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OK, it looks like there is one review up so far. Can I persuade some of you others who have purchased Fursona and had a chance to dig into the book to leave a review as well? :-)


You can view the first 25 pages or so at the PRGNow sales listing. (I prefer to show the whole book but their preview chokes on anything over 30 pages.)

http://www.rpgnow.com/product_info.php?products_id=88899

But be sure to come back here to buy your copy! :-)


Seldriss wrote:

So basically this is a guide to create anthropomorphic races?

Is it similar to the chapter of Savage Species?
Is it more balanced?
As much I like that book, the racial bonuses were ridiculously too high.

What is OBS POD?

OBS= One Book Shelf or RPGNow/DriveThruRPG.

POD= Print on Demand. OBS worked out a deal with the same POD company that does Amazon's Create Space books to make print versions easily available.

Yes, it is a guide to creating anthropomorphic races, but I'm not familiar with Savage Species so I'm not sure how this one compares to that. Hope that helps!


Great news everyone! Freeform Anthropomorphica has been re-worked, updated and re-released as Fursona -The Definitive Guide to Creating Anthropomorphic Characters.

The new product can be found here:
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/skortchedUrfS tudios/v5748btpy8j2r

It's also for sale over at OBS and will soon be released as a print version there as well.


Well, something to keep in mind is that we plan to release a print version using the OBS POD option very soon. (We need a back cover for print books where PDF doesn't require one!) This will be the very first book I've released under the OBS print program so I'm not sure exactly what the price will be yet, but we'll try to keep it as reasonable as possible.


It weighs in at 105 pages. Hope that helps!


Let me wade in with my thoughts on the OBS and Paizo sites for 3PP publishers.

The core business of OBS is providing the marketplace to electronic publishers to sell their stuff. That is *what*they*do*. I think they are doing a darn fine job of it as well. The real strength they have is an actual group of coders who will add features to the site to improve it. Flash previews, podcasts, twitter/facebook links, reports, email tools and other things all allow publishers to reach their audience.

Paizo is the king of Pathfinder support. (Duh, right?) If your a Pathfinder player then you will find your way to Paizo. But as a publisher what are they bringing to the table to help me sell my stuff? (And I don't ask that in a bad way; just comparing a few things.)They do have a large and dedicated fan base, which in turn means your reaching your potential Pathfinder customers. They have a better percentage, to be sure. But...

On Paizo I have no control over my sales listing. I can't insert a header or footer, add a flash preview of the product, insert a podcast or video. I can't email all my Paizo customers about my new release. I can't cash out my earnings any time I want. It is really just a place to list my stuff, and I have to wait a day or two before it goes live.

Now I am really NOT trying to diss all over Paizo; I am happy to be with them and I get paid every month on-time and have had great interaction with them at all levels. But the fact of the matter is that the core business of Paizo is selling their own stuff. (Again, Duh right?) The PDF market is more of an after thought to tack onto their existing web store rather than the core business it is at OBS.

Yet despite that there are people making as much at Paizo as they do at OBS. (Assuming your selling Pathfinder stuff; if your selling for other systems I think OBS wins.)

What would I like to see Paizo do? I'd like to see them step up and start adding the same features OBS has for publishers. Let us cash out to PayPal. Let us upload our own products and tweak the sales listing. Improve the site layout so that new releases are a bit easier to find. (Not that you need to be OBS; but a link to "New PDF Releases This Week" would not be that hard to implement etc.)

Until a competitor has staff actually improving the features and interface like OBS does on a continual basis, the gap will continue to widen. YourGamesNow gave it a go, but without more than an off-the-shelf store system back-end it just wasn't going to happen. Paizo *is* making it happen on the strength of the company name and the popularity of the Pathfinder system. I'd love for them to "take it to the next level" of support for publishers.

Please don't take any of the above as overt criticism; it is not intended as such! Implementing the features OBS has would mean a fundamental shift in what Paizo is doing on their website. That may not be in their best interests in the long run. (I don't pretend to have a lock on Paizo's plans or decisions! Heck, back in the day I thought it was a big mistake to stick with D20/OGL rather than move to 4E; so I have been wrong before!)

