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interesting discussion,
1.(in Christianity and other monotheistic religions) The creator and ruler of the universe and source of all moral authority; the supreme being 2.(in certain other religions) A superhuman being or spirit worshiped as having power over nature or human fortunes; a deity
I do like that they got Vishnu in there =) anyways I often find in these discussions that people always resort to 1 as what a god is, whether for the pathfinder setting it is 2 that really comes into play. For an atheist character you could work with these definitions, an atheist could work with definition 1, because in the pathfinder world there really is no supreme being/beings that exists as far as I know, therefore the atheist could fit into the game quite easily, by all means he could say I don't worship or follow any dietys, I don't want to encourage them. He can accept that large and powerful beings exist, even respect them, hell even be a follower of one or several, its simply a matter of the character seeing them as part of the world and the natural order of things while believing that no true god in singular or multiple actually exists just beings of incredible power, they may live, they may die, they may be replaced. Now also remember, pathfinder is suprisingly flexible when it comes to this, by all means it is specifically allowed for a Cleric not to follow any gods, but a concept instead. theres actually a few games out there that use this where you play as a god with power over a single concept and need to be creative in how you apply that power over different situations.
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my advice. Step one - Tell your party member OOC, I'm going to blow up that undead horse, ok? I'm a undead hunter Step two - blow up said undead horse. Some party conflict is not always a bad thing, as long as its controlled friendly and importantly done as good roleplay, the game can be the better for it, the problem however is thats alot easier said than done. ![]()
either way I reckon that one belongs in the rules forum, As to the armor kilt. according to the srd "When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect." I don't think the mithral will help there, since mithral can't make armour count as less than light armour. so the combination always results in a set of at least medium armour, with or without mithral ![]()
lets see the OP had a budget of 25k for the armour
Silken armour + 3 = 9030
total = 25030 to buy, or 12530 to make more or less.
Ac 8 , no armour check penalty, no max dex ![]()
It really depends on what you are trying to accomplish, I've seen some crazy builds for both classes and if I was going to say one was more powerful than the other, I suppose I would put my money on the high level sorcerer with access to the much coveted 9th level spells. at that point they have an insane selection of capabilities, I suppose the bard at that point also has an insane selection as well.
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fortunately its stated that improved critical and keen do not stack, and for good reason, that would lead to some crazy critting adventurers, or worse, I think I remember vaguely some crazy 3.5 builds based around having about a 50% crit chance or so.
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Personally I wouldn't allow mithral to be stacked with celestial armour, as an already unique set of armour, how to make it and what it is made from is already a set formula, the magic is set and defined for crafters to use, adjustments to its base would end up making something different and most defintely not celestial armour. Though I do support further enchanting of celestial armour, and current magic item crafting rules makes that a rather simple affair. ![]()
I have a plan for this feat to team it up with my Sap specialist. Sap adept + Sap master + underhanded seems pretty nasty to me lets see at 5th level thats, 1D6 + 36 + 12 + strength bonus
throw in two weapon fighting, and its possible for a 5th level rogue to do over 100 damage in specific situations. ![]()
a stationary object can be hit automatically its not going anywhere, so using your apple on the head scenerio running at the person in order to cut the apple ontop of his head requires an attack roll.
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We've always used crafting feats quite alot in our campaigns, we've always found that they have added more to the fun rather than take away from it, and its always interesting to co-create a custom piece with a player/gm.
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I didn't have to much trouble with it at all when taking into account rings of protection and the very nice barkskin spell, your ac will be lower but with some self buffing you should be far from squishy, also be smart with the forms that you choose. I found that when I get my dragonhide breastplate enchanted my AC skyrocketed above anybody else in the party. ![]()
since you've already set up the players with the whole chase the pirate thing there are alot of ways it could go. I would likely go with the whole chase the bad guy style, always one step behind until the final confrontation. Said famous pirate is after some special treasure and has been interrogating, torturing and pillaging or whatever in order to find its location.
Next part is the closing the gap and heading towards the deserted island, forsaken temple, whatever suits following the footsteps of the captain and his crew through whatever nasties await, traps, creatures,recently used campsites, wounded/dying crewmen left behind with a missing arm that was used as a sacrifice to open the temple, ect. finally catching up with the captain and his surviving crew as he claims the cursed treasure or is crushed by the final guardian, follow through as suits your ideas. either way this allows for smaller fights or a selection of interesting encounters that eventually build up to the final confrontation which may be against the famous pirate or something even nastier. ![]()
well we've messed with the deck of many things once. First guy went for 1 card I think and had all his non magical items destroyed. fortunately we hadn't given him his last treasure share from the session that he missed yet. Next guy went for three and had all his magical items destroyed, a dread wraith appeared to kill him but not before he was dragged kicking and screaming into the void by the last card next guy lost about 10,000 xp I cant remember the amount, was permantly cursed with -1 saves and got a castle I drew the sun and the moon cards, I ended up with 50,000 bonus xp, a blessed book (random roll) and 3 wishes. If I remember my wishes were wishing back an old friend alive safe and sound.
the deck is an interesting fun item but it did do one hell of a number on us and put me a couple levels ahead ![]()
say is it possible to team up sap adept, sap master and underhanded all at the same time?
sounds worthwhile for sneaky ambushing also it sounds a bit gamey but is it possible to team up sap master with bleeding attack?
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I would say the paladin can start the LN town purely because the towns alignment is not based entirely on him, as always a paladin will push it towards LG but he is only one character. also the population of a Lawful Good city won't be entirely LG, same applies for this place 2) Depends on the situation, was he lying to cheat someone? did he have a contract that stated revealing the mine? was he asked casually or under duress? did the questioner have any real business asking? is the mine part of a plan that will aid the people of the local area? 3)that could be considered a needless act of cruelty, if its trapped and being worked with, in what manner did he taunt? HAH I bet you can't cut its head off in one strike, I double dare ya!
4) broken oath, CoC violation and for greed to boot.
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I reckon he could still make a good rogue, hell the first character I ever created for a table rpg was a 7.5 ft thief .
Also just to throw it out there, a Magus minotaur gladiator with a big axe thats on FIRE and occasionally blows up crap and parts of the arena sounds especially cool to me ![]()
yes because of things like that.
As wrexham said, the RAW can be abit iffy, and RAI can differ depending on peoples interpretations.
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I disagree abit since I'm quite a large fan of the rogue and think they're a viable class worth playing.
also its important to go through with your gm to see exactly how sneak attack will be working with the campaign. ![]()
This topic has given me some nice inspiration to play an Fallen Paladin, it makes way for a really nice story arch and sounds fun to play, it especially makes regaining those powers all the sweeter when you have to work and suffer through hell and back for redemption. So heres a new challenge, roleplay aside, and attempts to circumvent the loss of paladin powers aside as well.
my design so far has been a 1 fighter / 5 fallen Paladin.
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