Djinni

mln84's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Organized Play Member. 206 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.


RSS

1 to 50 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

mln84 wrote:
Did this post go up two days early? ;)

Sorry, three days early. (I didn't see it until Thursday.)


1 person marked this as a favorite.

Did this post go up two days early? ;)


Douglas Muir 406 wrote:

IIUC, none of these debuffs are subject to saves or SR... the halfling just scrunches up one eye for a few seconds and, bam, your Will goes all wobbly sideways.

Evil Eye has a save against it. I am unfamiliar with the other things, such as Malicious Eye, but I would be shocked if one of them took away the save.


Ian Bell wrote:
Fire of Judgement does not have the invisibility spell clause that expands the definition of attack, so I would go with only things that involve attack rolls count in this case.

It was the Invisibilty description of attacks that made us question it.


I use 5x7 notecards. Just spread them over the whole map ( overlapping, not neatly tiled) and then slide them out of the way as the PCs explore. 1 or at most 2 packs will cover a whole map. I keep them in a quart size ziplock and reuse them.


If a paladin successfully gets the Fire of Judgement onto a foe, and the foe casts an AOE spell, does this count as an attack for the purposes of Fire of Judgement? For 1d6, or a d6 for each creature in the AOE? Does it matter whether or not the paladin is in the AOE?

Thanks.

Fire of Judgement:
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive energy. At the start of its turn, the target takes 1d6 points of damage, and takes an additional 1d6 points of damage each time it attacks a creature other than you. If the creature is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature this damage increases to 1d10. With a successful saving throw, a creature is affected by this spell for only 1 round. This damage is divine in nature and bypasses any DR the creature possesses.


Haldrick wrote:

It really depends on which areas you want advice on.

1. Certainly go through the RoTRL part of these boards. There is loads of advice, stuff people have created and other stuff.

2. Really play up how mad the goblins are
3. Try and get the party involved in Sandpoint

Linkified for the convenience of the OP. And seconded. Very useful stuff, and friendly people. Read some of the (early parts of) campaign journals to get some ideas on how to make use the NPCs and to see what possible things PCs might do.

Have fun!


You could fluff the Rich Parents trait. (Scroll down to social traits.) It increases your starting wealth to 900GP; you then add a back story of a patron.


Jealous! Can't make the new dates. Have fun; get crits!


LazarX wrote:
Lord Twitchiopolis wrote:
This is definitely an issue that should have pictures and diagrams attached.
Circles and arrows on the back of each one.....

I think we'd still need a paragraph on the back of each one, explaining what each one was about.


Thursday, May 14 or Friday, May 15?


1 person marked this as a favorite.

As far as "knowing his AC went up", or any other similar thing like attack bonus, I'd say no. But in my game the paladin of Sarenrae knows if his smite actually took effect because he "feels the divine fire flow through him in answer to his prayers". It may be a step beyond RAW, but it makes sense to me.

Star Voter Season 7, Star Voter Season 8

55. Sit on hold, listening to how important my call is to them. (My interpretation? Not very.)


3 people marked this as a favorite.

I don't have Perform: Dance. I don't have Perform: Sing....


I'm sad this is ending, also. I'm not reading your WotR because we may be playing it at my FLGS. (I'm the GM for RotRL, so I not only could read, but I've mined this for ideas!)

(And sorry to those folks who see the new post and were hoping for something from NH.)


I see the strikethrough, but don't know the why of it. When I click on it to go to that profile the name is not struck through.


Would it be possible to have Paizo listed at the top of my "My Downloads" and all the 3PPs listed after? Or maybe have separate tabs for Paizo vs 3PP?

This wasn't so much of an issue for me until after the Goblinworks kickstarter, but now I have a ton of companies other than Paizo and have to scroll quite a ways down to the Paizo sections- the main things I use.

And to answer some potential suggestions- I know I can sort by date, etc., but I don't like those outputs; I also know about the arrows next to each company that can hide its products- they don't stay hidden for me for very long (multiple computers, maybe, or removing cookies).


