, in effect, replace PFS1 with something like "Pathfinder Outside Society" (the name I was originally calling the website).

Just because it isn't officially from Paizo, doesn't mean it couldn't use the same model. I mean, right now, it's just all the players and GMs saying "We will abide by these rules, so we can play anywhere in a PFS game." What would be the difference if they say "We will abide by these rules, so we can play anywhere in a Pathfinder Outside Society game"?

It may not be worth the workload/reward ratio, that is why I am asking if people are interested....


1 person marked this as a favorite.
Gary Bush wrote:
What is it that you want to bring to the table? Anything 3rd party would pull it out of the Organized Play model and thus no longer PFS.

It would still be an Organized Play model, just not organized by Paizo. And no, not organized solely by myself, but by some type of committee that would need to be created/organized. Yes, Paizo is continuing to allow you to purchase their PFS1 products, but they stated they are no longer creating content for PF1. Meaning, the environment will become stale and eventually no one will/can play PFS1. I am proposing a way to continue playing by introducing 3rd party products in a "new" Organized play model.

Gary Bush wrote:
Have you asked this question to the company?

No, I have not. Paizo was very clear that they cannot/will not continue to make PF1 products. Sure, they will let you purchased products they have already made (It would be stupid not to), but their focus is on PF2 and SF.


1 person marked this as a favorite.

From what I have seen, there is still quite a bit of interest in PFS1. The lack of continued support has many of us frustrated.

Last year, I had begun work on a website for continued PFS1 support, which would potentially include 3rd party products/scenarios/modules/etc. (with approval of some kind, of course) to continue support for PFS1. I had stopped working on it, since I wasn't sure there was a need for such a site, but perhaps that has changed.

So you know, I am not a person who dabbles in web development. I have been writing applications that run over the web for 17+ years. This is what I am paid to do professionally. It was, what I would think, something that everyone would want from a reporting system....including the ability to use it on mobile devices and the ability to get a "report" on everything you have played with character level/scenario tracking built in. There are other features I had been working on as well, but I shelved the code last summer.

At this point, I want to gauge how much interest there is in continuing the site. If there is a good amount and the site would be used, I'll be glad to bring it back online and continue to develop. I would also probably want a few beta testers to play with the site, see what they can do/break, if I could get some volunteers.

Please reply to this post if you would be interested in some type of continuation of PFS1 (or at least like this post) so I can determine if it is worth my time and money.

3/5

Kevin Willis wrote:
Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.
At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."

I believe that Unconventional Weaponry allows you to access a uncommon weapon.

3/5

Blake's Tiger wrote:
E.g. I haven't found a way to gain access to a katana.

I have found one sure way to access the katana, the Human 1st level feat: Unconventional Weaponry. The key part is: "or that is common in another culture" Obviously, katanas are common in Tian.

Someone also told me there is something in society play that says "if you are from a region, you gain access to uncommon weapons if they are common in that area" but I can't find that anywhere....

3/5

I would think so. At the end of the Versatile Heritage paragraph, it says:

as with your ancestry feat, you can select this general feat at any point during character creation.

Shalandar

3/5

Yojimbo1963 wrote:
Abraham Z. wrote:

Have:

  • Race boons:
    * Aasimar
    * Tiefling (can also be combined with an Aasimar boon to make a Ganzi)
    * Undine (can be combined with ifrit, oread, and sylph boons to make a Suli)
  • Other boons:
    * Treasure Map
    * Psychic Awakening
    * Loci Spirit Ritual
    * Expedition Manager
    * New Days, New Choices (free retrain of one or both of starting traits)
    * Mounted Tradition
    * Adopted Weapon Training
    * Niche Specialist 2
    * Emotional Aura
    * Alchemical Versatility
    * Share the Wealth (Companions)
    * Mask of Goblin Seeming
    * Xenophobia
    * Nexavarian Requisition
    * Martial Tradition
    * Ley Line Access
    * Celestial Traveler

    Want:

  • Catfolk, Skinwalker, other interesting race boons
  • Season ... Explorer
  • Other interesting/fun things. Make me an offer.
  • I have a Grippli/Skinwalker/Catfolk,or the Aphorite/Ratfolk/Vishkanya to trade. I would like the Aasimar, if you still have it.

    If he doesn't get back to you, I'll trade you an Aasimar/Tiefling for the Grippli/Skinwalker/Catfolk.