-My two cents


Skortched Urf' Studios is pleased to announce the first in a new series of PDF releases: Fantastic Races of the Otherverse - The Ubasti.

The Fantastic Races of the Otherverse series converts the most interesting, unusual and powerful player races from Otherverse Games' D20 Modern-powered settings: Otherverse America, Psi-Watch, Galaxy Command and Black Tokyo, and adapts them for use with the Pathfinder Roleplaying Game. More than a just simple conversion to the new rule set, these short sourcebooks imagine how heroes from super-scientific worlds would look in campaigns where magic and the divine are the norm. This series of supplements also provides a few new hints at how the vast and interconnected multiverse of Otherverse Games fits together.

In Otherverse America, the Ubasti are a small species of genetically engineered lions which willingly serve the Choicer's Coven of Bast. Created as military working animals, Ubasti proved smarter than anyone expected. As soon as their sentience was discovered, the Ubasti were freed. As of 2107, the Ubasti work with the Choicer nation as free sentient beings, and are beloved by Choicer America for their loyalty and courage.

The Ubasti first appeared in the Coven of Bast sourcebook (Otherverse Games, 2009).

For the Pathfinder setting the Ubasti have been re-imagined as nomadic, long-lived sentient lion-folk. Ubasti prides have prowled the veldt since before the bipedal races began recording history. Collectively, the Ubasti are ancient beyond imagining, with the race's rich oral history acting as their memory and conscience.

This release gives you everything you need to add the Ubasti to your game as a player race. Also included is a short history of the Ubasti, their pantheon, new feats specifically designed for these four-legged warriors and more!

For sale now at OBS and Paizo.

Look for more Fantastic Races of the Otherverse soon!


I'll wade in with a few observations...

Art cost. Figure fifty bucks per image. Just plan on it. If you can find a good artist that will work cheaper then use him until he wises up! QUICK! If you can find an artist that does color as well, great. My first regular artist (Anthony Cournoyer) would give me the inks with a separate color layer as he worked digitally. I could use the color one for the cover and the B&W inside. (Or use a greyscale of the color image if you don't have the inks.)

Finding artist is EASY. Finding artists you can afford, or ones that will actually produce work quickly, or that don't get 'busy' with other projects; well, that's the real trick.

I have found a few artists from digitalwebbing.com and DeviantArt. The last few I hired were from CraigsList. (Yes, CraigsList!)

Back to the cost; is it worth fifty bucks per image? Yes. Worth every cent. Art is what sets you apart from every other publisher. I can make a two column page of words and tables look as good as anyone else out there. But art is where your brand identity is created. Art is where you separate yourself from the pack. Sure, there is some great stock art out there. But how many times can we all see the same pieces of Shamman's Stock Art on a cover before that product gets lost in the crowd again?

I know what your saying. "How can I pay fifty bucks per image for a book that's XX number of pages long? At one image for every three or four pages that will cost me hundreds of dollars!"

Answer: Suck it up. Sling burgers for a few hours a week. Sell that comic book collection. Stop eating out for ten bucks a day and you can a nice shiny piece of art every week. Do some short PDF's using no art or stock art to generate cash flow to pay your artists. Cancel the cable TV and take that hundred bucks a month and pay artists and writers. I think you get the idea. Find. A. Way. Or don't, I won't complain.

Business format. Skortched Urf' Studios is still a sole proprietorship. Some day I plan to incorporate, but I haven't done it yet. Do I have a bank account with the Skortched Urf' Studios name on the checks? Nope. I have a business PayPal account with that name; and that's all I ever needed. I pay writers via PayPal. I pay artists via PayPal. I get paid by OBS and Your Games Now via PayPal. Paizo sends me a check and it has my name on it so my bank takes it just fine. So for all you new guys and prospective publishers out there; don't think you have to see a lawyer or hit up an accountant to get started. You have plenty of time to do that once you are actually making some money. Get a PayPal account, put out some PDF's and start generating cash flow.

My two cents.

-Mark
Skortched Urf' Studios


I was one of the six. I'm also on the Yahoo group. I plan to participate with whatever the next version of this project is.

-Mark
Skortched Urf' Studios


"I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead."
- Petrarch.

