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I mean, I have a lot of furries among my players, and when they pick awakened animal, they very much like to use assume they hailed from a community of animal people of their species, as if it was a preexisting species, rather than being an individual magical mutant. For example, while the lore says animals find awakened animals unsettling, it does not have a mechanical expression in the statblock, so we simply choose to ignore it as it keeps them happy and it works within the mechanical bounds of the ancestry, if not the original lore. You are right that it is fun to get something with a distinct Paizo-approved culture though. Telebuddy did not ask for a distinct crustacean culture though, they just asked to play an intelligent crustacean, particularly a crab. If all they want is to be crab, it's easy to say there is a whole race of crab people and represent them through the awakened animal. Or, if you wanna keep to awakened animal lore, you can just say the patient zero occurred so many generations ago that they propogated into a full species. I mean, that's how we got owlbears after all (before the retcon). TLDR: Just because awakened animals can be weirdo outsiders, does not mean awakened animals have to be written as weirdo outsiders without a culture. Be creative with the implications granted by tools you're given, you'd be surprised. ![]()
For Guns and Gears Remastered Edition, there are some accidental OGL references. Pg. 12: in the exposition paragraph, it references a red dragon, rather than a cinder dragon (or really any other Monster Core dragon) Pg. 169: For the picture of what what should now be a Marvelous Miniature Bullet, it says Feather Token Bullet Pg. 182: The Immovable Tripod makes reference to the Immovable Rod. ![]()
Lightning Raven wrote:
That's an error on AoN's part. I just crossed-checked both my Core Rulebook and my Player Core, and they both say that clause (Core Rulebook 247 and Player Core 241) ![]()
So on search:
I searched "Mem" for memory/remember and boneyard. This is all I could find. Can't remember where the full bit was, might have been in a 1E book or something. Either way, I'll have to put my search on pause as I've a game to run in 30 minutes. ![]()
Huh, interesting. I was trying to see if I can track down the tidbit about losing memory in the boneyard when I found this. So this is from 13 years ago, but here's James Jacob's early comment on it. TLDR: being allowed to be a free-roaming spirit, and reincarnation, were both on the table. James Jacobs wrote:
Though of course there's room for some stuff to have been officially retconned. ![]()
Archetype: Firework Technician
Rule: Coughing Dragon Display archetype feat
Rule: Jumping Jenny Display archetype feat
Rule: Goblin Jubilee Display archetype feat
Rule: Banshee Display archetype feat
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Archetype: Demolitionist Rule: Demolitionist Dedication archetype feat
Rule: Controlled Blast archetype feat
Rule: Collapse Wall archetype feat
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In Starfinder books, it's even said that Pharasmins give Eox a pass because going on a planet-wide crusade is more trouble than its worth. Also, until the new Secrets of Magic replacement says otherwise, it was well established that being powered by negative energy actually does make you develop a disdain for the living, not too how unlike a normal human naturally disdains bugs. And it is always a conscious effort to maintain classical humanity toward the living, that is bound to eventually slip away after several thousand years of seeing mortals rise and fall. Like, you can hold your humanity as an undead for years, centuries, even millennia, but it's usually not a matter of if you will lose that spark of humanity, but when. All a good willpower does is delay it. There are of course, good liches that do great things. Geb was a pretty cool guy at times. But eventually they will start to see people less as peers and more as flock, and eventually just as assets. ![]()
Also Trip, I think you forgot the cold war situation that gods don't get to actually directly act near as much as they would like to. They can have their servants act in their interests, but they usually cannot act beyond that, as it tends to result in battles that are much more destructive than intended. If Pharasma was that much of a hardbutt about reinforcing the no-undead rule, Tar Baphon would have ceased a long time ago, as would Geb. And, really any lich. Undead really would not be a thing. Because as much as Pharasma would like to, her hands are tied, especially as unholy forces would be willing to team up against her over it. Now what I'm more curious is is what story led to Pharasma defiling your Cheerios. Because your hatred for her is so passionate it's frankly fascinating. As for the boneyard it's frankly pretty cushy. Go to hell, you gotta work for Asmodeus. Go to heaven, you gotta work for the gods of the greater good. Most every aligned plane will expect you to abide by a certain creed once you enter. Boneyard is the only one that says you don't have to adhere to the will of another god for entry, nor will you be press-ganged to service as a psychopomp eventually for being in the boneyard. Seems as good a deal for an athiest as you can get. Heaven, Nirvana and Elysium are nice, but they come with expectations that might put Rahadoumi athiests off when their petitioners are eventually put to use in the very holy wars they despise. ![]()