    LordKailas wrote:

    since it uses the wording "class levels" instead of character levels, the feat would be limited by whatever class is giving you the class feature required by the pre-req.

    Yes, I understood that part. I wasn't assuming all my other levels would contribute to the focuses. My question is specifically about a 1 level dip in Hunter and the Cold/Fire options. Would they work at all?


    Assuming I have the 5 ranks of Knowledge(Planes) from other class levels, if I take a 1 level dip in Hunter, I now have the "animal focus class feature" of Hunter.

    What happens if I take the Planar Focus feat and choose say Cold or Fire? I only have one level of Hunter, so do I still get the minimum (1d4 damage back or 1d6 fire added to my attacks) or since I don't have "enough" levels in Hunter, those abilities don't work yet?


    For me, I want to change the type so I can use/abuse Weapon Shift with a Shifter. So I don't think the Scabbard would work in this case. And I know the Kinetic Knight wouldn't (I looked into it closely).


    Cavall wrote:

    You can not.

    In fact off the top of my head, battle poi are your best option. They do fire.

    But changing the weapon itself, like long sword to acid? Nothing I can think of.

    The Battle Poi may be perfect! Does anyone know of any other melee weapon that deals some type of non B/P/S damage? (It can be a magical weapon, so long as the base damage it deals isn't B/P/S)


    Scott Wilhelm wrote:

    Well, there are a lot of weapons that do combinations or choices of Damage: Halberds, Morning Stars, Lucerne Hammer, Gnome Hooked Hammer, Dwaven Urgosh.

    Get yourself a Bow, and get an assortment of weapon Blanches or some Silver and Cold Iron Arrows. There are Blunt Arrows. There might be Slashing Arrows. Be a Grenadier Alchemist and take Explosive Missile and those different kinds of Energy Bomb Discoveries: Frost Bombs, Acid Bombs, etc.

    There is a Feat, Weapon Versatility, that lets you switch your weapon between blunt, slashing, and piercing.

    Maybe I didn't word it right (I will edit the above question). I don't want the weapon to deal piercing/slashing/bludgeoning damage any longer. I want it to deal elemental damage as it's base damage type.


    What I'm looking for is this:

    Any melee weapon
    Damage type changes from piercing/slashing/bludgeoning to some type of elemental. I don't want it to deal P/S/B damage any longer, I want it to deal some type of elemental (or other) damage type.

    I don't want an addition, like Frost or Flaming. I want it to change the actual damage it deals, similar to Mage Shot (Cold).

    I've done some searching, and I can't find anything like what I'm asking. But some of you are WAY more knowledgeable than I (and you have more ranks in Google-Fu), so I'm hoping someone may know of an item.

    Thank you!


    I am playing a Weretouched shifter in PFS, so I'll give you what I've done. I didn't go into Dragon Disciple, my idea was to go kind of crazy with natural attacks and some other weirdness...so take this for what it's worth :)

    Like the others have said (I only read a bit of this thread), past level 4, there is no reason to stay in the class.

    Deinonychus is the way to go. Bite and 2 talons, then 2 claw attacks via Shifter claws.

    From there, I did a few odd things. I really liked the idea of using Style Feats, so I took 2 levels of Monk of Many Styles, grabbing Snake Style (use Sense Motive for AC once a turn as an immediate action) and Shark Style (to add bleeding damage to my bite attack). If I had to do this over, I probably wouldn't take both styles, but Snake Style is TOTALLY worth a feat and some skill points in Sense Motive.

    I next went into Bloodrager (Urban) to get Controlled Bloodrage for a +4 boost of Str. Elemental bloodline, so 3/day I can add shocking to ALL my attacks for one round.

    Then I went into White Haired Witch, to gain a Hair attack, because, well, it's just silly to go Bite/Claw/Claw/Talon/Talon/Hair (I added Gore in there with a magic item...see below). And, well, Hair is another primary attack (even if you don't get to add your Str to the damage). This also added a familiar for a bonus (rabbit for +4 init).

    I'm finding, that sometimes I have a low attack bonus, so I plan on taking one level of Medium (Champion) next, with the Spirit Focus feat (giving me +2 to hit, +4 damage).

    After that, I'm possibly looking at a level of Swashbuckler (for opportune parry (don't care about the riposte part), and can use Plumes to make up for the Panache) and possibly Ranger - Guide for Rager's Focus (but that starts to really push the Swift actions).