To convert the unbeliever, you must speak his language. To command an army, your soldiers must understand the bellowed orders of their generals. To trade, to demand surrender or to plead for mercy, to complement or to insult, to seduce, to proselytize, to scheme, to plan....

a common language must first be found.

From almost the beginning of the hobby, fantasy gamers have used such a common language to allow their characters to communicate with one another, and with their friends and enemies. The omnipresent Common is a mostly unquestioned part and parcel of fantasy gaming. If gamers think about what Common is at all, other than a quickly filled in word on a character record, they tend to imagine Common as some kind of trade language, a pidgin blending words and grammar rules from dozens of other languages.

The Common Tongue is not a hodge-podge trade language.

Learn the origins of the Common Tongue as well as variant rules for employing it. Also included in this Pathfinder compatible PDF are a new Deity and his factions, the new Language Clerical Domain, four new language-related feats and six new spells. Do something un-common with The Common Tongue!

Written by Chris A. Field

For sale now at Paizo and OBS.


We are pleased to announce the debut of the Creative Imprint Agency. (CIA for short.)

The CIA is a publishing umbrella that lets creative RPG publishers focus on what they do best, while also giving them access to the experience, resources and mentoring of some of the most successful electronic RPG publishers in the field today. Part of the reason the CIA was started was to foster the growth of the electronic RPG industry, while striving to increase the professionalism and quality of products.

Lets face it, starting your own RPG company is fairly easy to do, and has only gotten easier in the past few years. Unfortunately, many talented and creative people are less prepared to tackle other aspects of RPG publishing like marketing, layout, accounting, managing freelancers and all the other jobs that come with creating a successful electronic publishing company.

The CIA acts as a single umbrella publisher where each Imprint can develop, grow and market their brands, lines or games. The CIA umbrella brings its industry leading technical, marketing, layout and design services to bear on behalf of our partners, allowing them to focus on what they do best. We believe it will be a win-win partnership for all involved.

If you have ever wanted to begin electronic RPG publishing, we think you should see what the CIA has to offer.

If you are currently publishing electronic RPG material and want to bring your company to the “next level”, we think you should see what the CIA has to offer.

Some of the benefits CIA Imprint Partners will enjoy include:

*A Private message board where you can interact with all the CIA mentors about all topics
*Private conference calls and one-on-one coaching from CIA mentors
*Access to a large quantity of stock art free of charge
*Reduced rates on for hire artwork from top notch artists
*Access to our freelancer contacts
*The full marketing savvy of the CIA creative team
*Free website hosting for your imprint

And more!

Check out our FAQ for more details.

Contact the CIA about getting started today.

www.creativeimprintagency.com

www.ciarpg.com

Contact us at: creativeimprintagency@gmail.com


How many of the six are here? Myself, Koloktroni and Urizen - anyone else?

I was #4.


I'm with the two previous posts about having money. My first PDF cost ten bucks to put out. Creativity and hard work will trump throwing money at a project.


Adventurers Wanted!

Need an adventure quick? Is your party unsure where to go next? Need an excuse to get them to the town where your next big adventure kicks off? Adventurers Wanted gives you everything you need for a quick, one session adventure complete with a player hand-out (The cover!) and enough notes and plot hooks to expand from a single session into a full blown multi-session adventure! Adventurers Wanted posters can be placed anywhere in your game; plastered on the tavern wall, the Oak at the center of the town square, or the sign-post at the crossroads. Give your players a handful of these posters and let them choose where the adventure will take them next!

This one reads:
Reward offered to anyone who can rid Tranquility Valley of the wretched brute known as Dragon Bone. This fearsome beast has terrorized the farms and orchards of the valley for far too long and must be stopped. Contact the trader Norg for more details.

Adventure awaits!

This rules-light one-shot adventure idea adds a mini or side quest akin to the ones found in many video game RPG's. Included are three versions of the poster in English, Dwarven runes and Elvish script. For use with the Pathfinder RPG or any 3.5 OGL RPG.

For sale now at OBS, soon at the Paizo Store.

Don't forget to check out Vol. 1 if you have not seen it already...

