I've been working on a titan mauler build for a Kasatha that wields a meteor hammer in each hand. I realize it's probably not going to be the greatest build, but I just love the image of this guy wielding four meteor hammers at once. A post from a few weeks back explained that I can't wield them as 2h with jotungrip so I don't get the ability to make them reach or shield in each hand, but I still like the idea. This is what I have so far from Hero Lab but I feel like the to hit value it's giving is too high if I'm using all 4 at once.
Male kasatha unchained barbarian 5
CG Medium humanoid (kasatha)
Init +2; Senses Perception +7
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Defense
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AC 21, touch 14, flat-footed 17 (+6 armor, +2 Dex, +2 dodge, +1 shield)
hp 57 (5d12+15)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +3, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6)
Space 5 ft.; Reach 5 ft. (10 ft. with meteor hammer, 10 ft. with meteor hammer, 10 ft. with meteor
hammer, 10 ft. with meteor hammer)
Special Attacks rage (14 rounds/day), rage power (accurate stance +2)
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 12, Cha 7
Base Atk +5; CMB +9; CMD 23
Feats Exotic Weapon Proficiency (meteor hammer), Multiweapon Fighting, Weapon Focus (meteor
hammer)
Skills Acrobatics +2 (-2 to jump), Climb +8, Intimidate +6, Knowledge (nature) +8, Perception +7, Ride
+2, Stealth +2, Survival +6, Swim +5
Languages Common, Kasatha
SQ big game hunter, desert runner, desert stride, evade reach, jotungrip, jumper, multi-armed, stalker
Other Gear agile breastplate APG, meteor hammer UC, meteor hammer UC, meteor hammer UC, meteor
hammerUC, backpack, belt pouch, blanket APG, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail
rations (5), waterskin, 2,551 gp
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Special Abilities
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Accurate Stance +2 (Ex) Gain a +2 bonus to melee and thrown weapon att.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from
exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Evade Reach (5 ft) (Ex) Reduce chosen foe in line of sight's reach vs. you by listed amount.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Jumper (Ex) Always has a running start when using Acrobatics to jump.
Multi-Armed (Ex) Has one primary and 3 off hands.
Rage (Unchained, 14 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown
dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Stalker (Ex) Perception and Stealth are class skills for kasathas.
What can I do to make this work? Any suggestions would be great and I'd be happy with a different class if that made it work better. I just need to be wielding 4 meteor hammers at once.