    I would certainly recommend two feats: Shifter's Rush (shift as part of movement or charge action) and Planar Wildshape (getting fiendish template and adding DR /good is amazing for keeping you alive, plus 10 fire/cold resist).

    The race is Skinwalker - Wolf, to get the +2 to all saves. Then using a Pelt of the Best to add a Gore attack all the time (you can do it with an animal mask, but it takes a swift action, and is a damage die less).

    It's a blast to say "I get 7 attacks per round, all primary" and people are like "WHAT?!" Bite/Claw/Claw/Talon/Talon/Gore/Hair. One player just kept saying "You are an abomination to man and the gods" Fun times :)

    3/5

    Joe Bouchard wrote:
    Mortic Transformation

    What does this one do?

    3/5

    1 person marked this as a favorite.

    I don't think any of these replay options are "good". Option 1 and 3 seem the best, but without knowing the actual numbers, it's impossible to judge.

    3/5

    Jon-Enee Merriex wrote:
    caubocalypse wrote:
    Everything outside of Option 1 would be annoying to keep track as a player (I could see many of these getting lost). If printing is an issue, you can get sheets printed cheaply in black and white at any office supply store.

    I run 3 T1 conventions a year. We have 75 to 100 tables a convention. We have to print 6 player chronicles and a GM chronicle for each table. That's 700 sheets of paper. Using the corporate rate discount at Kinko's (which is by far the cheapest you'll find in the Los Angeles area) on the cheapest paper it is still $0.06 a copy. Or $42 out of my pocket every con and that doesn't Account for things like pregens, boons, and faction journal cards.

    Just because you don't pay it or don't see it, doesn't mean it is not a real problem.

    I'm asking an honest question here....is there a reason you can't ask players to donate €1 per person to help offset administrative costs? I don't mean per person per table, I mean, just per person.

    Or even work something out with Paizo to get, say, a special boon to auction off, where proceeds go to the organizer to help offset out of pocket costs to the admins at cons?


    First, the link to the item in question: Holy Symbol Compartment

    Does that mean, the item/potion is always considered "in hand" for the purposes of drinking the potion? I mean, a cleric can grasp the holy symbol for "free" when casting a spell (assuming a hand is free in each case), right? So, if I had a holy symbol around my neck with a potion in it, and a hand free, it would be a standard to drink the potion?


    2 people marked this as a favorite.
    First World Bard wrote:
    shalandar wrote:
    Does anyone know: Will there be a General Feat that says: Select a class feat for your given class?
    Well, Humans can take the Natural Ambition ancestry feat, gaining them a 1st level class feat. Anyone can take Adopted Ancestry (a general feat) to take Ancestry feats from another Ancestry (unless those feats rely on physiology). As a note, you don't need to be backstory adopted by humans, the flavor says that a close friendship is enough.

    True, that will work...for non-humans and only one time. I was looking for something like:

    Extra Class Feat (General Feat)
    Benefit: You gain a class feat for your class.
    Special: You may only take this feat once every 5 levels.

    Just curious if anyone had heard of something like that in other threads.


    4 people marked this as a favorite.

    Does anyone know: Will there be a General Feat that says: Select a class feat for your given class?

    Right now, as many have pointed out, the class feats/abilities feel very streamlined to the point of "Well, you selected this to start. Here are your next X feats."


    graystone wrote:
    shalandar wrote:
    Seems there is a problem with the survey for classes.....Every time I get done with the Fighter, I keep getting sent back to the beginning.
    The survey slowed down DRAMATICALLY after the fighter. It took a minute to load up the next page to monk and then for each page after that. It took a LONG time but I got through it.

    It seems to be working now....I got sent back to the beginning at least 4 times.

    Edit: Just happened again....so who knows.


    Seems there is a problem with the survey for classes.....Every time I get done with the Fighter, I keep getting sent back to the beginning.

    3/5

    Want: Rebuild

    Have:
    Ganzi race
    Mounted Tradition
    On the Job Training
    Arcane Ammunition


    As a whole, I like the new menu (a bit of a shock at first). However, when looking at the forums before going into a specific thread, the "last posted" date and person is below the thread and the number of posts isn't always lining up properly with the thread it's supposed to be on. Probably a style sheet issue....


    ShroudedInLight wrote:
    My favorite is a Fox Shape kitsune Vizier Mesmersist that uses Power Behind the Throne to pretend to be a Familiar.

    This has now made me obsessed with a new character idea.....