It reads...
Reward offered for the safe return of Lady Aryssa Inati, daughter of the Duchess Inati of Hawkswood. Her ladyship has been missing since the last full moon and is believe to be held by a known rogue named Flint De'Kar. They were last seen heading southwest along the Mountain Road. Interested parties should make inquiries at Hawkswood Castle.

See a full preview and purchase them by clicking on the links below:

Vol. 1
Vol. 2
__________________
www.skortchedurfstudios.com


Alzrius wrote:

I'm so excited for this project that my pledge will look something like this:

Take my money! TAKE IT! TAKE IT!!!

Speaking as a publisher....I can only hope to have people say that about our stuff once in a while! :-)


Owen K. C. Stephens wrote:
joela wrote:
How about Kickstarter?
It's maximum allowed amount won't handle this project's budget.

I just checked their FAQ and found this...

Is there a maximum for how much a project can raise?

No.

Is there a minimum or maximum for how much a reward can cost?

Yes. Rewards can be priced anywhere from $1 to $10,000.

So it looks to me like you can raise the money but the "reward" for sponsorship can't be over 10K.

Or am I missing something?


LMPjr007 wrote:
If you really want to see something funny and interesting about the day in the life of a third party publisher, you might want to see the RPG Publishing Gauntlet videos I did a few years back. I just placed the RPG Publishing Gauntlet Intro up on my website. You can see all the videos for the RPG Bulbhing Gaultlet here! and if you want to hear the original podcasts that inspired me to do videos, go here! They are even crazier than the videos! Enjoy!

I always wanted to get started, but the pod-casts Louis put out are what got me up off it and on with it. If your thinking of getting started, I recommend you give them a listen!


tejón wrote:
So hey. Can anyone tell me exactly what a "patronage project" is? One description made it seem like a way for fans to help entice 1pp talent to contribute to 3pp products, but there have also been comments about patronage projects helping to showcase new talent. So I'm confused. :)

It is essentially where I say "Hey everyone, I am going to do a book about the reproductive cycle of Kobolds! Who's interested?" And people who are very interested in the project pledge money to support it before I even begin work. If enough people sign on, I have the cash needed to do the development and the project is a "go". I can offer a higher level of sponsorship so that the people who put up more money get to help with the development, or have their name appear in the book, or use one of their NPC's in it or whatever.

I am totally going to sign on as a patron for the Pathfinder Modern project!


LMPjr007 wrote:
mcathro wrote:
Until now it has been more of a one or two product thing, but I think the idea could be expanded upon if publishers wished to team up and work together. So if we all agree that publisher X has the best brand of a particular product; if he opened the line up to other publishers to put product into it using the same graphic/trade dress then that would make the overall line that much more of a market leader. I can envision a consensus among several smaller publishers to cross-promote a particular setting or line of products among different publishers this way.
Funny you should mention that, I was thinking about doing a crossover product for Pathfinder that works with 4 publishers (I am sure I have pitched this one to you before, Mark). The real issue that all publishers face is getting material out on time. That can be a real issue sometimes.

Very true, which I why I am proposing more along the lines of supporting a "line" of products like Advanced/Prestige classes or a short collection of related magic items or spells. Using that as an example I set up the line and start selling, if/when another publisher wants to get in on it they send a finished PDF using the same trade dress and I put it into the line and assign the agreed upon royalty to it(Or they send the script and I do the layout/art etc. for a larger %). I don't care (in this example) if anyone else adds product to the line or how often, I own the line and I'm putting products out to support it. That way I'm not waiting or expecting others to accomplish a certain goal. The more that do, the better, but the line itself will not suffer if they don't because the publisher that "owns" it is supporting it.

Having said them, LMK what you have in mind Louis; I'm in!


tejón wrote:
mcathro wrote:
Now a larger publisher can take on a smaller imprint, plug the correct % into the OBS system and whenever a product is sold OBS sends the correct amount of payment to the right person.
Now that's an option I hadn't realized was present! I thought imprints were mainly done for marketing reasons, to divide product lines by target audience. Using them to facilitate independent management... that's interesting. That would be absolutely optimal for me. Who does this? Scorched Urf' apparently, anyone else? Would the proper thing be to just polish up a print-ready file and ask around?

