Harsk

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My wife and I were gifted this game out of the blue having never had any awareness of Pathfinder before this point. We absolutely love this game and have been playing through it with my dad and the friend who gifted it to us. After a year and a half we finally finished, here's our decks:

Character Name: Valeros
Role Card: Weapon Master
Skill Feats: Strength +4, Charisma +2
Power Feats: +2 hand size, Add 1d4 (+2) to another character's combat check..., When you play a weapon you may recharge it (or shuffle it into your deck)..., Add 4 to your check to acquire a weapon
Card Feats: Weapon +3, Armor +2, Item +1, Ally +1, Blessing +1
Weapons: Flaming Icy Axe +1, Fanged Falchion, Flaming Ranseur +3, Flaming Ranseur +3, Chellan Sword of Greed, Dancing Scimitar +2, Dancing Scimitar +2, Karzoug's Burning Glaive
Spells: N/A
Armors: Magic Full Plate, Magic Full Plate, Demon Armor, Invincible Breastplate, Invincible Breatsplate
Items: Cape of Escape, Magic Spyglass, Wand of Scorching Ray
Allies: Charmed Red Dragon, Lizard, Sacred Killer
Blessings: Blessing of Gozreh, Blessing of Gozreh, Blessing of Norgorber, Blessing of Abadar

Note - The cape of escape was picked up in the last scenario and Valeros had to take it after choosing an item card feat. Valeros was basically our fighter, if ever we were worried about combat checks Valeros was sent in and either simply won or took no damage. Was also useful to have at your location for the extra d4.

Character Name: Harsk
Role Card: Sniper
Skill Feats: Dexterity +3, Wisdom +3
Power Feats: +1 hand size, You may recharge a card to add 1d4 (+3) to a combat check..., When you play a weapon with the Ranged trait you may recharge it..., You gain the skill Divine: Wisdom +1, When playing a blessing to add to a dexterity check add d12...
Card Feats: Spell +2, Armor +1, Item +2, Ally +2, Blessing +1
Weapons: Returning Frost Spear +2, Returning Frost Spear +2, Venomous Heavy Crossbow +2, Force Sling +3, Force Sling +3
Spells: Raise Dead, Mass Cure
Armors: Reflecting Shield, Greater Bolstering Armor
Items: Emerald Codex, Token of Remembrance, Magic Spyglass, Belt of Incredible Dexterity, Staff of Heaven and Earth
Allies: Mountaineer, Ayruzi, Charmed Red Dragon
Blessings: Blessing of Calistria, Blessing of Calistria, Blessing of Nethys, Blessing of Sarenrae, Blessing of Shelyn, Blessing of Erastil

Harsk basically helped others out thoughout the game. He would generally stay on his own to offer the d4 to combat checks and would occasionally join people to use healing spells. Never needed to use Raise Dead, so that always felt like a wasted deck slot.

Character Name: Seoni
Role Card: Celestial Sorcerer
Skill Feats: Dexterity +2, Charisma +4
Power Feats: +1 hand size, For your combat check, you may discard a card to roll your Arcane die +1d6 (+2) with the Fire (or Acid) trait..., You automatically succeed at your check to recharge a spell (or item)..., If you would fail a check by 1 you may bury..., Reduce Fire damage dealt to you by 1.
Card Feats: Spell +3, Iterm +3, Blessing +2
Weapons: N/A
Spells: Swipe, Sign of Wrath, Frost Ray, Lightning Bolt, Poison Blast, Summon Monster
Armors: N/A
Items: Amulet of Life, Sihedron Medallion, Sihedron Medallion, Necklace of Fireballs, Wand of Enervation, Robes of Xin-Shalast
Allies: Father Zantus, Pyromaniac Mage, Pyromaniac Mage, Shaman
Blessings: Blessing of Nethys, Blessing of Nethys, Blessing of Calistria, Blessing of Lamashtu, Blessing of Pharasma, Blessing of Norgorber, Blessing of Gozreh

For a long time did a lot of exploring again using blessings/allies and generally just destroyed whatever monster came Seoni's way with powerful spells. Helped us out by using Swipe to gain boons or Wand of Enervation to weaken banes too.

Character Name: Ezren
Role Card: Evoker
Skill Feats: Intelligence +4, Wisdom +2
Power Feats: +1 hand size, Add 2 to your check to recharge a card, Add 2 to your Arcance check with the Force (or Acid and Cold) (or Electricity and Fire) trait(s), Add 2 to your check to acquire a spell.
Card Feats: Weapon +1, Spell +3, Armor +1, Item +3
Weapons: Shortspear +3, Shortspear +3
Spells: Speed, Poison Blast, Bewilder, Detect Magic, Scrying, Scorching Ray, Disintegrate, Disintegrate, Toxic Cloud, Lightning Bolt, Haste
Armors: Magic Shield
Items: Robe of Runes, Revelation Quill, Bracers of Greater Protection, Staff of Hungry Shadows, Sihedron Medallion, Sihedron Tome
Allies: Grizzled Mercenary, Sage, Toad
Blessings: N/A

Generally Ezren got through an arcance based location deck in a turn. Really useful for quickly dealing with decks.

A side note, a card that only just left but was immensely useful until the final scenario was the Holy Candle. Saved us on more than one occasion!