    3/5

    nosig wrote:
    Organizer: "I'm scheduling '#-## Whips and Corsets' for next Tuesday Night - "

    Your area must be drastically different than mine. My area schedules games a month and sometimes two months in advance...and we never know who will be showing up for the game ahead of time.

    3/5

    nosig wrote:

    An additional idea for allowing replays...

    One of the biggest reasons to allow replays seems to be that in a group (to use BNWs term "a table") there often is one person who cannot play a given scenario, so the table is unable to "make" (or at least unable to seat everyone wanting to play).

    What seems to be needed is for that one person to get a Replay.

    Personally I don't like it. What if there are 3 players there, and only one hasn't played the scenario? The table is a no-go.

    It also adds a level of complexity that I don't understand the reasoning for. So, if I want to replay a scenario, I better find two people, and ONLY two people, who haven't played it, and then a judge who hasn't ever GMed it? What organizer would look at his area and schedule a game that has virtually no chance of happening?

    3/5

    nosig wrote:

    Actually, I rather like the Season Zero scenarios... so I am not sure about this...

    " ... purposefully skipped Season 0 (not season 1), as most agree that the scenarios aren't as well made in the early years."

    The stories in Season One were among the best - it was just the "quality control" that may have been lacking some.

    So your only objection is that I didn't include season 0? Everything else you can get on board with?

    3/5

    I have detailed proposal....

    There appears to be 4 main options for those who want player replay (beyond the GM options):
    1) Unlimited - most people agree that this is not a good option (including Paizo).
    2) Give everyone 1 free reply/GM on every PFS1 scenario once PFS2 begins - some people are concerned that so many scenarios released at one time would cause problems for game coordinators.
    3) Renumber the scenarios by season, releasing them a bit at a time throughout the year - There is a concern here where you could have some people never getting to play the "older" number. Aka, "we are running 12-5." "but I never got to play 2-5 yet...."
    4) Some type of expanded boon for players - there could be some issues with this for people who have already played 75% or more of the scenarios available.

    With option 2, I can see how organizers could become overwhelmed with too many scenarios released all at one time. It also makes a problem for conventions who want to still offer PFS1, as to what should be scheduled to get the most players (aka, what hasn't been run at local shops).

    There are also people who are concerned about certain boons being available quickly I'm looking at you season 4 and people farming for specific boons/items/sheets.

    I propose this: Paizo gives one replay/GM on scenarios on a strict schedule. These will not be renumbered (so no additional work for Paizo). Two scenarios will be release every 2 weeks on Friday, starting at the first Friday of August (starting August 2019). The list will go for 5 years, at which point there will be no more replays outside the currently available replay system (GM stuff mostly).

    This gives organizers and players knowledge of what is coming. It will give organizers a way to schedule (new) scenarios, if they want. Players will also have the ability to look ahead and plan their (new) characters.

    Click here for the proposed list. It is in google docs, and anyone can comment.

    The pattern is: Season 1/5, 2/6, 3/7, 4/8, 5/9. This gives some older and some newer scenarios to choose from as well as (generally) a good mix of levels for scenarios. It also pushes season 4, shakes fist four years out.

    I purposefully skipped Season 0 (not season 1), as most agree that the scenarios aren't as well made in the early years. I also skipped season 10, mostly because it will be the freshest for players.

    I've really thought about this, from a problem solving stand point, and I tried to address as many concerns as possible with this proposal. No situation will be perfect, however, this gives a limited life span to PFS1 (something people are concerned with) as well as giving some replays to players (something a different group are concerned with), without opening it up like the wild-wild west.

    3/5

    nosig wrote:
    shalandar wrote:
    nosig wrote:
    2 seasons a year would actually give MORE than 2 scenarios a month (after season 11) right? Not counting Specials and Extras, Seasons with 26 would yield 4 or 5 a month... do we need that many? I realize we'd LIKE to have that many, but do we NEED to have that many? What would the numbering of scenarios be like for these double seasons?

    Basically, look at it this way:

    If you do one season a year: You get 2 scenarios a month.
    If you do two seasons a year: You get 2 scenarios every 2 weeks (or approximately 4 a month).

    The chart I gave above was for 2 seasons (0 and 1). So you got 2 every 2 weeks.

    but what would the numbers look like?

    Season 11 works for season 0 and 1 because the numbers go 01 to 56 (the first one in season 1 is #1-29... there is no 1-01.