No only do I do this with Otherverse Games, Louis even has a handful of products I publish under my Dept.7 D20 Modern line because they were a "good fit" for what he was doing so he farmed them out to me. He matched the design elements I used for the line but did everything himself. (Louis owns the D7 Tech Update: Cybernetics I put out, and a few Adv. classes. You have to check out the cover on the cybernetics book; Awesome!)

http://www.rpgnow.com/product_info.php?products_id=23341&it=1

Which brings up another related point; if one publisher has a line of products that is in the dominant position it is now possible for other publishers to put out product through that publisher for the dominant or popular line and capitalize on the "Brand Recognition" of the overall line. Chris Field and Louis both have D20 Modern Advanced classes published through Skortched Urf' Studios but where they get most of the money from sales, for example.

Until now it has been more of a one or two product thing, but I think the idea could be expanded upon if publishers wished to team up and work together. So if we all agree that publisher X has the best brand of a particular product; if he opened the line up to other publishers to put product into it using the same graphic/trade dress then that would make the overall line that much more of a market leader. I can envision a consensus among several smaller publishers to cross-promote a particular setting or line of products among different publishers this way.

I don't see Bret opening up his Behind the Spells line due to the very specific nature of the line, but for something more broad like D20 Modern Advanced Classes, Pathfinder Prestige Classes, Magic item or spell compilations I could see it becoming a win-win situation. They get a product in with a (presumably) larger publisher or at least a higher profile line, and the publisher gets an expanded overall line and a slice of the sales. Conversely, allowing a publisher into "your" line could have some down-sides if they put half-@ssed products with typos galore in there; that might bring down the value of a given line.

Let me ask, if you were in the market for a Prestige Class created by a third party publisher; would you rather surf a couple dozen publishers or just one where you know you could find all the best classes? I guess that's the idea I am trying to get across. I don't think we are "there" yet but I can see us heading in that direction.

And yes, give me a ring if anyone is interested in joining forces as an imprint or you have a product that might fit into a line we're producing.

Conversely, do you have a line you'd be willing to open up to other publishers?

My two cents.

-Mark Cathro
Owner/Publisher
Skortched Urf' Studios


LMPjr007 wrote:


I will be blunt about this, it is better for the market to have a few large players with a lot of small imprints then ten thousand of little imprints. If you are a small guy, find a way to hook up with a bigger guy and start making some money. Leave the publishing headaches to some guy like me.

I agree with Louis here. One of the best features OBS/RPGNow/DriveThru has ever implemented was the royalty tools to help facilitate this. Now a larger publisher can take on a smaller imprint, plug the correct % into the OBS system and whenever a product is sold OBS sends the correct amount of payment to the right person.

Chris Field started his Otherverse Games imprint through Skortched Urf' Studios. Chris decides what he wants to publish, and at first I helped with the layout but now he does all his own stuff. (We collaborate on some projects where I help with the art budget, for example.) I handle the "Publisher" aspect of it; the marketing, press releases, posting to the sites etc. and take a small cut but Chris keeps most of the money. It has worked very well for us I think. (I don't want to speak for Chris, but I think he would agree.)

So today I think the system for setting up smaller imprints or partnerships has become much easier. Most of the hassle was dealing with the accounting anyway, and now if you stick with OBS they can do all that work for you. With over 500 "Publishers" listed on OBS I am sure there is room for partnership and consolidation.

Oh, and thanks for the kind words Louis and Bret; the checks in the mail! :-)


kyrt-ryder wrote:
LMPjr007 wrote:
Here is a simple question that I think we forgot to ask, how many of you want OR are planning to start their own RPG company?

Well, let me put it this way.

I live at home with my family presently, and spend my hours mostly doing three things. Physical Training, Chores, and RPG stuff (primarily using this forum, but I also run campaigns, and create rpg's to pass the time and expand my creative mojo.)

Now, I would do just about anything to get into the industry, but I'm not really looking to start off with my own company, it just doesn't feel like the right way to start.

What I would LOVE to do, is to put all this time I have to use working for an established company, either freelancing or as a specific employee.

Speaking of which, from what I've seen a bunch of the people in this thread are or have been freelancers, do you have any advice for getting involved in rpg freelance work?

