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![]() Adaman Dragon, I didn't disallow anything. I asked what he liked about race/class (he liked being monster-esque and having a class that had an animal/mount at some point.) I suggested a half orc druid, paladin, or ranger. He was very receptive. I tend to agree TQBBNBB. Most of the group knows each other well so I doubt there will be an issue with player relations. I don't necessarily think the paladin and monster race would be a problem alone. It is the class he was bucking for that would've been the issue, but I do agree with more traditional races first go around. That player actually has latched onto the idea of a druid. He thought to get a mount/pet the easiest way was some specific class geared towards it. I explained it actually narrows your options where the aforementioned classes may allow but not confine you to solely that role/play style. ![]()
![]() I have recently moved and started a new game group. I have a campaign I've worked on for some time and I feel it is a good introductory campaign that can run a long level range if the group works out. I just wanted to check if I was being unreasonable and get some advice if I was. It is a pretty standard campaign taking place in a remote spot on a trade route. One player wants to be a class/race combo which would never be able to even pass in a civilized setting (monster race/horribly evil non standard class.) The setting allows for evil characters, no problem, but not overt unholy/menacing ones. I always encourage people to make their own little back story so I can create a subplot/personal quest for each player. However, one player's plot was very cliche and singular in a way that it would alienate any other player from participating in his plot/quest. I took both in stride and worked with them to make it consistent with the campaign/setting and able to be played through within a group. I provided a lot of material about the setting so they weren't in the dark during character creation. ![]()
![]() I just want to say I love what they did with Sorcerers in Pathfinder. However, I believe they need to take a hard look at the core bloodlines they offer and make them more comparable. Arcane currently, empirically at least, is a great deal better than the others. My personal note on these is that the other bloodlines need a better selection when it comes to bonus feats (particularly of the meta magic and/or skill focus spellcraft/spell focus varieties.) Also, the bonus class skill I feel could be broadened to a choice between two. Other than that, I think some skills should be condensed as previously mentioned (they're very close but I feel there is still some small bit of redundancy.) Also, I feel monks need a little more love. Just a personal change I would suggest, the Tongue of the Sun and Moon ability that Monks get has always seemed to me to be out of place. I would develop another ability. However, I just want to say I would be happy if they just focused on content instead of making a new system. ![]()
![]() I have been looking around and I want to make a GM screen myself. I was wondering if people had any advice about tables that should be "must have's" in any GM screen? I have a wide variety of Pathfinder books at my disposal but I'm more looking for a screen that'll have rules to save us flipping through books during combat or skill checks or some combat move. That and loot/random encounters (I have those obviously.) I am starting with a new group and I would rather look at the screen and save us time flipping through books if I end up with a rules lawyer in my group. ;) Thanks again!
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![]() blackbloodtroll wrote:
Thanks! ![]()
![]() I have a player who wants to play an haunted oracle and I was wondering whether I should (as the GM) add in bits for the curse or let the player role play the curse's impact? I have played and GMed a lot but I just haven't ran into someone wanting to play an Oracle as of yet. Ironically, I've often thought of playing one myself. I always imagined it would be a combination of the two, but I figured it would be a good idea to glean any wisdom I could from people more experienced in this regard. Thanks,
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![]() I have a campaign that uses the Pathfinder system but takes place in the Western Heartlands of Faerun (~1364 DR.) It is character driven, loaded with intriguing story, and part of the story is based on the character you make. So there is a lot of opportunity to achieve long term goals you do not get the chance to do in other games. Definitely full of action and role play. New players (or just new to Pathfinder) welcome. My schedule is somewhat flexible. It could be every week, every other, or once a month. I prefer weekends (Sunday early afternoons maybe?) but I am open to suggestions. Feel free to email me at mcgharst@gmail.com ![]()