    But what about season 12? would it have seasons 2 and 3 in it? then what would the number for 3-01 be? 12-01 was the number give to 02-01... so would it be 13-01? would it mean we start Season 13 six months after we release Season 12?

    I think you are over thinking it. I could be done either way.

    1) Keep the numbers the same, just grant a replay on each. (which I like best, as you don't run into the problem of (Oh, I played 12-2 but not 02-2...could someone offer that one please?)
    2) Start the numbers over, so 11-X, 12-X, 13-X....

    3/5

    nosig wrote:
    2 seasons a year would actually give MORE than 2 scenarios a month (after season 11) right? Not counting Specials and Extras, Seasons with 26 would yield 4 or 5 a month... do we need that many? I realize we'd LIKE to have that many, but do we NEED to have that many? What would the numbering of scenarios be like for these double seasons?

    Basically, look at it this way:

    If you do one season a year: You get 2 scenarios a month.
    If you do two seasons a year: You get 2 scenarios every 2 weeks (or approximately 4 a month).

    The chart I gave above was for 2 seasons (0 and 1). So you got 2 every 2 weeks.

    3/5

    nosig wrote:

    heck, looks good to me!

    Later years would be fewer scenarios each month, but by then we'd have more PFS2e available right? so we wouldn't need as many replays.

    And I like the way you noted the scenarios numbers 0-54/1-26!

    Thanks!

    Well, it depends on how you want to do it. Season 0 and 1 combined gave you enough to do 2 scenarios every 2 weeks.

    But all the other seasons would effectively be 2 scenarios every month...with a few extras thrown in on occasion (like one month has 3)...since they have less than 30 scenarios.

    Now, you could release 2 seasons a year, that would effectively follow the same pattern as season 0 and 1 together.

    I'd like to blame Alex for pulling me back into this thread. I was out, damn you!


    Cuup,

    I'm sorry if it came off that I wanted it over powered. And I wasn't b#$!~ing. I was merely commenting on the archetype. If I came off that way, I apologize.

    In fact, as I said, I think the shadow weapon is very good. I might have done things a bit differently, but I said numerous times the shadow weapon is good.

    One thing that I think was a difference for me, is that I didn't think about the idea of changing the weapon out as needed. I was thinking of it more like "Summon it to start the day, and you use it all day long." Too often, you take feats specific to a weapon (such as Weapon Focus) so I didn't think about the idea of changing out the weapon for versatility.

    The part that I felt was lacking, was choices for extra abilities for the Shadow Weapon Training. That's all.

    3/5

    1 person marked this as a favorite.
    nosig wrote:
    BigNorseWolf wrote:
    PJRogers wrote:
    1) It requires work on someone's part. I think we all agree that the core organized play team probably will be focused on PFS2, so who would be responsible for the re-number/re-issue process?

    The only work required is one paragraph to write out the rules algorithm for the release scheduel. People can just ignore the replay warning that pops up in their play history.

    I think 10 years of gaming warrants at least that much.

    wanna take a swing at the rules algorithm? a first draft that we can kick around and try on for size? And where would it need to be posted? So that everyone had access to it going forward.

    I agree with BNG...as a whole, it isn't difficult.

    ( If(# of scenarios for the season not retired / 2 is not even, add 1 for the math) / 2)

    Round previous number to highest of the following:
    52 (each week) - start on First Friday of Aug
    39 (3 out of 4 weeks) - start on First Friday of Aug
    26 (every other week) - start on First Friday of Aug
    12 (every month) - start on August 1st

    That's all you need really.

    For season 0/1, that would mean:
    (47 (+1) / 2)
    48 / 2
    24
    Closest highest number: 26
    Release schedule: Every other week