HangarFlying wrote:
anthonydido wrote:

Yeah, you only move half-speed through the squares you are tumbling, not your entire movement. So if you only have to tumble through one square you could get up to 20 movement with a base 25 speed.

Edit: Also, you can move full speed while tumbling too. It just increases the DC by 10.

Maybe it's the wargamer in me, but I read the acrobatics rule to mean that if you need to use acrobatics to avoid an AoO, your entire move is halved, not just those squares which are threatened.

It hasn't been used every time I play, but I seem to recall that those that did use it, played it in this way.

PRD wrote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed.

My group reads the "When moving in this way" part as only the squares where you are avoiding the AOO's, not your whole movement, so we just count those squares twice, like difficult terrain.

[Edit] Not saying you're wrong, HF. I could see either being a reasonable interpretation.


1 person marked this as a favorite.
Sara Marie wrote:

And thus the usefulness of the feedback thread! I will make sure to coordinate with Mike Brock next year to make sure expectations on when to show up for PFS games are consistent and included in the on-site program book.

Another PFS mustering suggestion- when there is more than one table offering the same scenario, either the tables should be adjacent or the players mustered away from the tables to allow the PCs to be grouped in the proper tiers.


Kassil wrote:
mln84 wrote:
I'd also like to thank all the Paizo staff, especially Liz Courts, whose game I was lucky enough to lottery into. Thanks also to my GMs and fellow gamers!
Hey there. I was Saif, the sorcerer with the Traditional Greeting of Empowered Fireball. Which of my compatriots were you?

I was the genie-grappling fighter!


First- I had a great time; it fun to see folks again this year.

That said... I agree that the music during the special just added to the noise level in the room. Also, the room was overly crowded- why 10 chairs at each table instead of 8 (max 7 PCs plus GM)?

For the Saturday afternoon session- it was first announced right at the beginning of the session that it would need to end early, at 4:30 to allow for banquet set-up. Then about a half-hour later it was announced that we would need to clear the room by 4. This same thing happened last year (although even later in the game session) and I added a note about it in the 2013 feedback thread as soon as this year's slot times were announced. The issue of how long the hotel (a new one, I know, but the same idea applies) needs to set up for the banquet ought to be hammered out with the hotel staff early- before the schedule is set and announced.

Finally, it's not 2014 feedback, but I prefer the con be in the summer rather than the Memorial Day weekend.

Thanks, again!


Nice!


Brom the Obnoxiously Awesome wrote:
Gregory Connolly wrote:
Blood of Angels has the curse you are looking for, it's called Blackened and it gives you a bunch of fire spells.

I will DEFINITELY look into this. Thanks Greg.

Wait... is this PFS legal?

The Additional Resources page is where you can check if stuff from other Paizo sources is legal for PFS. Scrolling down to the Pathfinder Player Companion section and looking at Blood of Angels, it seems that the Oracle curses on P.26 are allowed. I don't have that book, so I don't know if Blackened is on that page- just thought I'd show you where to look for things like that.

As others have mentioned, your enthusiasm is refreshing. It has also been fun to read this whole thread as it seems like old times with no trolling, sniping or whatnot.


1 person marked this as a favorite.

I'd also like to thank all the Paizo staff, especially Liz Courts, whose game I was lucky enough to lottery into. Thanks also to my GMs and fellow gamers!


Worse weekend for me- school is still in session and we can't use our personal days in May. This might also affect folks with kids either at home or bringing for the con.

I agree with a poster up thread that it would be nice to avoid holiday weekends, but I also understand that the holiday makes it easier for some to make it.


Majuba- thanks for the goblin brain; yummy as always. I'm sorry we didn't get a chance to sit and chat or game together.


2 people marked this as a favorite.

