Pathfinder Adventure Subscriber
I'm playing a monk with Monastic Weaponry feat which gives access to weapons with the monk trait, and gets trained status in all simple and martial monk weapons. I think this means I would have access to a wind and fire wheel weapon but would be untrained since it is an advanced weapon. Would I then need to get the Weapon Proficiency general feat to get trained in the weapon? Is there then any way to get higher than trained status in the weapon?
Pathfinder Adventure Subscriber
Background:
So here is my question; if I take the Beastmaster archetype at level 6 (getting the fiery leopard), does that animal companion start out as a young companion, or can I apply my mature companion feat from level 4 to him as well.
Pathfinder Adventure Subscriber
Tommi Ketonen wrote:
Count me as another person who is disappointed this won't be sanctioned for PFS play. The group I play with is currently working through Fall of Plaguestone and I was looking forward to Agents as something we could play. We can still play it but it's less likely we will because there won't be PFS credit for it, and we will look for other options. If it were to be a sanctioned AP, players and GMs could simply make a choice to not play if they didn't like it, much like they can with other APs. I don't see the benefit of taking that decision away from participants and making the decision for them.
Pathfinder Adventure Subscriber
S. J. Digriz wrote: I agree that Gisher et. al. are correct in a lawyerly fashion, but that ruling is less fun for the game. Hobgoblin thugs should be able to sneak attack with a longsword or glave. Why not? Would it break anything? Wouldn't the hobgoblin player be happier? Would it make thugs and/or hobgoblins too good? No it would not, and in fact, not allowing it ruins some iconic tropes, like a tengu thug with a katana. speaking of tropes...my whole character concept was a hobgoblin ruffian rogue whose former occupation was executive protection for the CEO of the local "waste management company" I had an image of him pushing people away from the "boss" with his glaive. Long spear will work, just not quite as bad-ass looking.
Pathfinder Adventure Subscriber
Let's say I have a hobgoblin ruffian racket rogue with hobgoblin
1. rogues get sneak attack damage with agile or finesse weapons- "When your enemy can’t properly defend itself, you take advantage to
2. rogues with ruffian racket can get sneak attack damage with any
"You use whatever tools you have at hand to get the job done. You can
3. hobgoblins with hobgoblin weapon familiarity get access to glaives.
"You are trained with composite longbows, composite shortbows,
If I am reading this correctly, a hobgoblin ruffian rogue can use
Am I reading this correctly?
Pathfinder Adventure Subscriber
Tarnel wrote: Such an interesting discussion. No hands, one hand, two hands, Wheither it requires a healing kit, or yelling or glaring at the person heals them. Having been the guy at back of the fight doing the battle medicine, none of the guys are worried about such things they are saying to themselves I got 5 hp left I need some healing I don't care were it comes from, I am about to loose this character that I have spent alot of time investing in it. What do you mean we don't have a Cleric? I guess that guy in the back row better get up and do something that heals some of my HP. So I run up to him and do battle medicine he gets back 2d8 worth of HP, maybe 4d8 if we are lucky. Now I can't use battle medicine again for the whole day. Wait what? We got another combat in 2 hours and these guys have got healed up in the meantime, but are likely to be in the same position and now I can't heal them. I guess it up to the Alchemist to heal them then. Oh! We don't have one of those in the party either. This is going to be a long day! At least you've got a former field medic Monk to help with the battle medicine. Well, except for that crit fail broken nose that one time, but it wasn't my fault. The patient moved unexpectedly.
Pathfinder Adventure Subscriber
My monk character, of course, has powerful fist which makes his damage a d6 instead of d4. A katar only has damage die of d4. So my question is why would I want my monk to use a katar (the punching dagger) when my fists deal more damage? Outside of changing the damage from B to P, it would actually lower my character's ability to deal damage even though both fist and katar are used in a punching manner. A katar has the Monk classification but it doesn't seem to make sense for a monk to use it at all. Powerful fist also removes the -2 non lethal/lethal penalty so there's no benefit there either. |