    Aug 5 2019: 0-01, 0-02
    Aug 19: 0-03, 0-04
    Sep 6: 0-05, 0-06
    Sep 20: 0-07, 0-08
    Oct 4: 0-13, 0-14 (note: 9-12 are retired)
    Oct 18: 0-16, 0-17 (note: 15 is retired)
    Nov 1: 0-20, 0-22 (note: 18, 19, and 21 are retired)
    Nov 15: 0-23, 0-24
    Nov 29: 0-26, 0-27 (note: 25 is retired)
    Dec 13: 0-28, 0-29/1-01
    Dec 27: 0-30/1-02, 0-31/1-03
    Jan 10, 2020: 0-32/1-04, 0-33/1-05
    Jan 24: 0-34/1-06, 0-35/1-07
    Feb 7: 0-36/1-08, 0-37/1-09
    Feb 21: 0-38/1-10, 0-39/1-11
    Mar 6: 0-40/1-12, 0-41/1-13
    Mar 20: 0-42/1-14, 0-43/1-15
    Apr 3: 0-44/1-16, 0-45/1-17
    Apr 17: 0-46/1-18, 0-47/1-19
    May 1: 0-48/1-20, 0-49/1-21
    May 15: 0-50/1-22, 0-51/1-23
    May 29: 0-52/1-24, 0-53/1-25
    Jun 12: 0-54/1-26, 0-55/1-27
    Jun 26: 0-55/1-28
    As in this case, there will probably be a rotation or two that will be missed until the start of the next one (in this case, 2 rotations).
    If Paizo still has some staff members who would like to make some PF1 scenarios, they could be throw in here...else, there would be a small dead period.

    It wouldn't be hard to expand this out to the other seasons. But I did this one by hand, so I'm not doing the others without actually writing the algorithm.


    1 person marked this as a favorite.
    shalandar wrote:


    Speaking of the ability enhancements, I would have preferred you to just say "Can add any +1 ability of your choice that is suitable for the weapon created." instead of listing the specific abilities that can be added. There's always cool ones you find in books that you would love to add.
    You added the line "Additional special abilities might qualify, at the GM's discretion." Only problem is, this is basically implied for home games and ignored for PFS.

    One thing I should add is: I do understand that abilities like Bane can be abused heavily with the wording I gave. However, that can easily be mitigated with a line such as "Weapon abilities that require you to make a choice (such as Bane) may not be selected."

    Otherwise, eagerly awaiting your thoughts, Isabelle Lee.


    1 person marked this as a favorite.
    Isabelle Lee wrote:

    Excellent! I'm glad my efforts weren't in vain. ^_^

    (The gloomblade fighter was one of my four archetypes, alongside the azatariel swashbuckler, the chronicler of worlds bard, and the dreamthief rogue.)

    Well, then as someone who appreciates comments on things I've written, I'll give a few more details on my thoughts of the Gloomblade.

    • I like how the ability enhancements to the weapon are separate from the +s of the weapon. I don't have to give up a +1 to gain flaming, for example. Although it would have been cool to have that option to gain more abilities instead of +s...but I can understand from a design stand point why it would have been too complicated.
    • Speaking of the ability enhancements, I would have preferred you to just say "Can add any +1 ability of your choice that is suitable for the weapon created." instead of listing the specific abilities that can be added. There's always cool ones you find in books that you would love to add.
      You added the line "Additional special abilities might qualify, at the GM's discretion." Only problem is, this is basically implied for home games and ignored for PFS.
    • There is a bit of confusion for me about two weapon creating and abilities. It appears that the gloomblade can't gain abilities to her weapons if she creates two until 15th level? Is that correct? It says this:
      book level 7 wrote:
      If a gloomblade creates only one weapon, it gains a weapon special ability of his choice (chosen upon creation);
      book level 11 wrote:
      If a gloomblade creates only one shadow weapon, it gains additional weapon special abilities; the total effective bonus of these abilities cannot exceed +3.
      It appears that if I do a dual wield gloomblade, They only gain abilities at level 15.
      book level 15 wrote:
      At 15th level, a gloomblade’s shadow weapons each gain magic weapon special abilities with a total effective bonus of +2 per weapon.
    • One thing I did miss was: you don't just lose heavy armor prof and armor training, you also lose shields. Slightly annoying if you wanted to create a one handed weapon. Certainly not a deal breaker, however.
    • Shadow weapon training feels a bit of a letdown (but that could also be comparing it to the overall good job you did with the Shadow Weapon itself). Out of the 4 options you gave, I only see one that would be used with any consistency (the first, I won't give it away in case it's against the rules). Personally, I think a bit more to do with altering the weapon itself would have been better, but through techniques or understanding instead of enhancements. Could be something like:
      The shadow weapon gains +1 to the critical threat range of the base weapon (this does not stack with any other type of critical threat range increase other than itself).
      The gloomblade gains the increased base weapon damage of the warpriest’s sacred weapon ability at her gloomblade level. Each additional time this ability is taken, add +4 to the gloomblade's level for determining the base damage.
      The gloomblade gains the ability to change the weapon enhancements on her shadow weapon once per day as a swift action. Each additional time this ability is taken, the gloomblade gains an additional use of this ability.
      Choose an element (fire, cold, acid, electricity). The base damage of the shadow weapon changes from physical damage to the chosen element. If the gloomblade attacks a creature with vulnerability to the chosen element, she gains a +2 to strike that creature. If this ability is selected more than once, the gloomblade may chose a second element and may switch between those elements as a swift action. This ability may only be selected two times.
      (some multiclass options would have been cool, such as:)
      The gloomblade gains the Spell Strike ability of the Magus, but only when using her shadow weapon. She may use any spells you can cast from any class, but she may not use scrolls with this ability.
      The gloomblade gains the Ascetic Style feat, but it can only be used with her shadow weapon and must still meet all prerequisites of the feat. If she selects this ability a 2nd time she gains the Ascetic Form feat, but only with her shadow blade. If she selects this ability a 3rd time, she gains the Ascetic Strike feat, but only with her shadow blade.