This illustrates the real crux of the matter in my opinion. The barrier to entry is quite low to get started publishing a product now days. A PDF can be put together with free software using stock art for a few bucks. My first PDF cost me ten bucks to publish. But because the bar is so low to get started lots of people equate having a great idea for a product/RPG/line with the need to start their own company to bring it to market. While there is certainly nothing wrong with that, I think what Louis has pointed out is that there are companies (like LPJDesign) that are willing to work with a creator to get their product "out there" rather than have a bunch of small RPG publishing companies with two or three products each in publication.

I think the real question anyone thinking of publishing RPG material needs to ask themselves is: Do they want to be a Publisher, or to have their ideas Published. There is a very distinct difference between the two.

As to the question about freelancing I agree with what has been said so far and would add this: If you have an idea for a line or product that you want to do, by all means pitch that to a publisher. If someone had come to me and asked if I wanted to publish a series like "Behind the Spells" I'd be all over it. So to with current freelancers I work with. I usually assign them projects and after I work with them I'm happy to discuss publishing their "pet" project they are itching to work on. It makes them far more motivated working on their own idea than a project assigned by someone else.

My two cents.

-Mark Cathro
Owner/Publisher
Skortched Urf' Studios


Frerezar wrote:
Just one thing, due to crappy economy the dollar is worrth much more here that up there. So many talented people would be willing to do artwork for very little, $15 at the most (Like my GF who does the art for my stuff)

Got a link or samples of her work?


kyrt-ryder wrote:

For those of you looking for a source of cheap artwork, I have one possible avenue to propose for you.

You see, my dad is currently locked up in prison, and I've learned something from him.

There are many talented people incarcerated.

These people have few interesting things to do.

These people like having money for various purposes (especially if they don't have family putting money on their books)

It's not an option anybody can tap, but I'm certain with the proper legal contracts and such you could hire such an individual through mail.

Of course, you would need to know somebody on the inside to hook you up.

Right now I've got 5 professional quality pictures commissioned for 5 dollars each, when getting one of these from a deviantart artist would typically cost around 40$.

So how might some of us 3PP's get hooked up with convict artists? Got an example of the art we can look at? Inquiring minds want to know!


zylphryx wrote:
And I do have a question for the 3PP folks. How big of a percentage of your PDF sales are through alternate vendor sites (such as RPGDrivethru, ENWorld or even right here on Paizo)? I guess I'm really asking is this, is having your own site a bigger plus as far as selling your product or do you get more sales from running through these alternate vendors?

Skortched Urf' Studios doesn't sell PDF's from our own site either. (Though we have in the past.) I'd say 80-90% of our sales come from the OBS sites (DriveThru and RPGNow), and the remaining 10-20% from Your Games Now and Paizo. The Paizo numbers I suspect will go up as I add more Pathfinder RPG products, of course. If your starting out then OBS is where you need to be. The sales tools, reports and upgrades really make them stand out compared to other sites.

My two cents.


LMPjr007 wrote:
joela wrote:
What do you mean, Louis?
An easy example would be my Undefeatable line. The product is very inexpensive to make and it doesn't even use artwork. It has been a great selling and paid for itself very quickly.

Another example...

My first PDF ever cost me ten bucks total; five for the stock art and five for the writer. I ran a sales report on just the OBS sites and it has sold 93 copies so far.

I paid a freelancer to flesh out the idea, and the stock art came from istockphoto.com.

Found HERE.


joela wrote:
Everyone is mentioning layout. If I were to generate a pdf-only product, will OpenOffice Write be okay? Or do I need to invest money (and time!) in Adobe InDesign?

Open office is fine. Most layout is really one or two colums of text with space for the image. You certainly do not need to invest in InDesign. Having said that, I use InDesign and I love it, but for a start-up PDF company it's overkill.


LMPjr007 wrote:
Then you then should pick up stock art from Shaman Stockart. Full color art work for less than a $1 each. I know you can afford that. When you start out as a 3PP you really should focus on gettting product out that make you some kind of cashflow (If that is your focus) because that takes the pressure off of you having to pay for "good" artwork out of your pocket. Cashflow is king in this buisness.

