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![]() Aeshuura wrote:
I think this is exactly what I am going to do, and if I have some free feats later-on, I can take skill focus for whatever I need. I'll go human, with 14 int, so 2+2+1(race)+1(favored), that's six skill ranks, not bad. The only skills I'll miss are Acro and UMD...on second thought, maybe just one level of rogue wouldn't hurt...I'll play with some builds tonight. ![]()
![]() Lazurin Arborlon wrote:
So if I do a one level "dip" into Rogue, are those skills added to my list permanently? Or do I have to track level-by-level which class my ranks are from? I ask because one level of rogue would be just enough to get what I need, and not be too rogue-like. ![]()
![]() DM_Blake wrote:
Yeah, I mentioned in the other thread that I was starting a new one. I think straight fighter may be the way to go, but what feats would you suggest? (still pretty new to 3e/PF). As a GMPC, searching for traps that I know are there would be...odd. Is the Duelist worth it? I looked it over, and it seems a little weak for that level, but maybe I'm not seeing it right. ![]()
![]() I need help building a character that rocks with a Rapier, the details are below. Background: "Chess", a well connected man from the swampy southern regions of our world. He has that southern hospitality thing going-on, he is charming and known for his elegant swordplay and good-natured bravado. The town he is from is small, and borders swamplands, his father was sheriff, and his father's father was sheriff/mayor. Chess grew-up under his father's wing (single-parent), as an only child. He spent many days at the local jail as a little boy doing menial tasks for the warden, while his father was out. His father was killed on duty. Chess was inline for sheriff, but ran instead to the larger neighboring city (think New Orleans-like). As a young man, he got his first real lessons on the streets of that wild city, fraught with gambling, drinking, prostitution, and every-other vice. He somehow came to wield a rapier, and took it upon himself to protect the poor and weak he saw abused and defiled daily. Unable to fully escape his LG upbringing, and the lessons of his father and the warden, he never fell for the trappings of crime and vice (well, not too much). He became known as the street sheriff, a perpetual do-gooder, well versed in the ways of crime, and yet friend to many within those circles. He knows how to play his cards, and knows what is right, and how to enforce it, regardless of the law. He may never return to that town, to that jail he grew-up in, but the lessons of his father and of that warden will never leave him, he will always do what he perceives is right and just. His unyielding vigor in battle, his quick footwork and ever-swooshing and piercing rapier, shall bring the mightiest of foes to their knees in apology, or alternatively, on their faces bleeding. Build: Now that we know who he is, we can better work on what he is. Rest of party: Half-orc/Paladin, Elf/Ranger, Human/Wizard(enchanter). Starting at 3rd level. Rolled Stats: 15,14,14,13,12,11 Race: Teetering between Human/Half-elf. Class: Fighter or rogue, or whatever fits my concept. Concept: I envision a Rapier-savant, agile, mobile, impressive. He will probably throw daggers or darts (throwing-knifes) as back-up. This is a RP build, but of course, RP builds still have to be good at what they intended to do. Probably NG aligned, lightly armored, relying instead on his mobility and cunning; and of course, exceedingly handsome. Further notes: The party would like someone with Disable-device, but the ranger is pretty stealthy, the wizard is knowledgey, and the paladin is diplomatic, so not sure about going all rogue. This is actually a GMNPC, in my campaign, but my players prefer if I play a full-on character, so he is long-term. Thank you for your help in brainstorming. Any builds that fit my concept will be appreciated, I will be sure to post my final draft of Chess. ![]()
![]() KenderKin wrote:
Yeah, I liked it too, but I'm canning it for later...maybe an NPC for future campaigns. ![]()
![]() Thanks for all the feedback, you guys are awesome. My idea of my character has evolved from the knife-fighter, to the hand-crossbow, and now to something else. I think I've got my concept down finally, here is a summary of my background: "Chess", a well connected man from the swampy southern regions of our world. He has that southern hospitality thing going-on, he is charming and known for his elegant swordplay and good-natured bravado. The town he is from is small, and borders swamplands, his father was sheriff, and his father's father was sheriff/mayor. Chess grew-up under his father's wing (single-parent), as an only child. He spent many days at the local jail as a little boy doing menial tasks for the warden, while his father was out. His father was killed on duty. Chess was inline for sheriff, but ran instead to the larger neighboring city (think New Orleans-like). As a young man, he got his first real lessons on the streets of that wild city, fraught with gambling, drinking, prostitution, and every-other vice. He somehow came to wield a rapier, and took it upon himself to protect the poor and weak he saw abused and defiled daily. Unable to fully escape his LG upbringing, and the lessons of his father and the warden, he never fell for the trappings of crime and vice (well, not too much). He became known as the street sheriff, a perpetual do-gooder, well versed in the ways of crime, and yet friend to many within those circles. He knows how to play his cards, and knows what is right, and how to enforce it, regardless of the law. He may never return to that town, to that jail he grew-up in, but the lessons of his father and of that warden will never leave him, he will always do what he perceives is right and just. His unyielding vigor in battle, his quick footwork and ever-swooshing and piercing rapier, shall bring the mightiest of foes to their knees in apology, or alternatively, on their faces bleeding. Build: Now that I know who he is, I can better work on what he is. Rolled Stats: 15,14,14,13,12,11 Race: Teetering between Human/Half-elf. Class: Fighter or rogue, or whatever fits my concept. Concept: I envision a Rapier-savant, agile, mobile, impressive. He