Kyra

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Goblin Squad Member. ***** Venture-Captain, Minnesota—St. Paul 18 posts (141 including aliases). No reviews. No lists. No wishlists. 58 Organized Play characters. 2 aliases.


4/5 5/5 * Venture-Captain, Minnesota—St. Paul

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Andrew Warner wrote:
Blessings Deck/Discard Pile As mentioned, the deck is called the hourglass. The top card of the blessings discard pile is called the "hour" and it seems blessing can have a power related to when they are the hour.

Is the card game now like the show 24? "We only got 30 hours to solve this problem - go go go go go!" "When do we sleep?" "WE DON'T" haha.

I love hearing about the card game stuff! Some of it doesn't seem particularly compatible with the current class decks and such. Would there be enough mix-and-match for the PFSACG in particular to get by? Keyword replacement? Supplemental decks? Or is this a 'start anew' kind of situation?

4/5 5/5 * Venture-Captain, Minnesota—St. Paul

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It's super sad. YMB is my main gaming store; even with it being a good 30 minutes from me, it had a nice casual feel and lots of good people to play with. Not to mention it was one of the few gaming stores in the area with food! Wherever will we fulfill our ice cream cookie sundae needs? (Exciting fact: Ice cream cookie sundaes and popcorn were just a couple of the items that if one person at the table got one, the rest would soon follow...)

I've had great times playing and organizing there. In addition to all the wonderful stories people have mentioned above (I remember Team Critical Failure, good times), I do recall another time when most of the tables were playing the Blakros Matrimony, the store got all of those tables cake at the appropriate time! That was very cool of them. :)

I wish them all the best on future endeavors, and to keeping their gaming community alive online. We'll miss you, YMB!

Grand Lodge

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Female N Human (Mwangi) Druid (Saurian Shaman) 2 | HP: 21/21 | AC: 15 (11 Tch, 14 Fl) | CMB: +5, CMD: 16 | F: +6, R: +1, W: +5 | Init: +3 | Perc: +6, SM: +2 | Speed 30ft | Totem Transformation 1/2 min. | Spells: 1st 3/3 | Active conditions: None.

This was going through my head yesterday: ~You're so vain... You probably think this course is about you~

4/5 5/5 * Venture-Captain, Minnesota—St. Paul

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I had a great time helping out a Con of the North with the ACG. Seeing a preview of the new Runelords adventure was great! A+ funny titles, would title again. Thanks again for coming to help out at the con, Tonya! :D

4/5 5/5 * Venture-Captain, Minnesota—St. Paul

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I wrote a whole irish drinking song to Cayden Cailean, in case someone wants to hum something for the first part. :3 I've put it in spoiler tags because it is long.

Cayden Cailean Ballad:
To the tune of Generic Irish Drinking Song (similar to 'Lola the Pug' verse pattern).

Oh Cayden Cayden Cayden Cayden Cayden Cailean~

One night Cayden was drinkin'
In Absalom's fine bars
With friends and strangers near him
Beneath the shining stars
And then his friend said "Cayden
With strength and wit like thine
A god you should have right to be -
Here have some more fine wine"

Oh Cayden Cayden Cayden Cayden Cayden Cailean~

Then Cayden downed his tankard
and wiped up with his sleeve
"My friend is that a dare for me?
Your challenge I receive."
The gathered then at once moved out
To the Test of Starstone
And through the gates with drink aloft
went Cailean alone

Oh Cayden Cayden Cayden Cayden Cayden Cailean~

On the morn his friends awoke
Hungover through and through
They looked for their friend Cayden
Then realized what's true
"We've sent him to his death!" they cried
"No other fate for him
For only two before have lived
And neither drunk as sin."

Oh Cayden Cayden Cayden Cayden Cayden Cailean~

// slower
His friends, they mourned for three days
So sure that he had died
When suddenly burst from the doors
Cayden Cailean alive!
"Is this real?" he friends did ask.
"Why, do you think it's odd?
// a tempo
Chin up, me lads, the drinks on me
'cause I'm a bloody god!"

Oh Cayden Cayden Cayden Cayden Cayden Cailean~

The drinks were poured and tables set
For the festivities
And through it all his friends inquired
to his divinity
How did he pass such trials that night?
"I'm 'fraid I can't recall
The whole three days a hazy blur
account my drunken thrall!"

// with finality
Oh Cayden Cayden Cayden Cayden Cayden Cailean~~~~

If players are curious, they can do a roll perform, local, or religion to determine it's a common Cayden Cailean song, sung poorly. A higher roll recalls the 'chorus' line used to be 'The greatest god that ever lived is Cayden Cailean' but his followers always forgot the words and just stuck with his name.

I had just run this and I think I botched the last talking section. I think it might be better to either ask for a bunch of checks up front and then talk it out, or do part 1 and 2 via conversation and ask for the checks afterwards. Maybe next time? A lot of 'round 3' checks are a little awkward to throw in. Maybe those are better done beforehand while they are investigating, and if they roll high enough they can bring them up? Hmmmm.

