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Hello, fellow Pathfinder ACG players! I have a couple of question regarding the abilities below:

Simoun: lightning thief wrote:
When you move, you may examine the top card of your location deck. If it is a monster, you may encounter it; add 1d6 and the Electricity trait to your checks to defeat.
Blessing of Horus wrote:
Discard this card to move, then you may explore your location. You may not use this power during the encounter.

1) If Simouns has the above power and plays Blessing of Horus, can she use her power to examine the top card of her deck after she moves (possibly encountering a monster) and then continue with her blessing's power to explore her location?

2) If Simoun uses her power when she moves and reveals a monster with lightning immunity, what exactly happens? Can she encounter this monster and not add the 1d6, or she cannot choose to encounter that monster since her ability automatically adds Electricity trait to her checks to defeat?

Thanks in advance!


This came up in one of our previous games. Ezren has the following ability:

Quote:
You may recharge a spell to add 1 die to your check against a bane that invokes the Acid or Electricity (□ or Cold, Fire, or Poison) trait

Let's say he is playing a Lightning Touch against a monster. He also has a card in his hand that he can recharge to add Acid trait to his check (I don't remember the name of the card). He doesn't want that card in his hand and wants to use this check to recharge it.

One person in our group said that Esren could recharge this card during his check, as if to allow himself to use the above power.
Another person said that he couldn't do it because he could use the above power without gaining Acid trait because the check already had Electricity trait.

What do you people think, can he in such a situation recharge the card that gives him the Acid trait? If yes, does he have to use the above power (recharge another spell for an additional die) or not?

Thank you in advance!


Sorry, I don't remember the exact wording, and wording is important here, but I don't own the game. Still, this question was brought up on several occasions, so maybe someone with the game can help me. Basically this helm lets you ignore a before you act (BYA) power on a monster. It was not perfectly clear to us when you can use it and who it can affect.

- e.g. if a BYA power deals damage to all characters at your location, does it protect only you or all characters?

- also, if a BYA power forces everyone at your location to pass a check or face some bad consequences, does the helm protect you alone, or does it protect all characters?

- also, can you play the helm only during your own encounter? Can you use it to protect yourself from a BYA power on a monster encountered by someone else? (I don't remember the wording, maybe it was quite clear, but I thought I'd ask, just in case)


The Spherewalker Staff has two powers which read as follows:

Spherewalker Staff wrote:
(1)...reveal this card and discard a card that has the Desna trait or a spell to [do something] ... (2) reveal this card and recharge a card that has the Desna trait or a spell to [do something else]

The Staff itself has the Desna trait. So can the discarded or recharged card be the Staff itself? Or should it mean "discard/recharge another card that has the Desna trait or a spell"? In other words, could you discard the Staff for the first power or recharge it for the second power?


I'm sorry, I'm playing with my friends and don't own the game so I cannot remember titles of some cards or their exact wording. But the situation was really interesting and I want to know whether you think we played it correctly.

Here's what happened. I play Seoni. In Scenario 2-4 ("Into the Citadel"?) I was in The Great Hall, which reads: "When you encounter a henchman, summon and encounter the Servitor Demon first".

Servitor demon in Adventure 2 is not really magic-friendly, you have to pass an arcane check to play spells.

In that location I encountered the henchman Chorussina that also forces you to encounter the Servitor Demon. Thus I needed to encounter 2 Servitor Demons, and then Chorussina, and of course I didn't make it, so she gets shuffled back into The Great Hall.

Now it looks like a good time for me to move away from The Great Hall... But maybe not: in this scenario when you move you have to encounter another Henchman (I don't remember her name), and you have to pass an Arcane 12 to play spells against her and if she is undefeated and you don't have any armor (like I didn't) you just bury your entire hand!

Maybe I could pull it off (the Arcane check and then the Combat check of 18 I think) with a couple of blessings, but then we thought that since I am in The Great Hall I have to encounter the Servitor Demon even before I encounter that other henchmen!

So I say to myself, OK, I just stay here and try my chances with Chorussina. Maybe I can do it with a couple of blessings. Guess what I found there next? Bilious Bottle! So now if I stay here and explore I face taking 1d4+1 damage at the start of my turn and then I have to fight 3 henchmen if I find Chorussina! I couldn't but admire the trap that had been set so ingeniously!

I can just stay in The Great Hall doing nothing. But if I don't explore we loose a blessing from the blessing deck - scenario rules!

Nevertheless this is what I was forced to do. Miraculously, we managed to win on our last blessing - I temporary closed The Great Hall by Perception with a blessing and armor bonus of +2, so that the villain could not escape there.

What do you think of this scenario? Do you think we interpreted the rules correctly? Does "when you move" occurs at the location you are moving from?