I'm sorry, I'm playing with my friends and don't own the game so I cannot remember titles of some cards or their exact wording. But the situation was really interesting and I want to know whether you think we played it correctly.
Here's what happened. I play Seoni. In Scenario 2-4 ("Into the Citadel"?) I was in The Great Hall, which reads: "When you encounter a henchman, summon and encounter the Servitor Demon first".
Servitor demon in Adventure 2 is not really magic-friendly, you have to pass an arcane check to play spells.
In that location I encountered the henchman Chorussina that also forces you to encounter the Servitor Demon. Thus I needed to encounter 2 Servitor Demons, and then Chorussina, and of course I didn't make it, so she gets shuffled back into The Great Hall.
Now it looks like a good time for me to move away from The Great Hall... But maybe not: in this scenario when you move you have to encounter another Henchman (I don't remember her name), and you have to pass an Arcane 12 to play spells against her and if she is undefeated and you don't have any armor (like I didn't) you just bury your entire hand!
Maybe I could pull it off (the Arcane check and then the Combat check of 18 I think) with a couple of blessings, but then we thought that since I am in The Great Hall I have to encounter the Servitor Demon even before I encounter that other henchmen!
So I say to myself, OK, I just stay here and try my chances with Chorussina. Maybe I can do it with a couple of blessings. Guess what I found there next? Bilious Bottle! So now if I stay here and explore I face taking 1d4+1 damage at the start of my turn and then I have to fight 3 henchmen if I find Chorussina! I couldn't but admire the trap that had been set so ingeniously!
I can just stay in The Great Hall doing nothing. But if I don't explore we loose a blessing from the blessing deck - scenario rules!
Nevertheless this is what I was forced to do. Miraculously, we managed to win on our last blessing - I temporary closed The Great Hall by Perception with a blessing and armor bonus of +2, so that the villain could not escape there.
What do you think of this scenario? Do you think we interpreted the rules correctly? Does "when you move" occurs at the location you are moving from?