will probably throw daggers or darts (throwing-knifes) as back-up. This is a RP build, but of course, RP builds have to be best at what they do. I am no longer so set on class or race. Probably NG aligned, lightly armored, relying instead on his mobility and cunning; and of course, exceedingly handsome. Further notes: The only reason, really, I was originally going Rogue, was for Disable Device. We have all knowledges covered, Diplomacy and such also. I am not afraid to make a skilled fighter if necessary. Thank you for your help in brainstorming. Any builds that fit my concept will be appreciated, I will be sure to post my final draft of Chess. *Edit: (more info) Starting at level 3. And, I probably should have mention this earlier, I am the DM, but my players prefer if I play a full-fledged, long-term PC DMPC, so the background is important to me. Also, the Paladin in the group is the diplomat, the ranger can be the sneak, and the wizard is the knowledge-monkey. ![]()
![]() Demoyn wrote:
I like your ideas, in order to go into the combat expertise tree, I would have bump-up intelligence. I'll consider. ![]()
![]() So, I decided to ditch the knife fighting rogue... Going for Rapier and Hand-crossbow instead, same stats, but with these feats: Rapid reload, point-blank shot, finesse(talent), skill focus/UMD(racial) Next talent(lvl4): (combat trick)Rapid shot Not sure about feats after that. Any suggestions on this build would be appreciated, I still have time to make adjustments/finalize my character. ![]()
![]() Tanis wrote:
I thought about dipping into fighter, but that only grants one extra feat at most. I'd love to throw some knives, but with 10' increment and TWF eating-up feats, I don't know if it's a worthy focus. Just trying to build something fun. ![]()
![]() I want to create a rogue that fights well with knives and I would like help with the build. The other party members are, a Half-Orc Paladin (falchion/healer), an Elven Ranger (curve-blade/archery path), and a Human Wizard (enchanter). He's going to be a Half-elf, starting at third level. My rolled stats are: 15,14,14,13,12,11. I was thinking of TWF, throwing daggers and having high UMD: str-12
Feats: TWF, Finesse(talent),skill focus/UMD(race), +?
Core only, and thanks in advance! ![]()
![]() I don't think adding the chance of hitting an ally while shooting into melee is a good idea, but a chance to hit soft cover is. Whatever the soft cover is, between you and your target, you could say that on a natural 1, roll to hit it. Or, if you miss the original target's AC, apply that same roll to the soft-cover target, sorcerer beware of my arrow. Something along those lines, as simple as possible. ![]()
![]() Well, the enemy gets +4AC from soft cover. prd wrote: Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check. You do not hit your companion on a miss, I don't think that was a rule in 3.5 either. It's a good house-rule, but I would only do it on natural 1's. So, assuming that the companion was adjacent to the target, and in-between
Hope that helps. Edit:Here's a link to the combat section of the prd, you'll have to scroll about 3/4 of the way down for cover rules ![]()
![]() pusillanimous puker wrote:
Just to add... If you wanted to limit the number of SA dice, you could set it at one, then +1 dice per 5 that you beat the DC, up to the maximum allowed by the class... still simple and sweet. ![]()
![]() Well, I proposed this upstream, and am now reiterating with some adjustments: To sneak attack a construct (or undead, if you like) , a rogue must make an intelligence check to define a weak spot. The DCs scale with the enemies HD. There are two ways to do handle, either for each sneak attack (DC5+HD), or once per foe (DC10+HD). These are free actions. Or, alternatively: To sneak attack a construct a rogue must succeed on the proper knowledge check, DCs could stay the same, or raise them by five to help account for the class skill bonus. To me, this is simple and sweet, the second version rewards putting points in knowledge skills (which is always a good thing), the first is just as flavorful. ![]()
![]() Free action. It can already (especially with clerics) feel like you never have enough actions in a round when you wield and cast, like with a shield. If a sorcerer holds a two-handed weapon, and it takes a move-action to free a hand to cast and an enemy is adjacent, you are stuck like chuck. I also let my PCs attack with weapons in either hand without TWF penalties, unless they attack with both in a round. ![]()
![]() Talek & Luna wrote:
This one would be simplest to implement, but remember that sneak attack is not multiplied on a critical. Maybe require an intelligence check with a DC that scales with HD as a standard or move action to find the weak spot, and allow sneakage? Examples:
DC5+HD, as a free-action, as you make an attack with which you would deal sneak attack against a normal target, you can against the construct. *Edit: Intelligence in place of knowledge. ![]()
![]() Kabump wrote: Never was a big believer in dice gods, but after 6 sessions each averaging bout 5-6 hours, I have a player who has the WORST dice luck I've ever seen. I estimate 85% of his dice rolls are 5 or lower, its the oddest thing Ive ever seen. I feel terrible for the guy, as its one thing to roll bad, its another thing to ALWAYS roll bad. Does he roll bad with any d20? My little brother is like that, and he tends to get discouraged, and it snowballs into more bad dice rolls, then more negativity... his rolls suck! Really does spoil some of the fun when you have to cheer-up a bad roller all the time. It's weird when I pick-up his dice, and can't roll under 15 for the life of me. ![]()
![]() TriOmegaZero wrote:
It's OK to not like something, it's OK to tell someone that, I do it all the time! It's not OK to attack someone for this. ![]()
![]() Cartigan wrote:
Being so overly defensive is like reverse trolling. Picking-out a minor comment that could have just been ignored is fueling a fire (or at least sparking one). Such exaggerated sensitivity to one's opinion will only start a fight. What do you have to be so defensive about? Who cares why someone dislikes something that you apparently like? Does 4e need such PR championing and defense lawyers? Who cares? |