mattbrugge |
Here we are starting this adventure modual up for the first time. My PC's are really excited that we are doing a 17th level adventure. Now the way I know my players they are going to bring the pain. I did have a few rules to follow, only 1 stat item increase of +6 and only 2 +4's and nothing with LUCK. There are 5 guys going through this and their characters are:
1. A straight Bard 17th
2. A Straight Barbarian 17 battle rager, also has come get me feat and suprise attack.
3. A grapple Monk, yes he can grapple large and huge things with ease. His AC is insane to0 41 or 43.
4. An arcane caster Witch 17th level
5. A Cleric of light, aka Jesus Christ. His DC's against anything non good are crazy like roll 2 times DC34 or die and the barbarian is up front so even if they do save they are stunned or blinded so he is going to make them hurt.
Now my questions are, if this gets out of hand where these guys are walking through stuff easy, is there anything in the modual that might give them a challenge?
The first part of this is the Frost Giant camp. It took 6 rounds to chew through the Giants and the wooly Rhinos, the Monk choked out a few giants and it just was funny. After the 6th round the Giants wanted to surrender and the PC's let them. So more to come of this possibly silly adventure.