Djinni

mln84's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Organized Play Member. 206 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.



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Did this post go up two days early? ;)


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As far as "knowing his AC went up", or any other similar thing like attack bonus, I'd say no. But in my game the paladin of Sarenrae knows if his smite actually took effect because he "feels the divine fire flow through him in answer to his prayers". It may be a step beyond RAW, but it makes sense to me.


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I don't have Perform: Dance. I don't have Perform: Sing....


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Sara Marie wrote:

And thus the usefulness of the feedback thread! I will make sure to coordinate with Mike Brock next year to make sure expectations on when to show up for PFS games are consistent and included in the on-site program book.

Another PFS mustering suggestion- when there is more than one table offering the same scenario, either the tables should be adjacent or the players mustered away from the tables to allow the PCs to be grouped in the proper tiers.


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I'd also like to thank all the Paizo staff, especially Liz Courts, whose game I was lucky enough to lottery into. Thanks also to my GMs and fellow gamers!


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Next month's map pack: Stately Pleasure Dome. :)


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Mathwei ap Niall wrote:
yeti1069 wrote:
Mathwei ap Niall wrote:


As I wrote earlier it's a DC 10 climb check to catch yourself from sliding down a slope and falling into a bit. This means any target who makes that check doesn't move so the only need to crawl 10 feet to be completely out of the pit's area. If they can make a DC 15 check then the move at half speed (usually 15 feet more or less).
the reason 1 point is usually enough is Climb is on 80% of the creature types out there's class skill list. This gives them 1 +3 +(Str/Dex Bonus) vs that DC 10 making this an almost automatic success to avoid falling into the pit AND making it out.
Everyone puts a point into the climb skill for a reason and this is one of those reasons.
That would be against slipping into the pit when you're standing on the sloped surface around it. If you fail your Reflex and fall into the pit, you would be rolling Climb vs. DC 45. And even in the case of slipping into the pit, I'd say you'd be rolling against the same DC--the Climb check of 10 + slope's DC is to catch yourself from sliding down the slope, not from falling off the end of it, and allowing a Climb check in that circumstance would negate the Reflex save that the spell calls for. I wouldn't allow someone to do that. Catching yourself falling into the pit? Sure, but I'd like to see someone make that DC 45 check at a level where Create Pit is still relevant.

Now you are making assumptions that are in no way written anywhere in this spell or skill and have already been addressed earlier in this thread.

But to state it again, NO the check is not to avoid slipping into the pit. The written rules specifically say FALLING not slipping or sliding or whatever other term you want to use, it's strictly FALLING.
You fall the reflex save and you fall, the climb rules state any time you fall you can make a climb check to grab wall and not fall. If there is a slope it is always an easier check.
Since the spell doesn't state a DC for the slope you use the default of 0+10 for...

I believe that the "catch yourself while falling" rules are specifically for when you fall while trying to climb a wall/slope.

But even using them this way- you don't get to catch yourself on the slope when the pit is created under you. You might be able to reach into a square where there is a slope, but you are not on a slope. It's being on the slope that makes it easier because the ground is supporting some/most of your weight. Reaching in to the sloped square doesn't give you the support.

Edit- Gahh. Ninjaed (by hours!)

"Where does it say you must be on the slope?" In the section you quoted about catching yourself while falling:
It’s much easier to catch yourself on a slope (DC = slope’s DC + 10).

Star Voter Season 7, Star Voter Season 8

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To heck with voter badges- there should be a forum badge for those who have caught up on this thread.

In other news, still missing the really expensive item and the husband/wife item. Thought I had that one on my last pairing, based on the name, but it turns out it was spellcaster/familiar, not husband/wife.


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Kazaan wrote:
The I in Team.

... is the A-hole.


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I think the Herolab thing isn't an issue/problem/bug. It isn't letting select both Cetus and sword not because you can't wear and wield, but because selecting both means you are trying to wield the Cetus and wield the sword at the same time.


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mplindustries wrote:
Er, monks really do suck--this is a widely recognized fact.

And here I've been having fun with one. Sorry for playing wrong.


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I wonder if dwarf druids will get pet rocks. :)


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It's cheesy, but....

Standard action: Ready to attack adjacent target with the trigger being any character action after my turn is over.

Move action: abundant step to where you want to be.

At the end of the abundant step, your turn is over. Whoever acts next triggers your readied action, you attack. Doesn't even change your spot in the initiative order.

Excuse me now; I feel like I need to go wash my hands.


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erik542 wrote:


There's two reasons why being able to direct it to move is the only reasonable reading. First off, since it is capable of following you at your move speed, you need to contrive some pretty weird circumstances for it to exceed spell range. (my emphasis) It is, however, very easy to simply direct the disk to exceed spell range. Occam's razor tells us that it is likely that it is directable.

Weird circumstances like a first level wizard doing a double move or run. The disk only goes your normal move rate.