Well allow me to get my $0.05 in freelance editorial fees for this consultation: You did not completely read the assignment. You forgot to include the clause that if the stats are for a Level 1 weapon, you have to pay the weapon's price. You also uncapped the limit, unintentionally enabling the exquisite swordcane, as yes, there are basic weapons beyond Level 1. ![]()
Lord Fyre is right, but I want to go a step further to include Stasian Technology. I want a book that specifically talks about Numerian and Stasian technology. Give me some 1920s-30s tech alongside the hybrid inventions that were invented from Numerian artifacts, along with lists of which Starfinder equipment is most common in Numeria (guess the more apt would be Uncommon, etc.) As for Stasian technology, it could also be a way to explore other artifacts from Earth such as smuggled European and American goods. Valash Raj would also be a pretty good place to focus on as they've also had to deal with alien tech a lot. It's also a good place to add Starfinder class feats for Pathfinder classes without having to add them in Starfinder itself. I remember it was a question asked in the early stages of the playtest whether Pathfinder classes might get support content to make them work better in the Starfinder paradigm, and the response was along the lines of "if interest was sufficient." but giving some Numeria/Stasia-tuned gun and tech focused feats to Pathfinder classes would really be neat. The fun news is James Jacobs has voiced interest in making a return to Numeria, so an AP seems like it's likely to be pitched for development. And who knows, if we get an AP, a Lost Omens or Core book might follow. Rue Dickey and James Jacobs wrote:
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dirkdragonslayer wrote:
I was actually going to bring her up until I saw you had posted her in the next sentence. I don't want to rip on the artist, as the artist's rendering of her was of pretty good quality, but it was really jarring when I turned the page and saw a goblin with such a pronounced nose. Somewhere along the line, the artist was never shown a Pathfinder goblin. ![]()
lemuelmassa wrote: Not sure if this is deep lore or something but Instant Spy says it has the same mechanism as a "clockwork spy (Monster Core 2 70)." (P71)... The original Clockwork Spy listing is Bestiary 3, page 48, so ... is there a Monster Core 2 partially lain out somewhere in the depths of Paizo with Clockwork Spy on page 70? That makes for almost twice as many A-C entries as Bestiary 3 to push it to page 70... hmmm ... exciting During Paizo's January stream, they announced we'll be getting cinder dragons which will be replacing red dragons toward the end of the year. Back when I heard this, it felt like a hint toward a Monster Core 2. I just checked the page on my Guns and Gears and looks like this is a more solid announcement of it. I left some quotes from Luis Loza on the matter. Luis Loza wrote:
If this is the case, I'm guessing we'll probably get Monster Core 2 either October, November, or December. ![]()
I'll concede I got a bit excited about the prospect of expanding the advanced weapon for Inventors to uncommon and rarer types. But I do feel this rule should be clarified, as I am likely not the only person who would have read through that entry and got similarly excited. While I might willfully be lenient as a GM in my interpretation, Pathfinder is a game praised for its specificity. So I'll submit an errata suggestion to clarify that bit to reduce the instances of folks getting their hopes up with the ability. As for Starfinder and Pathfinder being completely separate systems to the point of compatibility not being commonly intended. After what news I've seen, I do find that sentiment dubious. I at least don't feel that the Paizo devs feel this sentiment. Jenny Jarzabski 15:53 wrote: ...Everything compatible with Pathfinder 2E? And yes it is. If you have not heard the good news. Starfinder Second Edition and Pathfinder Second Edition are fully compatible! Dustin Knight 17:08 wrote: In fact, in the GM Core...we have a section being written up called anachronistic adventures. Will have a bunch of great guidelines to help you use Starfinder content in Pathfinder and Pathfinder content in Starfinder. Jenny Jarzabski 33:33 wrote: This is again just more previews of what you can find in the Galaxy Guide. Ways to make cool characters for Starfinder or Starfinder and space-themed characters that you can play in a Pathfinder game. Dustin Knight 1:30:49 wrote: When we did the playtest, we had some Pathfinder classes alongside the Starfinder classes, and it worked very well. There's minor changes that you might wanna do and so much of it is campaign dependent. So much of it is the kind of stuff that you should work out before and during your session zero, and the guidelines that we have in the book will really help smooth over that process. Alex Speidel and Dustin Knight 1:34:13 wrote:
