Witchwar Legacy


Adventures


Here we are starting this adventure modual up for the first time. My PC's are really excited that we are doing a 17th level adventure. Now the way I know my players they are going to bring the pain. I did have a few rules to follow, only 1 stat item increase of +6 and only 2 +4's and nothing with LUCK. There are 5 guys going through this and their characters are:
1. A straight Bard 17th
2. A Straight Barbarian 17 battle rager, also has come get me feat and suprise attack.
3. A grapple Monk, yes he can grapple large and huge things with ease. His AC is insane to0 41 or 43.
4. An arcane caster Witch 17th level
5. A Cleric of light, aka Jesus Christ. His DC's against anything non good are crazy like roll 2 times DC34 or die and the barbarian is up front so even if they do save they are stunned or blinded so he is going to make them hurt.

Now my questions are, if this gets out of hand where these guys are walking through stuff easy, is there anything in the modual that might give them a challenge?
The first part of this is the Frost Giant camp. It took 6 rounds to chew through the Giants and the wooly Rhinos, the Monk choked out a few giants and it just was funny. After the 6th round the Giants wanted to surrender and the PC's let them. So more to come of this possibly silly adventure.


I tied this adventure into the end of our Legacy of Fire AP with characters that had a lot of wealth and wish powered abilities. They did have some challenges along the way along with the puzzles to figure out how to get to the end portion. But without any spoilers the tougher they are as individual characters and as a group the tougher the last portion of the adventure will be.

It is a good fun little adventure and even if some areas are pretty easy for a well played group there is a fair amount of variety for a single module to keep it interesting outside of quick fights.

(For those that care there is a small thread in the LoF and Module section about how I tied this into the AP. It had to do with putting and end forever to a powerful dormant creature from the LoF AP and using something cold and frost giant based was a stepping stone to their goal.)

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