roccojr
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As written, Kingmaker is the most crafting-friendly AP I've ever seen. You have your base of operations and you know you're going to be in the area. Sometimes months can pass where you can concentrate on crafting, research, etc. And I would imagine, since you're building a kingdom, you can attract the sort of NPC's that can help out or even do some of those tasks for hire. The magic items that are a part of the Economy rolls have to come from somewhere, right? So you an likely customize your items to facilitate any perceived gap your party might have... if not in other campaigns, definitely in Kingmaker, as written.
I'm running a Kingmaker campaign for a couple of years now. There has never been a cleric in the party except for one NPC for one very quick "escort" task very early on. They've had to pay out of pocket for some Restorations and Raises at a relatively close major city but, for the most part, they've gotten on very well.
More important than healers, in Kingmaker, you need outdoorsy types (Rangers, Druids), horses (or other mounts), and at least one Perception Monkey (the guy who spots the ambush, finds the ruins hidden within the dense forest, sniffs out the trolls, etc.).
And SMARTS! Its a sandbox! My players had a troll encounter at 1st level. You can end up facing your own Kobiyashi Maru several times over and you can't necessarily pull a Kirk every time. That's just how it goes. DO NOT ASSUME THERE IS A SAFE WAY OUT OF EVERY ENCOUNTER! In fact, assume there isn't long before you get into one.