Rue Dickey and James Jacobs 1:43:28 wrote:
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Kalaam wrote:
On a 300 page book, there is room for classes, archetypes, ancestries, spells, feats, and items, and even some mild Lore. We don't need a Gazetteer for the Impossible Lands because we already have that as a Lost Omens book. But there is plenty of room for some spell treatises. The Player Cores prove there is room because they each have such content. As far as classes alone go. There is two whole classes worth of content (-30 pages) that normally goes into a Player Core for classes that can easily go into magical treatises, or really any other convenient content. ![]()
My tinfoil hat theory is that the Impossible Playtest might actually be a 300 page magic-themed book which will combine elements of Book of the Dead, Dark Archive, and Secrets of Magic. Basically on a scale of a Divine Mysteries book or a magic-oriented Player Core 3 of sorts. Reasons for this lunatic theory:
-The Impossible Playtest includes two heavily magical classes, being the Necromancer and the Runesmith. And the remaining four classes, Magus, Psychic, Summoner, and Thaumaturge are heavily magical. -6 Classes would fit well in a 300-page book, of which both Player Cores 1 and 2 comfortably contain 8 classes. -The Necromancer is a heavily death and occult-themed class, and would meld well with content options from both Book of the Dead and Dark Archive -Book of the Dead, Dark Archive, and Secrets of Magic are all books that are heavily magic dependent. -A relatively small percentage of both the Book of the Dead and Dark Archive is actually player-oriented rules content, so their player-side mechanical functions can easily be absorbed into any other book if adventures, bestiaries, and hazards are omitted. -Book of the Dead, Dark Archive, and Secrets of Magic collectively contain treatises on magic that can be merged into a one-stop explainer on magic in all its forms. -Omitting much of the exploratory and adventure content of Dark Archive and Book of the Dead maintains a reason to consider still purchasing those books independent of the new book. -Skeleton can of course take up an ancestry slot, and there is an opportunity to add a host of other magically thematic ancestries on a book of this scale. -Aside from Rage of Elements needing a reprint to bring it to Orc Guns and Gears style, this would put an end in one publishing all of the requests for remasters of book of the Dead, Dark Archive, and Secrets of Magic. By taking most of what's actually important to players and congregating it into one place. Could I be completely wrong? Likely, but I've said why I think it'd make sense. CharlieConspiracyBoard.jpg ![]()
I saw the brief of updates too, and they look amazing so far. As I said earlier. As "unneeded" as some folk think that a Remaster pass is for the remaining 5 classes is, they would still be very much appreciated changes. I'm really looking forward to seeing what magic Paizo can do with an ORC Magus, as well as with the Kineticist (only counted because while it was designed for remaster rules, it is still an OGL class), Psychic, Summoner, and Thaumaturge. ![]()
During the last Paizo Stream, it was mentioned that interest in bringing Golarion back to Numeria was there in light of Starfinder 2E coming out, so the good thing is, a technology guide as a lost omens book post Starfinder probably would not be out of the question to talk about how to integrate Starfinder content in Pathfinder. Though the Starfinder GM Core is supposed to discuss intercompatibility between Starfinder and Pathfinder, so I'm not sure if everything to be said will already be covered in the Starfinder GM Core. While a lot of Starfinder stuff can be spliced into Pathfinder, not everything has a place, and I'm not sure if the Starfinder GM Core will have enough pages to do it to a satisfactory level. Plus, it gives room to talk about Pathfinder innovations on Numerian technology (and potentially Stasian technology? A Technology Guide can also encompass Earthling 1920-30's tech), Who doesn't wanna do a heist in a rich irriseni collector to obtain a 1911? ![]()
