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![]() Nefreet wrote:
Thnx! I'll check it out. ![]()
![]() Has anyone seen anything or heard of anyone who's tried to integrate PF2E's 3-action economy into Starfinder?
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![]() Hey gang,
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![]() Kasoh wrote:
Thnx!! More wait and see. :/ ![]()
![]() Cordell Kintner wrote:
Yes, sorry. I couldn't even remember how to make a whole new post about this, but I really appreciate your response! That's cleared me up well now. ![]()
![]() Can someone also explain the Ranger's Flurry? So, it's 1 attack with no penalty (1 attack roll that if it hits is 2 hits worth of arrow damage) if its the first attack in the round and a -5 if its the second? Then could the character move as well if they did this as an action sequence (1st attack as normal, Flurry with -5 for 2 shots, then move)?
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![]() breithauptclan wrote:
Thnx a lot! I think I get it now. Ya'll have been great!![]()
![]() breithauptclan wrote:
Got it now, thnx a lot! ![]()
![]() Albatoonoe wrote:
So I do not understand, fully, the end of your first paragraph...sorry. Also, so Acid Arrow, a 2nd lvl Spell which says Heightened 2, means that if it's a signature spell at my level 3, it won't be any good to even do. I should choose Heal instead and wait until I get 4th lvl spells to make Acid Arrow a signature spell.Which I likely wouldn't do since their are spells by then more worthy of that. Right? Wrong? Wow this is kinda confusing to say the least. Thanks a lot by the for sticking with this for me. ![]()
![]() Okay, so if I took Hydraulic Push as my Signature Spell and now I'm level 3, would that make that spell doing 7d6 and 9d6 on a crit, or 5d6 and 7d6, or something else?
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