Next month's map pack: Stately Pleasure Dome. :)


1 person marked this as a favorite.
Mathwei ap Niall wrote:
yeti1069 wrote:
Mathwei ap Niall wrote:


As I wrote earlier it's a DC 10 climb check to catch yourself from sliding down a slope and falling into a bit. This means any target who makes that check doesn't move so the only need to crawl 10 feet to be completely out of the pit's area. If they can make a DC 15 check then the move at half speed (usually 15 feet more or less).
the reason 1 point is usually enough is Climb is on 80% of the creature types out there's class skill list. This gives them 1 +3 +(Str/Dex Bonus) vs that DC 10 making this an almost automatic success to avoid falling into the pit AND making it out.
Everyone puts a point into the climb skill for a reason and this is one of those reasons.
That would be against slipping into the pit when you're standing on the sloped surface around it. If you fail your Reflex and fall into the pit, you would be rolling Climb vs. DC 45. And even in the case of slipping into the pit, I'd say you'd be rolling against the same DC--the Climb check of 10 + slope's DC is to catch yourself from sliding down the slope, not from falling off the end of it, and allowing a Climb check in that circumstance would negate the Reflex save that the spell calls for. I wouldn't allow someone to do that. Catching yourself falling into the pit? Sure, but I'd like to see someone make that DC 45 check at a level where Create Pit is still relevant.

Now you are making assumptions that are in no way written anywhere in this spell or skill and have already been addressed earlier in this thread.

But to state it again, NO the check is not to avoid slipping into the pit. The written rules specifically say FALLING not slipping or sliding or whatever other term you want to use, it's strictly FALLING.
You fall the reflex save and you fall, the climb rules state any time you fall you can make a climb check to grab wall and not fall. If there is a slope it is always an easier check.
Since the spell doesn't state a DC for the slope you use the default of 0+10 for...

I believe that the "catch yourself while falling" rules are specifically for when you fall while trying to climb a wall/slope.

But even using them this way- you don't get to catch yourself on the slope when the pit is created under you. You might be able to reach into a square where there is a slope, but you are not on a slope. It's being on the slope that makes it easier because the ground is supporting some/most of your weight. Reaching in to the sloped square doesn't give you the support.

Edit- Gahh. Ninjaed (by hours!)

"Where does it say you must be on the slope?" In the section you quoted about catching yourself while falling:
It’s much easier to catch yourself on a slope (DC = slope’s DC + 10).


Mine all mine...don't touch wrote:
so to previous.... ummm... eatters (is that a word?) what have i just volunteered to consume? (and don't tell me goblin brains please)

Yummy goodness kinda sums it up.


Did I make it this year? Looks like it- yay! Arriving on Thursday, noon-ish.

Thanks!
Malcolm/mln84


Sara Marie wrote:

Guest of Honor Events have been updated!

You might want to update the main PaizoCon page with guest of honor info. I've been checking it for the announcement, and just wandered back into this thread.


Will the TBA events be announced before the close of the lottery? Is there any description that I've missed of possibilities for those slots?

Thanks, and sorry if I've missed something.


That stuff is cool! Will you be doing any more for the next chapters?


Yay! Down with Karzoug the Destroyer Destroyed!

I have greatly enjoyed all your recaps; I will certainly be reading the follow-ups. Thanks for all the work.


Feral wrote:

Are they having fun? Are you having fun?

If so, carry on. Change nothing.

If not, you need to address the problem (optimization) and not get involved in an arms race that's going to leave everyone frustrated.

I think it's less "arms race" (a GM can always kill PCs, but also always expects to lose) and more that the OP's PCs are walking through the encounters the same way each time, so the OP is looking for ways to make things different and fresh, not ways to "win".

I certainly agree with your main point about fun all around the table being key.


Playing up on some previous mentions: Numbers of weaker foes- aid another. Terrain- caves, gullies, etc., that mean squeezing. Cliffs/ledges so the combat is as vertical as it is horizontal.


My Gogmurt used the bridge info as proof of his sincerity/truthfulness when spilling the beans to save his life, since it could be quickly checked.


From the item's entry:

"This stone protects you from ability score penalties from aging and you cannot be magically aged. Any penalties you have already incurred remain in place. Bonuses still accrue, and you still die of old age when your time is up. If you lose the stone or its abilities are negated in some way, all age and penalties apply immediately."