I agree with Louis. In fact, what started this thread was how 3PP choose projects. If your just starting out I recommend you get your hands on some of the good (and cheap!) stock art and build some releases around them. Art for a buck or two, free writing and layout because you are doing it yourself, and you only have to sell a three or four copies before its paid for itself.

In fact, I got a CD of Larry Elmore stock art that I have specifically built a line of PDF "Wanted Poster" type products. It was the stock art that gave me the idea for them. (Not published yet, was working on the layout last night; look for them soon.)


Count me in. Skortched Urf' Studios built it's bread and butter business supporting D20 Modern, I'd love to support a Pathfinder version!


William Timmins wrote:

Unfortunately, if it's a choice between 'don't publish' and 'pay reasonably for decent art,' I'm stuck with option A.

You can still get reasonable art for a good price. I usually paid between 15 and 50 dollars for art; with the average being 35 bucks or so. (Most of it in color, B&W can be cheaper in many cases.) If you have fifty or a hundred bucks I am sure you can find someone to illustrate a product for you. (Maybe not your 120 page book, but a five to ten page PDF anyway.)

If anyone feels that is "too much money" then lets take a good look at how much it is or isn't; that's a couple days worth of work at a part time job. I bet we all have old games/figures/comic books/paintball guns/whatever sitting around that could earn that kind of money on ebay this weekend. If you really want to get something "out there" then you can find a way.

There are some fairly good stock art resources for very little money. Skortched Urf' Studios, LPJ Design and Shamman's Stock Art are three great ones. Post on places like Pencil Jack or Digital Webbing saying something to the effect of "I can pay twenty or thirty bucks plus publishing credit for some illustration" and you will get a few hungry artists answering your post. I have my daughter checking her high school art class for potential freelancers too. Think outside the box, beat a few bushes and anyone can find a way in my opinion.

Barring that, if you have a great idea and manuscript you want published, send me an email. I'm a publisher after all, so I'm always on the lookout for new stuff!


joela wrote:
C'mon, 3PPs! Give your fans some behind the scenes tours of your deepest, darkest, secrets. ;-)

No secrets here to tell. Most of Skortched Urf' Studios products came about one of two ways. In the first I get an idea for a product and either write it or give the idea to a freelancer, they run with it and maybe I tweak it a bit.

The other is a freelancer pitches an idea to me and I accept it. It helps if the idea is already part of a line; like D20 Modern Advanced classes so I can insert it into an existing line.

I plan my releases around a few factors; I want something that will...um..sell. I'd really like to make my money back on them and (dare to dream) then make a little profit as well. Naturally I also want things that are interesting or that bring a little something new to the game too. In the end, its pretty cool being "The Boss" and getting to decide what gets made, or which idea you want to foster into a finished product.

As for where to find good art cheap; if you find out let me know too!

Seriously, it is EASY to find good artists; the real trick is finding an artist you can afford. :-) I've paid good money over the years for art, and it has been worth every penny. Words all look the same, even when laid out all pretty. If you want your RPG material to stand out then bite the bullet and find good art. Usually that means paying someone more than you really want to. Pay as little as you can, but in the end you will have to pay for quality. Foster a good working relationship with your artist and it will pay you back in spades.

My two cents.


Megafeats Revisited
Over 250 New Feats for the Pathfinder Role playing Game!

Megafeats: New Paths to Victory remains
one of Skortched Urf Studio's best selling products.
The release of the Pathfinder Roleplaying Game
presents us with a chance to revisit this weighty feat
tome, revise the feats as necessary to bring them in
line with how this generation of the game is played,
and add new material to an already solid work.

In keeping with the spirit of the Pathfinder
revision, we're only making minor changes to the
feats. If you have an earlier version of Megafeats,
the older version of these feats still works fine.
Forgeblood Feats have already been revised, and
are available as part of The Thinking Races: Iron
and Steel (Otherverse Games, 2009).

A few feats have been excised entirely
because they're too similar to how things work in
the Pathfinder-revision by default or just because the
new rules make them unnecessary. The Forge Gift
Item Creation feats from Megafeats are gone, as
are feats like Burning Belief (which let clerics deal
direct damage with a turning check) and many of the
variant "weapon and armor training" feats, hopefully
proving the adage about great minds thinking alike.

