Mark Seifter wrote: PS on Fury Totem's Resistance: It might not be as much better as has been mentioned in this thread. Check the definition of Unarmed on Glossary page 419. We are trying to not have that 'weapon' ambiguity like we did with that famously convoluted FAQ necessary to untangle some of the usages for PF1. Limiting the Fury Totem's Resistance to damage from weapons doesn't make much sense. It would mean that an average person would do more damage to a raging Barbarian by punching them, than they would by stabbing them with a dagger. Admittedly it would only be non lethal damage, but that can still knock you unconscious.
Hastur! Hastur! Hastur! wrote:
Alchemical items created by an alchemist during daily preperations have the Infused trait. Infused: An alchemical item with the
Vic Wertz wrote:
As a resident of NSW, this gives me hope :) August 9 is not so bad, compared to some of the other possible dates I've seen. I'll join the chorus of people thanking Vic and Paizo for their handling of this unfortunate situation.
Hi everyone, I'm starting Rise of the Runelords soon and while I've played plenty of D&D (including 3.5) I've never played Pathfinder (aside from a one shot convention game). I've decided to play a Half-Orc Brawler with a background of arena fighting. I like the idea of making frequent use of improvised weapons but I'm not sure if that's a viable option. I'm not looking to optimise the character, I'd just like some advice on how to not suck. I'm asking for two things:
Second, any must have feats, traits, equipment etc? Thanks in advance. |