Once back to normal state it would stop future aging and penalties but not undo what happened when it was dispelled. This is in contrast to the flawed where it addresses removal and re-application:

"Flawed: Protects wearer from appearing older but does not protect against ability damage from aging. The stone remembers the wearer’s age at the time he first wore it and always restores his appearance to that age, even if he hasn’t worn it for years or it has been worn by other people."


Seems like it to me- it says "Whenever you roll damage for a melee or ranged attack with a weapon or alchemical item, you can treat any natural 1s on the damage dice as if they were the highest possible number on those dice. ..." It doesn't say weapon damage, or weapon damage dice.

PRD- must scroll down


Hey Sara Marie,

I noticed from the "Call for Volunteers" blog post that the Saturday afternoon slot is 1-6pm. I remember that in 2013, it was scheduled like this also, but that at about 4pm, they started announcing that we had to be done by 5 so that the room could be reset for the banquet. Caused a bunch of tables to not really finish their games and/or skip chunks of scenario. Might want to double check with the hotel on required timing, etc, so that if the session does need to be short every knows going in, rather than finding out when it is more than half over.

Thanks.


The rogue would use a move action to move through the threatened squares at half speed. If the rogue's acrobatics roll equals or beats the cmd of the opponent (with penalties as discussed in skill description), there is no AOO. If the don't, they suffer the AOO- mobility gives them the +4 AC against this attack. Either way, if they end up in a flanking situation, the rogue can now use sneak attack.


Jaunt wrote:
Point Blank Shot over Precise Shot sounds like someone trying to massage their level 1 numbers by assuming every enemy is within 30' but not within melee of any friendly. There are times or setups that will allow you such ideal firing solutions, but those things are the except, not the norm.

Point Blank is a prerequisite for Precise Shot.


Not my idea, but from the RotRL thread. Was fun and my players even liked it after the initial confusion.

spoiler:
In the Graul house, Hucker reset traps that the party had disabled, so when they moved back through an area they now "knew" was safe, they were hit.

Star Voter Season 7, Star Voter Season 8

Eric Hindley wrote:
Eric Morton wrote:
Okay, I admit it. Now I'm just posting because I should be close to close to getting a Dedicated Voter tag and I want to make sure I didn't miscount.
You know you can just check it in your profile, right? ;)

Or just preview without actually posting.

Star Voter Season 7, Star Voter Season 8

2 people marked this as a favorite.

To heck with voter badges- there should be a forum badge for those who have caught up on this thread.

In other news, still missing the really expensive item and the husband/wife item. Thought I had that one on my last pairing, based on the name, but it turns out it was spellcaster/familiar, not husband/wife.

Star Voter Season 7, Star Voter Season 8

Jeff Lee wrote:
*sigh* I wrote out a long, detailed post only to have it vanish when the site went down as I hit the submit button.

Oh, so it's your fault. Thanks a bunch. ;)


Use Magic Device


If you don't want to have to build your own world, here is a third party product that does some of what you are looking for:

Kingdoms of Legend

I ran across them at our local con, played a couple of sessions in their world. It seemed pretty cool.


Name of PC: Vindler (Named well before meeting Ven Vindor)
Race/Class/Level: Human Arch. Bard 5/Fighter 2
Adventure: HMM- In the Hook's Shadow
Catalyst: Friendly-ish Fire
Story:

Spoiler:
Large party and experienced players, so I am bumping up the bad guys' levels. Mammy Graul ended up catching Vindler with a Magic Jar and other players dropped both with AoE's. Vindler, having already taken a pummeling was way past negative con. Player decided to try something else rather than rez.


Giant weasels don't have attach, but more generally...

Once attached, if the opponent does not break free, the creature gets a bonus (as the entry mentions, and there is a +5 bonus for maintaining a grapple) to maintain itself grappling the opponent and can then inflict its natural attack damage without having to roll to hit the opponent's AC.

1 to 50 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>