![]() The Luge wrote: Homosexuality? I don't care. A lot of my npcs are gay.i just don't see what it has to do with progress though. To me, progress is technology and medicine. I don't see how a covered up androgynous woman who fears her own sexuality and two naked men making out on the cover of an RPG book is progress. I say let the imaginary people in the imaginary be gay and roll your dice. Who cares? I have more important matters to attend to. Progress meaning in representation and in doing so beyond merely a stereo type of a mincing minstrel. However, your examples would be poor, because we don't see two nude heterosexuals kissing on the cover of an RPG book either. If you bothered (or cared) beyond just posting and listened to the youtube video/podcast (which I admit is long) it is about representation in the normal context of a setting. Sexuality in terms of who we build relationships with is unavoidable. A mayor has a wife or a husband, a lord has another lord or lady, and hell maybe there is even a shopkeeper always gives one party member a little discount because their his/her type. Furthermore, differences between you and I are a part of what make the real world interesting just like differences between what I am sure is a character or npc you might make would be versus what I would. This is why published content isn't created in the vacuum of a single person. We are all limited by perspective we operate from and only enhanced by the breadth of our experiences and interactions with others. ![]()
![]() Follow up question, I wanted to write something taking place somewhere between Sandpoint and the Fogscar Mountains. My fear is that it may be a little difficult to fit in that area. It isn't supposed to be a place of any significance aside from a specific type of tree that grows there, but there already is Sandpoint and Windsong Abbey. Any opinions or advice on that? ![]()
![]() dunebugg wrote:
I think reasons for deities to go silent that have less to do with mortals which are only halfhearted in explanation to their followers to be more interesting. Hubris of the divine. ![]()
![]() Mortals operate from a limited frame of reference. There could be a natural time interval that deities go silent (one at a time or all or perhaps each on their own cycle that at times overlap.) This could be a test of their faithful or a means to weed out the lackluster/fair weather believers. The event might be cataclysmic to mortals but be deliberate on the deities' part. This could be a way the deities recharge. A mutually agreed upon or predetermined time of rest even for the deities or the means by which they connect to mortals. Or it could be a time where deities gather to deliberate on issues among themselves which requires their full attention due to contending with other deities. Perhaps it is a conflict mediation session or revisiting of rules of conduct. Or maybe the deities gather to consider/debate new candidates to be brought/elevated into their fold. This would be a serious matter that all deities should devote their full attention. All possible reasons that aren't necessarily doomsday scenarios for deities going silent. ![]()
![]() Thanks. I actually have quite a few adventure paths (perhaps slightly dated,) but I've been moving quite a bit (military spouse life) and haven't had the time to build a group up (just started one recently and I'm a player this time around.) My sore lacking is I haven't read any novels or comics. I suppose I'll have to add that to the shopping list next. On that note, any suggestions? ![]()
![]() I personally have always been of the thought that the undead's alignment is determined by the creator's intent initially. If they're randomly occurring or unattended then it is their own actions (which are usually driven by instinct) I would agrue they're decidedly NE and not CE. There is a motive if a terribly unsophisticated one. However, I think undead under the tight reigns of their creator for a specific purpose could be at the very least be LN or TN. Now the morality of the creator/controller is determined first by perception, second by actual intent/actions, and lastly by the GM. ![]()
![]() I am starting a little recreational writing project and I was wondering if there are any recommended discussion forums, websites, or person(s) that might help answer lore/flavor/specific questions dealing with the setting. I enjoy writing in settings but I also like them to 'fit.' I tend to write smaller scale stories (no reshaping the world, or slaying deities) so it isn't a question of viability, but rather authenticity. I suppose it is because I have always found campaigns to be infinitely more interesting from level 1-10 rather than 10-20. Hardship and ingenuity to surmount it make a hero not apocalyptic power. Not to mention much more interesting. ![]()
![]() I just wanted to say that I sincerely appreciate the inclusion of LGBT and the positive way you're handling this thread (special thanks to the staff that have contributed/moderated.**) I have been a long time table top player/GM (for decades) and I've always felt that relationships (both platonic and not) are an important part of a setting. It is an important part of our lives and the whole point of these games is immersion via a believable backdrop (or at least to me.) It is also unavoidable. Not to say sex comes up in a campaign (or all them at least) but companionship/relationships certainly do. NPCs spouses can be an important font of information and also an instinctual resource in campaigns. For example, when a campaign has a plot point of a missing or suspiciously murdered King my first instinct is "I need to question the Queen." (Pun intended there! *wink*) Lastly, I have always tried to vote with my dollar in every practical way I can. For the reasons mentioned here, I can safely say you've cemented dibs on my dollar before any other brand in your market. This is to say nothing of the fact that I extremely enjoy the system you've created. Also, I find Varisia as an inspiring backdrop as a long time GM. Keep up the great work and thank you very much for your time and effort. |