      I don't think the options you added were bad, as I said, they just felt a bit underwhelming when compared to how good you did with the shadow blade itself.


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    I really like the Gloomblade (arch for fighters). Lose armor training (no big deal) and heavy armor prof (again not a big deal) for a blade you can create out of shadows that auto increases in +s and abilities. Weapon training changes to do things with your nifty shadow weapon.

    Out of all the feats and arches, that is clearly my favorite.

    3/5

    nosig wrote:

    is there anyway for "us" (not "the organized play team") to take part or all the work off their hands? to make it even easier to do?

    Realizing that all of this only really applies in a year...

    Not unless they are going to give us access to the code and database that is holding the PFS results. The biggest issue is either:

    1) Putting the scenarios into the system under a new number (seasons 0/1 becomes 11/12 for the rolling new season idea)
    2) Changing the replay code on the site to accept/handle one additional replay/gm (for the everyone gets 1 replay all at once for everything idea)
    3) Changing the code/data in some other way (for all the other ideas)

    3/5

    nosig wrote:
    It's sort of making me feel like I/we are being a bit selfish. "I got my play in, so we can blow the playground up now - it's over once I'm out of here."

    I said this (paraphrased) quite a while back...Now, back to lurking


    2 people marked this as a favorite.

    I agree with some of the other posters. I would like to see it simply be "Action: X" where X is the number of actions needed to active the item. It's quick, it's elegant, and really goes along with the action system you have created.

    3/5

    Alex Wreschnig wrote:

    Is that a good truncated summary of what you'd advocate for?

    I admit, I'm not a huge fan of the blank boons.

    Yes, it's a good summary.

    I honestly don't care about the blank boons vs regular boons. I was conceding the point to some people who said they were heavily concerned with boon farming...especially the really powerful ones.

    3/5

    1 person marked this as a favorite.
    nosig wrote:

    So, yeah, I guess it's sort of "cliquey" - I would only give my replays to those people I want to... But I guess I'm not seeing the problem with this. IMHO - It would be like if I gave $10 to my wife, or my friend Bryan, or the new kid I just met.

    It would be turning the "GM Star Replay" into a commodity I guess... And I'm not sure if I think that is a problem...

    It creates a system of favoritism. If you are in favor of the GM, then ya, you don't see a problem with it. However, if you aren't liked by the GM or you just aren't liked as much as his wife or friend Bryan, then you can say goodbye to ever getting a replay.

    Alex Wreschnig wrote:
    Alternately, was there a particular player-based replay scheme you wanted to promote over the others? Are you a fan of the reset-everything-at-once approach, or nosig's phased reset?

    It has to be simple for Paizo to implement, otherwise there's no incentive for them to do it.


    • The easiest, obviously, is unlimited replay...but I've never been a fan of that (like most, for one reason or another).
    • The second easiest would be "Everyone gets 1 replay for every scenario...aka, you can play every scenario twice. GMs can run it twice as well." (don't play it twice with the same character). As a whole, I like that one, since it is simple from a player/GM perspective, and should be very simple to implement from Paizo's perspective. Personally, this is the one I like best.
    • The third easiest would be "seasonal replay". Meaning, at the start of PF2 season 1, then PF1 season 0 gets reset. And everyone gets 1 free replay/GM on season 0. When PF2s2 comes out, PF1s1 gets reset. Etc. Not sure how difficult it would be to implement from Paizo's perspective, but it could also cause issues for players/GMs. Especially those who want rush to get the old season done before it rolls over.
    • Next is some type of Expanded Narrative for players. I'm not entirely sure how that would work, especially for players who have played 75%+ games already. I also think there is a high possibility for cheating in this situation. "Oh, I'll just fill out this paper and get a replay real quick."
    • After this? You get into some convoluted ways that make no sense from Paizo's perspective

