Chung Po

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Pathfinder Adventure Subscriber. Organized Play Member. 13 posts. 2 reviews. No lists. No wishlists. 10 Organized Play characters.


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Envoy's Alliance

Pathfinder Adventure Subscriber
PossibleCabbage wrote:


But multiclassing fighter and spending a 12th level feat on Advanced Weapon Training seems like the only way to make this work without GM cooperation. That costs three feats though, so is not especially appealing.

As a human the multi-talented ancestry feat gets you a multi-class at level 9 so that's not as bad as burning a class feat on it. It seems odd that the monk, with monastic weaponry, can get scaled proficiency in all monk weapons except one. Seems they should have made it a martial weapon, not advanced.

Edit: disregard the last point. We've got two other advanced monk weapons now

Envoy's Alliance

Pathfinder Adventure Subscriber

I'm playing a monk with Monastic Weaponry feat which gives access to weapons with the monk trait, and gets trained status in all simple and martial monk weapons.

I think this means I would have access to a wind and fire wheel weapon but would be untrained since it is an advanced weapon. Would I then need to get the Weapon Proficiency general feat to get trained in the weapon? Is there then any way to get higher than trained status in the weapon?

Envoy's Alliance

Pathfinder Adventure Subscriber

Ewww! I hadn't thought of that. This is why the forums are so helpful.
Thanks for the feedback

Envoy's Alliance

Pathfinder Adventure Subscriber

Background:
I developed a halfling druid, storm order, for PF Society play. At level 2 I took order explorer (animal order) and acquired a bear for a companion. At level 4 I made the bear a mature companion.
Since then we have played through Fall of Plaguestone for Society credit. I applied the XP to my druid, which also gave him access to the fiery leopard companion.

So here is my question; if I take the Beastmaster archetype at level 6 (getting the fiery leopard), does that animal companion start out as a young companion, or can I apply my mature companion feat from level 4 to him as well.

Envoy's Alliance

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Pathfinder Adventure Subscriber
Tommi Ketonen wrote:

I'm... Surprised about the decision against sanctioning Agents of Edgewatch.

If you recall, you already removed the "play with society characters" option from 2e adventure paths, so by default, all adventure paths are already played as home games. There is no "public, bring your level 5 society character" option for them anymore anyway.

Count me as another person who is disappointed this won't be sanctioned for PFS play. The group I play with is currently working through Fall of Plaguestone and I was looking forward to Agents as something we could play. We can still play it but it's less likely we will because there won't be PFS credit for it, and we will look for other options.

If it were to be a sanctioned AP, players and GMs could simply make a choice to not play if they didn't like it, much like they can with other APs. I don't see the benefit of taking that decision away from participants and making the decision for them.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure Subscriber
Thomas Keller wrote:
Received my copy yesterday, and I'm still a little in shock.

Good shock or bad shock?

Envoy's Alliance

Pathfinder Adventure Subscriber
Eric Nielsen wrote:
Is there a way to get in touch with the Gateway 2020 folks? I couldn't find the FB page you mentioned.

https://warhorn.net/events/la-ca-pfs

Envoy's Alliance

Pathfinder Adventure Subscriber
S. J. Digriz wrote:
I agree that Gisher et. al. are correct in a lawyerly fashion, but that ruling is less fun for the game. Hobgoblin thugs should be able to sneak attack with a longsword or glave. Why not? Would it break anything? Wouldn't the hobgoblin player be happier? Would it make thugs and/or hobgoblins too good? No it would not, and in fact, not allowing it ruins some iconic tropes, like a tengu thug with a katana.

speaking of tropes...my whole character concept was a hobgoblin ruffian rogue whose former occupation was executive protection for the CEO of the local "waste management company" I had an image of him pushing people away from the "boss" with his glaive. Long spear will work, just not quite as bad-ass looking.

Envoy's Alliance

Pathfinder Adventure Subscriber

Ok. Longspear it is.

Envoy's Alliance

Pathfinder Adventure Subscriber

Let's say I have a hobgoblin ruffian racket rogue with hobgoblin
weapon familiarity

1. rogues get sneak attack damage with agile or finesse weapons-

"When your enemy can’t properly defend itself, you take advantage to
deal extra damage. If you Strike a creature that has the flat-footed
condition with an agile or finesse melee weapon, an agile or finesse
unarmed attack, or a ranged weapon attack, you deal an extra 1d6
precision damage. For a ranged attack with a thrown melee weapon, that
weapon must also be agile or finesse."

2. rogues with ruffian racket can get sneak attack damage with any
simple weapon as long as the damage die is not larger than d8-

"You use whatever tools you have at hand to get the job done. You can
deal sneak attack damage with any simple weapon, in addition to the
weapons listed in the sneak attack class feature. When you critically
succeed at an attack roll using a simple weapon and the target has the
flat-footed condition (unable to focus on defending itself), you also
apply the critical specialization effect for the weapon you’re
wielding (page 283). You don’t gain these benefits if the weapon has a
damage die larger than d8 (after applying any abilities that alter its
damage die size)."

3. hobgoblins with hobgoblin weapon familiarity get access to glaives.
glaives are martial but with the familiarity feat they are considered
simple weapons-

"You are trained with composite longbows, composite shortbows,
glaives, halberds, longbows, longspears, longswords, shortbows, and
spears. In addition, you gain access to all uncommon hobgoblin
weapons. For the purpose of determining your proficiency, martial
hobgoblin weapons are simple weapons and advanced hobgoblin weapons
are martial weapons."

If I am reading this correctly, a hobgoblin ruffian rogue can use
simple weapons with d8 damage die or less to get sneak attack and
since a glaive is considered a simple weapon with the weapon
familiarity feat, he gets sneak attack damage with a glaive.

Am I reading this correctly?

Envoy's Alliance

Pathfinder Adventure Subscriber
Tarnel wrote:
Such an interesting discussion. No hands, one hand, two hands, Wheither it requires a healing kit, or yelling or glaring at the person heals them. Having been the guy at back of the fight doing the battle medicine, none of the guys are worried about such things they are saying to themselves I got 5 hp left I need some healing I don't care were it comes from, I am about to loose this character that I have spent alot of time investing in it. What do you mean we don't have a Cleric? I guess that guy in the back row better get up and do something that heals some of my HP. So I run up to him and do battle medicine he gets back 2d8 worth of HP, maybe 4d8 if we are lucky. Now I can't use battle medicine again for the whole day. Wait what? We got another combat in 2 hours and these guys have got healed up in the meantime, but are likely to be in the same position and now I can't heal them. I guess it up to the Alchemist to heal them then. Oh! We don't have one of those in the party either. This is going to be a long day!

At least you've got a former field medic Monk to help with the battle medicine. Well, except for that crit fail broken nose that one time, but it wasn't my fault. The patient moved unexpectedly.

Envoy's Alliance

Pathfinder Adventure Subscriber

thanks for the input.

Envoy's Alliance

Pathfinder Adventure Subscriber

My monk character, of course, has powerful fist which makes his damage a d6 instead of d4. A katar only has damage die of d4.

So my question is why would I want my monk to use a katar (the punching dagger) when my fists deal more damage?

Outside of changing the damage from B to P, it would actually lower my character's ability to deal damage even though both fist and katar are used in a punching manner. A katar has the Monk classification but it doesn't seem to make sense for a monk to use it at all. Powerful fist also removes the -2 non lethal/lethal penalty so there's no benefit there either.