Megafeats Revisited is intended as the
largest collection of new feats available for the
Pathfinder Roleplaying Game, more than doubling
character options presented in either the first edition
of Megafeats, or in the Pathfinder RPG core rules
themselves! Many of the best feats from other
Skortched Urf Studios and Otherverse Games
products have migrated into this massive
sourcebook.

The new feats in this sourcebook are
inspired by a wide variety of sources- mythology,
fantasy literature, comics, anime and even the way
some other popular game systems do things. Hopefully,
you'll find feats to fit your favorite tactics, and
some new ideas about what a role playing character
can do over the course of a long, storied career.

For a complete list of the feats in this product, see our sales listing on Paizo or OBS.

Paizo:
http://paizo.com/store/byCompany/s/skortchedUrfStudios

OBS:
http://www.rpgnow.com/product_info.php?products_id=65180


Why be human?

Why not choose the agility and feral grace of the wolf instead? The sensuality of the cat or the strength and erocity of the warthog? The airborne agility of the hawk, or the impenetrable exoskeleton of the rhino beetle? Anthropomorphic heroes and villains are nothing new to gamers.

Dungeons & Dragons has included animal species from its inception: jackal-like gnolls, warthog faced orcs and ogres, a myraid of cat, spider and birdlike species, and shapeshifting druids that blend human and animal traits.

Whitewolf's Werewolf the Apocalypse put a supernatural spin on eco-terrorism and furry/otherkin culture, pawning a whole generation of lycanthrope heroes and vigilantes. Sci-fi games from Wing Commander to
Robotech include a cat-like race in homage to the Kzin, one of the most recognizable species in science fiction.

Gamers of my generation grew up watching anthropomorphic great-cats battle evil on the Thundercats, watched the Teenage Mutant Ninja Turtles battle the Foot Clan every afternoon. From the camp of Biker Mice from Mars to the exactingly researched samurai epic, Usagi Yojimbo, gamers looking to play anthropomorphic heroes have a wide source of inspiration to draw from.

The Freeform Anthropomorphica system can quickly generate new alien species, demi-human or metahuman races for fantasy gaming, uplifted animals, genetically engineered mutants and animalistic superheroes, as well as magical beasts: magical crossbreeds, even unfortunates like Arachnae, who are cursed with animalistic form by the gods.or metahuman races for fantasy gaming, uplifted animals, genetically engineered mutants and animalistic superheroes, as well as magical beasts: magical crossbreeds, even unfortunates like Arachnae, who
are cursed with animalistic form by the gods.

No matter their origin, Freeform Anthropomorphica is designed to produce a fully customizable nthropomorphic character suitable for use as a PC in both fantasy and future campaigns.

Anthropomorphic characters are invariably bipedal, roughly human-scale and humanoid, and are intelligent enough to communicate with other characters and interact meaningfully with other players. The Freeform Anthropomorphica system produces characters without any Level Adjustment or ECL modifier, making them suitable for easy inclusion in most games. Build an animalistic humanoid superhuman inspired by reality's unparalleled bio-diversity or inspired by your favorite anthropomorphic heroes and villains. Quickly cobble together new player races or alien species before tonight's game.

With over 43,300,000 possible combinations of Orders, Racial Traits and Templates, you can build exactly the creature you've always wanted to play.

Creating an anthropomorphic character is simply an extended version of the character creation process already familiar to gamers. Rather than choosing a starting race, an anthropomorph's player selects an Order, or generic category of animals. An Anthropomorph's Order determines racial ability score modifiers, racial skill bonuses, and the creature's favored class.

Once an Order is chosen, the Anthropomorph begins to take shape. The creature can be further customized by adding a variety of advantages and drawbacks. Some advantages are more common in some Orders than others, and this diversity is reflected in the "Favored Racial Traits" mechanic described within the product..

This volume is fully compatible with the Pathfinder Role Playing Game.

Add some non-human fun to your game!

http://paizo.com/store/byCompany/s/skortchedUrfStudios

http://www.rpgnow.com/index.php?filters=0_0_0&manufacturers_id=402