That would not work for three reasons: 1. Weapon Infusion already functions as a continuous weapon for practical purposes. You can, for example, manifest an earth attack as a two-handed sledgehammer, if you wanted. 2. The character concept is a pure air kineticist. While they can make a weapon, it misses the visual concept if they cannot use a physical object. As I don't want one real fan and a fake fan made of air. I want two real fans. Due to reason number 1, I'd have just said I was holding one real fan and a fake fan, but that's not what I want in my character concept. I want actual fans. The visual inspiration point was for example Temari, but part of the appeal to the deesign is the fan. And a lot of the design appeal is lost when you lose the prop. A force fan just doesn't quite cut it. And I don't wanna be the one that says, "Oh, the air materializes a wooden object because reasons" 3. I don't even want a weapon like the bladed fans. I want dancing fans, which would be more akin to an instrument, which Weapon Infusion cannot produce performance tools. Just weapons. ![]()
I wish Kineticists had a way to use their abilities with their hands full, even if it was a feat tax. I was getting hype to make an air kineticist fan dancer that wielded two fans (not even the weapon fans, just basic fans), to tie into the fan dancer archetype, but I quickly got disillusioned when I realized that I cannot actually dual wield fans, losing access to most of the fan dancer abilities. Fringe case I know. But I wish their was a way to make it work. ![]()
In my case, I just implemented Flexible Spellcasting as a default rule. Though that went out to all prepared casters, not just the Wizard. Kept the spell repertoire limited, but I buffed the spell slots back to vanilla. Haven't had any complaints about the wizard yet in my home games with these rules. And it vibes well with my players, who are D&D fans. Nothing really changed with the math with this approach, the players just don't get punished nearly as much for preparing a spell that they are less likely to use. As a player does not feel like they have to do extensive theory craft to calculate whether they should prepare 2, 3, or 4 casts of fireball today. It also just saves a lot of time because my players don't have to deliberate on their exact concoction of spell ratios every in-game day, nor feel rushed to decide on what to pick ![]()
My only Legacy clinging point is I'd rather say Fairies speak Sylvan than Fey. (I think all of the other new language names are great, and happily use them.) Otherwise I've fully converted, and only use Legacy content if there is no clear Remaster replacement. Like I don't consider Monster Core's Dragons to be a good replacement for Chromatic and Metallic Dragons with the exception of perhaps the Horned Dragon. But the hinted what I would assume to be Monster Core 2 coming out later this year which has Cinder Dragons looks like it will potentially replace legacy chromatic and metallic dragons. ![]()
Master Han Del of the Web wrote:
Reminds me of when I heard a dev say that the reason Starfinder characters could not cast 9th level spells anymore was simply because their was not enough pages in the book to take spells up to that level. Kind of amusing to imagine that the reason people lost the ability to cast 9th level magic, and suddenly now will have the reason to cast 10th level magic, has nothing to do with lore, but simply the fact a deific book that is the underlying law of the universe simply was too small to accomodate high magic, and now it suddenly is more than big enough to accomodate high magic. ![]()
There is precedent for monstrous ancestry archetypes in PF2E. That'd be the best approach I think. Background would likely be too weak to satisfy, because the thing that the desired ancestry features are competing for is a skill feat. And I've seen enough Starfinder races at this point to know a lot of the stuff you'd want in one are more powerful than a skill-feat tradeoff. You'd likely need to sacrifice the skill and lore trainings, and potentially one of the attribute boosts to keep a similar power scale. ![]()
The Raven Black wrote: Note that RK is an Untrained action. Of course, I can attempt to recall knowledge on String Theory, does not mean I'll pass the check. Nor will I know what scientific documents are reputable to research it to get a bonus to the check. Of course I can try to acquire the skill after a long period of careful study, but by the time I know it well enough to use a reference document, then for practical purposes, I'll be trained. Now, tell me I'm trying to recall knowledge on a mechanical/thermodynamic system instead, and I definitely know where to look to get the bonus. Despite both types of documents being freely available to me via the internet. In the words of some of my old professors: "Of course you could bring a cheat sheet. If you don't know what you're doing, you'd fail anyway." ![]()
As far as I can reason for the cone question, mostly it's an emanation because Pathfinder and Starfinder 2E don't really have heading mechanics for characters. There is no behind the character to factor. And a character can attack two flanking enemies without penalty. So it's essentially an emanation because there's no rule saying the PC cannot just flag a whole 360 degree area with light, effectively being an emanation. ![]()