Grand Lodge

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(( The 'Later, while socializing...' section contains some spoilers for 7-05 School of Spirits. ))

It was always a sad time at the Lodge when a member of the Pathfinder Society permanently perished in the line of duty. This was no exception at the funeral of George, an aasimar Pharasman cleric of some regard in and out of the Society. Tara was pleased to see a fair turnout of fellow Grand Lodge members, as well as a large contingent of various Pharasman clerics all in full vestments.

One of them presided over the funeral service, saying rites and all those things that Pharasman clerics tended to due. Tara fidgeted with her sheet of paper holding the eulogy she had prepared. As one of the members of the Pathfinder team that had been with George, she had been invited to speak at the service ('And surely it is not so different from performing in that circus of yours, is it?' they had said, and Tara had agreed that it was not even though deep down she felt it was).

"And now a few words from those who knew him. Tara McGee?"

Tara lept to her feet and moved to the podium, composing herself.

"Yes, thank you. I hadn't known George for very long - we just traveled for a few weeks to our fateful mission. What I do know is that things would've been much worse for us if he wasn't there - and because of his sacrifice I and the rest of our team wouldn't be standing here today. I'm sure that Pharasma was looking forward to judging one of her favored servants..."

Tara's speech went on a little longer, full of the friendly banter one would hope. There were even a few tears in the audience; she supposed that meant she was doing her job right. Once she had finished, a few more people were invited forward to speak...

---

Later, while socializing after the service...:

Refreshments were provided compliments of the Lodge, as usual. People milled about, speaking of this and that. Tara found herself in a small group of people, including a young teenage girl.

"He was just here a f-few months ago, helpin' me out. I even got him to sign the chronicle from when I was rescued," sniffed J. The girl dabbed at her eyes, stemming more tears from flowing.

A gnome, a Pharasman cleric from the look of it, patted J's back. "There there. We clerics of Pharasma usually know when it our time to go to a permanent rest."

J didn't seem particularly comforted by that sentiment.

Tara added, "Well I'm sure he'll be looking out for you, in spirit, you know."

J looked at Tara with a curious expression, and then smiled some. "Y-yeah, I guess he is. I'm just gonna miss him, is all."

"I had heard about his work with you, J," said another Pathfinder, a halfling male with short brown hair. "Seemed to had ruffled some feathers with the Colonel."

"Maldris?" Tara asked.

"The very one. Heard they had a bit of confrontation - something about flicking the Colonel in the nose, that sort of thing."

J nodded. "They did. My b- The Colonel was trying to cover up some nasty business."

The halfling continued. "Now here's the strange thing. I heard some rumors that the Colonel was taking some particular interest in George's activities after that. In fact, I heard he had inquired about that very mission you were sent on, Tara."

Tara blinked. This was news to her. "It... it did seem very dangerous. Not that any expedition is without troubles..."

The gnome cleric looked sharply at the halfling. "Are you insinuating that Colonel Maldris had something to do with George's death?"

The halfling shrugged. "Not directly. But Maldris had a grudge against George, to be sure. Finding secrets, emasculating him as such..."

"That's a pretty big leap of logic you're making there," Tara said.

"Still, if it were true..." the gnome cleric mused. She rubbed her chin. "This might warrant some additional investigation. Nothing official, of course, but Pharasmans should watch for their own."

(( If you wish to respond to this section, please use spoiler tags! ))


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My husband and I played the first three B scenarios this weekend. First he played the Shaman and I the Arcanist; the first B scenario went really well. Then he switched to the Hunter (having played the first scenario with her by himself) and we did The Wardstone Patrol. (Side note: I found it really cute how the Adventure B stuff was from PFS.) It wasn't too bad? Except that A) my quest to murder Sir Ilivan failed and B) I died. Dice betrayed me on a combat earlier on, and then I had to take on a creature that was made undead... and was also immune to the backup spell I had. Sadness.

The third adventure went okay - I switched out a few of my spells when I rebuilt to not have as much mental/poison (okay, I kept a Dazzle because I want to keep saying "Give 'em the ol' razzle dazzle" when I play it). Immunities are definitely played up here for spellcasters, which makes sense when fighting demons yet is still annoying.

Overall, I do think this is harder than the other two. I actually have done much S&S outside of the Organized Play, so maybe the game box itself is harder. But I think we still need to get a feel for this one as we play. I know we've already done some stuff wrong with cohorts and a few other things forgotten, but we'll get there. :) I have a feeling that Adventure 1 might have a different tone when you can use the mythic things.

4/5 5/5 * Venture-Captain, Minnesota—St. Paul

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Hello all (or perhaps just Minnesotans and some Wisconsinites?),

Thought as the VL of the PFSACG here in MN I'd make a post letting you all know our season around here is getting started. Any games that I am running I'll be posting on the MN PFS meetup site. We have both the RPG and ACG game days posted there.

Here are the stores and general schedule for the Twin Cities area so far:

The Schedule wrote:

Level Up Games - 2nd and 4th Wednesday evenings of the month

Your Mom's Basement - 1st Thursday evening of the month, sometimes Saturday afternoons
Dreamer's - 2nd Tuesday evening of the month
Legion Games - 1st Sunday afternoon of the month

I've heard tell there is someone in Mankato who wants to run PFS as well! If you're interested in running a gameday in MN and need assistance, just let me know! :D