Alchemists Tools and Identification of Alchemical Items


Rules Discussion


Do you need to be Trained in Alchemical Crafting, or just Crafting, to be able to use these tools to then take the Identify Alchemy action?
If not, then that's great. If so, then how would we otherwise Identity them short of finding someone who is, and making that transaction accordingly?
Could you use alternative skills to do it?
I guess the same might go for Identify Magic as well, but not the tools question part of course. Thnx!


No, you don't need to be able to craft the items in order to identify them. That isn't listed as a requirement for the action.


breithauptclan wrote:
No, you don't need to be able to craft the items in order to identify them. That isn't listed as a requirement for the action.

Thnx a lot! So then, it works the same for the other tools as well...depending? Not needing the associated skill/feat to use them?


Well, check the action requirements. There isn't a blanket rule that you don't need a feat in order to use an action or that tools replace other listed requirements.

Identifying alchemy doesn't require a feat, but crafting alchemy does.

Treat Wounds is a general action - you don't need a special feat - just the tools.

But Battle Medicine is not a general action. It requires having both the skill feat and having tools available.

Tumble Through is a general action and it does not require tools. No tools are needed (but there are some magic items that will give a bonus to the check for it).

And Bon Mot is not a general action and it doesn't require tools. Tools are not needed, and there aren't any tools that will let you use the action if you don't have the feat.

Horizon Hunters

You only need tools if the action/activity says you need them. Treat Wounds, Pick a Lock, and Repair say you need tools to perform those activities. Recall Knowledge and Identify Alchemy don't say you need tools, so you don't need them.


Cordell Kintner wrote:
You only need tools if the action/activity says you need them. Treat Wounds, Pick a Lock, and Repair say you need tools to perform those activities. Recall Knowledge and Identify Alchemy don't say you need tools, so you don't need them.

Thnx!


breithauptclan wrote:

Well, check the action requirements. There isn't a blanket rule that you don't need a feat in order to use an action or that tools replace other listed requirements.

Identifying alchemy doesn't require a feat, but crafting alchemy does.

Treat Wounds is a general action - you don't need a special feat - just the tools.

But Battle Medicine is not a general action. It requires having both the skill feat and having tools available.

Tumble Through is a general action and it does not require tools. No tools are needed (but there are some magic items that will give a bonus to the check for it).

And Bon Mot is not a general action and it doesn't require tools. Tools are not needed, and there aren't any tools that will let you use the action if you don't have the feat.

Thnx again for the help and all the added info here... very nice!


Identify Alchemy (Craft Skill Activity) CRB page 245 wrote:
Requirements You are holding or wearing alchemist’s tools
Identify Alchemy (Exploration Activity) CRB page 480 wrote:
You use Craft and alchemist’s tools to identify an alchemical item

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