Errenor wrote:
Identification is the first step though. I think you forgot to realize how privileged you are in this day and age to even know what an elephant is. There's a lot of things we take for granted to know in the fact that we live in a world-wide society and actually have gone to primary, middle, and high school, and potentially college, alongside growing up with copious professional educational media. You phrase things like you're looking for the animal knowing what the animal is. But if I described a small animal with black fur with yellow highlights, hard spiked fur, and a long snout, that might give you pause for thought. But it's certainly an animal I've never heard of before looking it up to describe as an example here. I never even knew it's family name. Now you ARE trained in Nature, because you took various biology/ecology classes growing up. It's simply part of the modern curriculum. While you try to look it up, there are aspects of your Nature training that help to clue you in on what to search. Because there are associations you can make as a gift from your modern knowledge base to streamline this search. In the end everything is identification. You cannot look up an elephant to learn about it without first knowing what an elephant is. ![]()
Errenor wrote:
Just because you can look up a scientific document does not mean you're initiated enough to understand it. Look at this day and age where you can look up anything on the internet, yet look at how much technical knowledge is actually known by the average joe despite this. ![]()
Both can be true. While the playtest is over, that does not mean you cannot play the playtest scenarios either recreationally or for credit. It just means that if you submit feedback after that point, it's either not gonna be seen, or very unlikely to be seen. For example, I'm winding up to finally run A Cosmic Birthday. Nothing's stopping me from running it. If anything, now that playtesting is over, I can use a lot of my Pathfinder home rules, because I don't have to worry about my home rules corrupting the data. ![]()
StarMartyr365 wrote:
I was thinking something similar. It probably would not be unreasonable to imagine a combination book of the two. Dark Archives has a lot of fluff text, so a book that combines Dark Archives content into a Secrets of Magic style book would not increase the size much, I'm pretty sure you can squeeze most of Dark Archives mechanical content into Secrets of Magic without breaching 320, with potential room for more. I don't want to get overly ambitious with the thought, but I'm beginning to wonder. I think there is room to speculate that with the Impossible Playtest classes being so magical. I can imagine whatever book contains them can reasonably contain the remaining 4 classes and magical subclasses. Both Dark Archive and the Impossible Playtest classes would fall easily under a secrets of magic theme, (and the Necromancer would fit well with content from Book of the Dead). So I can the Impossible Playtest being the book that finally puts to end the remaining classes, and also does a biggest hits port of legacy content from among Book of the Dead, Dark Archive, and Secrets of Magic, alongside copious new content. I don't wanna sound crazy, but this could be a potential Player Core 3. Granted, I might also just be letting my imagination become overactive. Either way, I look forward to seeing what comes of this. Seeing stuff spliced from Secrets of Magic and Dark archive to me is an indicator that the books are to be replaced with something new eventually, and that alone is good news. ![]()
Probably not Spring Errata, but I really hope Starfinder 2E's Traversal trait comes to a future Pathfinder 2E errata patch. For those who are not keeping an eye on Starfinder 2E, the trait works as follows:
Disembarking the Starfinder Second Edition Playtest wrote: One new element we'll be introducing is the traversal trait. This new trait mostly applies to player-facing rules that reference Stride. When it applies, traversal allows the use of alternative movement types (burrow, fly, and swim) to be used in place of land Speed, akin to how Sneak works. Expect to see this greatly impact some abilities used by the envoy and solarian (to name a few).
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Was thinking about it. And I just realized, what I want in a mesmerist is I want something that feels like an alternate bard, but it's replacing the martial skill and performance aspects with a wizard's versatility and magical focus. Weaker physically, not meant to be close range, but more versatile in execution. Retains the bard's ability to do crowd control, buffing, trickery, and the like. Where a bard has a limited repertoire, I'd hope the mesmerist drew from a spellbook and could learn the full gamut with enough time and money. If anything, they could probably share their spell notes with Esoteric Polymath bards.
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