    I acknowledge that there could be a problem with boon farming. So for replays, I think a blank chronicle sheet, with only XP, PP, and Gold is the best way to go. It would be easy to implement, as Paizo would create a bunch of different tier blank sheets, and the GM would put the name of the scenario/module at the top, then fill in the rest as normal. I personally like the second option above, just give 1 replay out immediately. It's the easiest to implement, the easiest to understand, and if you give a blank boon paper, there's no problem with farming.

    Alex Wreschnig wrote:
    I don't actually know how bad that would be. I'd hope that if you're at 3 or 4 or 5 stars (which is the point at which you'd have a bunch of these, in theory) you recognize the value of investing in your region (or Pathfinder Society, or tabletop in general) and you're comfortable with giving back to the community in some way. That if you see someone who would like to play but can't, you'd help out. But I know that feeling's not going to be universal.

    Exactly. It's human nature to like some people and not like others. I can think of 2 specific players in my local PFS group that I do not enjoy playing with. Would I give them a GM star just so they could play in the same game as me and annoy me? I highly doubt it. Then, since they couldn't play, they talk about how shalandar is an *#(@*! and their friends now don't want me in their game anymore. Now it really spirals from there as I am vindictive of them being vindictive, etc etc. All because I didn't want to give up my replay to someone I don't enjoy playing with.

    Or what if I'm running a game, and don't particularly like an individual (maybe I had a bad experience with that person or perhaps I just don't like their play style)...I have 3 players, we can run a pregen with those players and now I don't have to burn my GM start for someone I really don't like (for whatever reason).

    My point is: Leaving replays for one person up to another person will always cause favoritism in some way....either "I like this person more than you, sorry." or "I really don't enjoy playing with you". I could probably come up with 20 different situations where I can see someone saying "Ya, no, I'm not giving you one of my previous replays" and running a table anyway.

    nosig, you may be a nice person. I don't know you. But I do know there are jerks out there (myself included sometimes) who would be selfish and not use their star for someone else. That is why I don't like this option as the ONLY replay possibility.

    3/5

    I swore I wouldn't post on this topic again, but I feel compelled to point out one thing on this new idea for replays....

    As a player, I am now completely at the mercy of the GM and if he/she likes me or not....and then, if he/she likes me MORE than other players he/she would rather give those replays to. Areas that are very cliquey will make it so people who aren't in that clique will never get a replay. Some people just aren't good GMs (I play with a group at home that's like that....they are good players, but they are bad GMs, I've tried to teach them..it didn't go well) so they won't gain any of their own replay stars.

    By limiting replays to the whim of someone else, you are saying "you better be friends already with the GMs in your area". In effect, it creates (or makes worse) an insider/outsider feeling for players. As a relatively new player in my area, I already struggle with this. I wouldn't like to see that situation made worse by a system that rewards you if you are friends with the "in group".


    Undead Thread wrote:
    Five years.

    Did anyone else read this in the voice of "Finish Him" from Mortal Kombat?


    Ioun Kineticist


    2 people marked this as a favorite.
    Meirril wrote:

    Going to mention that Produce Flame (1st level, 1d6+level touch damage, 1 min/level) is practically the same as Flame Blade (2nd level, 1d8+level touch damage, 1min/level). Flame Blade caps out at a higher damage, Produce Flame can do ranged touch for a cost of 1 min duration.

    Ya, but with Flame Blade, you can make light saber wooshing noises.


    If your player is having trouble with DR, I've always found versatility to be the best way to deal with it. The druid has 2nd level spells....have him/her memorize Flame Blade. Now it's fire damage instead of physical. At level 4, it would be highly unlikely to go against a creature that has both DR, SR, AND Fire Resistance.

    If this trick is wanted later on (aka in a few levels), have him/her carry a Lesser Metamagic Rod of Elemental and change the damage type to something the monster is vulnerable to.

    Not everything needs to be solved with wild shaping.

    3/5

    CrystalSeas wrote:
    There are a lot more Pathfinder products than just what is sanctioned by PFS. PFS is one marketing tool. It's not their whole marketing plan.

    This is an excellent point, and should be remembered by all who ask for PFS changes of any kind (including myself).