Search Posts
I have recently moved and started a new game group. I have a campaign I've worked on for some time and I feel it is a good introductory campaign that can run a long level range if the group works out. I just wanted to check if I was being unreasonable and get some advice if I was. It is a pretty standard campaign taking place in a remote spot on a trade route. One player wants to be a class/race combo which would never be able to even pass in a civilized setting (monster race/horribly evil non standard class.) The setting allows for evil characters, no problem, but not overt unholy/menacing ones. I always encourage people to make their own little back story so I can create a subplot/personal quest for each player. However, one player's plot was very cliche and singular in a way that it would alienate any other player from participating in his plot/quest. I took both in stride and worked with them to make it consistent with the campaign/setting and able to be played through within a group. I provided a lot of material about the setting so they weren't in the dark during character creation.
I have been looking around and I want to make a GM screen myself. I was wondering if people had any advice about tables that should be "must have's" in any GM screen? I have a wide variety of Pathfinder books at my disposal but I'm more looking for a screen that'll have rules to save us flipping through books during combat or skill checks or some combat move. That and loot/random encounters (I have those obviously.) I am starting with a new group and I would rather look at the screen and save us time flipping through books if I end up with a rules lawyer in my group. ;) Thanks again!
I have a player who wants to play an haunted oracle and I was wondering whether I should (as the GM) add in bits for the curse or let the player role play the curse's impact? I have played and GMed a lot but I just haven't ran into someone wanting to play an Oracle as of yet. Ironically, I've often thought of playing one myself. I always imagined it would be a combination of the two, but I figured it would be a good idea to glean any wisdom I could from people more experienced in this regard. Thanks,
I have a campaign that uses the Pathfinder system but takes place in the Western Heartlands of Faerun (~1364 DR.) It is character driven, loaded with intriguing story, and part of the story is based on the character you make. So there is a lot of opportunity to achieve long term goals you do not get the chance to do in other games. Definitely full of action and role play. New players (or just new to Pathfinder) welcome. My schedule is somewhat flexible. It could be every week, every other, or once a month. I prefer weekends (Sunday early afternoons maybe?) but I am open to suggestions. Feel free to email me at mcgharst@gmail.com
I am starting a little recreational writing project and I was wondering if there are any recommended discussion forums, websites, or person(s) that might help answer lore/flavor/specific questions dealing with the setting. I enjoy writing in settings but I also like them to 'fit.' I tend to write smaller scale stories (no reshaping the world, or slaying deities) so it isn't a question of viability, but rather authenticity. I suppose it is because I have always found campaigns to be infinitely more interesting from level 1-10 rather than 10-20. Hardship and ingenuity to surmount it make a hero not apocalyptic power. Not to mention much more interesting. |