As far as "knowing his AC went up", or any other similar thing like attack bonus, I'd say no. But in my game the paladin of Sarenrae knows if his smite actually took effect because he "feels the divine fire flow through him in answer to his prayers". It may be a step beyond RAW, but it makes sense to me.
Sara Marie wrote:
Another PFS mustering suggestion- when there is more than one table offering the same scenario, either the tables should be adjacent or the players mustered away from the tables to allow the PCs to be grouped in the proper tiers.
Mathwei ap Niall wrote:
I believe that the "catch yourself while falling" rules are specifically for when you fall while trying to climb a wall/slope. But even using them this way- you don't get to catch yourself on the slope when the pit is created under you. You might be able to reach into a square where there is a slope, but you are not on a slope. It's being on the slope that makes it easier because the ground is supporting some/most of your weight. Reaching in to the sloped square doesn't give you the support. Edit- Gahh. Ninjaed (by hours!) "Where does it say you must be on the slope?" In the section you quoted about catching yourself while falling:
To heck with voter badges- there should be a forum badge for those who have caught up on this thread. In other news, still missing the really expensive item and the husband/wife item. Thought I had that one on my last pairing, based on the name, but it turns out it was spellcaster/familiar, not husband/wife.
It's cheesy, but.... Standard action: Ready to attack adjacent target with the trigger being any character action after my turn is over. Move action: abundant step to where you want to be. At the end of the abundant step, your turn is over. Whoever acts next triggers your readied action, you attack. Doesn't even change your spot in the initiative order. Excuse me now; I feel like I need to go wash my hands.
erik542 wrote:
Weird circumstances like a first level wizard doing a double move or run. The disk only goes your normal move rate. |