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![]() ...and Valegrim uttered the magic words "Reed Richards"... Dear Mr. Fantastic,
Dear Mr. Fantastic,
Dear Mr. Fantastic,
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![]() There are branches of Buddhism that believe in gods, angels and such but the view to these is somewhat different than in western monotheistic religions...mainly, they are there and are powerful and all that but they are also part of reincarnation cycle (so it is possible to be reborn as an angel, or vice versa...), and it is said that human's lot is better for humans have a better possibility of understanding that whole suffering thing and thus notice they are in a burning house (metaphor for the world).
But there are also branches of Buddhism which are completely atheistic and as said don't consider it worthwhile to think about divinity or what comes after death. ![]()
![]() Count Buggula wrote:
We played some sessions with this complete hack-n-slash roll play style where the dungeons and contents came from the charts...and it was not without amusement, for a couple of sessions. ![]()
![]() Kirth Gersen wrote:
Likewise, and I'd say that the form of Buddhism which for me "makes most sense" is Zen Buddhism, which tends to pay quite little attention to rebirth (not denying it but considering that the concept should not affect the life we are living now). But I have also found corners of Christianity which seem to work for me, and same goes for some concepts of Islam (when I started to look at Sufism, I noticed plenty of things I had already seen in Buddhism), bits and pieces from other traditions...![]()
![]() ArchLich wrote:
In Nomine, originally French but translated by Steve Jackson Games. ![]()
![]() Kirth Gersen wrote:
I have seen that as a description of desire: Cat is an object of desire which has brought disruption to the life in the temple (whether monks want to have the cat itself or to win a philosophical discussion about the nature of the cat does not matter, both are disruptive desires). Father Nansen takes the extreme way out, kind of a disciplining parent who takes away the toy the children are quarrelling about so that neither can have it.Joshu's gesture shows realization that the cat is, indeed, just a cat and in itself neither good or bad; it is the desire that brings the trouble. But as said, same koans can have plenty of interpretations, and even same people can see them differently in different times of life. As such they remind me a bit of RPGs; the point of the game is not to win or give "a correct answer", the point is to play.
I have occasionally wondered about the differences in life situations and different interpretations (I am generally fascinated by perception), like the issues about masters and disciples, and traditions and all that...living in highly individualistic culture puts me in many ways at odds with many cultures Buddhism was originally rooted in, which are considerably more communal... ![]()
![]() CourtFool wrote: I have no idea what that means. Does it mean the Buddha is in you no matter what? I guess many koans can have multiple interpretations, I have viewed that to suggest that it does no good to just parrot your masters, Buddha can be in both a thumb and lack of thumb and one person's way might not be directly applicable to another. Bit like that "If you meet Buddha on the road, kill him". These things should indeed not be taken literally and many use shocking imagery and practices to shock and force the hearer to review things in a new way. There is another koan I have heard about killing a small kitten which tends to get an outcry when I tell it... ![]()
![]() Raise Dead/Resurrect are indeed highly problematic spells and I usually play in a way that the spells don't exist. Resurrection is possible but that's direct intervention of gods then.
That's a good point to bring up that gamers are not necessarily that attached to their characters as some might think, and a good death scene might actually be welcome (in a similar way it is for actors to have their characters die).
As for other game systems, WoD indeed is worth a look. Beside Vampire with characaters as undead, Changeling has pretty interesting idea of rebirth, the fey nature goes from host body to host body, sometimes lying dormant and sometimes awakening, and when the host body dies it just progresses to another rebirth. And I have no experience of Wraith but that game was centered on ghosts and afterlife (and according to many, was much better as a concept than as an actual game...) ![]()
![]() DoveArrow wrote:
When people asked a Buddhist master "What is Buddha?" he lift his left hand, pointed at his thumb saying "It is there". Once he was away and people asked his disciple "What is Buddha?", and the disciple lift his left hand, pointed at his thumb saying "It is there". When the master returned and heard about disciple's words, he took a knife and cut off his disciple's thumb. The disciple was hurt, but then the master asked "What is Buddha?" and as the disciple lifted his left hand and pointed at the stub, he was enlightened. ![]()
![]() Kobold Cleaver wrote: Ah yes, that was awesome. The episode after that was great, too. Oh yes, the last episode of season four is my favourite. Generally I didn't care much for season four big plot (Adam/Initiative) but that season had plenty of great single episodes. And I admit that I thought season seven rather dull. There were moments but compared to what the show had been before, it was a letdown. The movie, if it is not compared to the series, is pretty entertaining fare in itself, though I too admit I was somewhat suspicious when I heard they were making a series out of that... ![]()
![]() Saern wrote: (An incredibly amusing and pitifully depressing anecdote) Oh dear, just reading that was painful. Not counting the occasional clueless sub, all the teachers I had did know their topic well enough to teach it (some could be stumped by more difficult questions, but that can be expected). They might have had problems with other issues like keeping discipline or how to express that information and bring it forth to students (and in one or two cases how to keep liquor bottle closed), but still they generally knew at least what they were supposed to teach... And while I see some good idea behind interdisciplinary lessons and have myself wondered that there should be more of that, it would be nice if they were planned a bit so they would, dunno, be useful. ![]()
![]() Saern wrote:
One could argue that large part of English-speakers are actually semi-illiterate. I would never spell "rogue" as "rouge", "weird" as "wierd" or "they're" or "there" as "their" (or if I do, it's a typo) yet these errors seem to be rather common among native speakers. So it is not just a problem of ESL students, it is a problem of native speakers, and if you are happy with living in a country with such low level of literacy, sure, go ahead. I would however consider it a disgrace.![]()
![]() lynora wrote:
Switching back to non-phonetic spelling (the spelling I used in previous posts was based on Finnish, which is almost phonetic except for some relatively rare exceptions). Homonyms in pronounciation are already in the language, how do you deal with them now? (Except make comedic banter out of them..."don't call me Shirley")I don't know how large part of English words are homonyms and if they would become a serious problem in writing if they are not that on spoken language. As for dialects, again, all languages already have those, including the ones that are phonetic. It is commonly accepted what accent is represented in standardised form and regional dialects comply to that or if the regional dialect is distinct enough it should be considered a separate language. ![]()
![]() lynora wrote:
Wot juu aar seiing is tät Inglis shuldnt häv fonetik spelling bikoos Inglis dasnt häv fonetik spelling. Well, whai not? Ool living längvizes aar difaind bai their spouken forms, änd written foom shuld mirror tät spouken foom. Nau theer aar moor or less tuu standaad fooms of längviz, tö spouken änd tö written, änd thei häv onli maaginal connexon wit iits atör, it is laik häving spouken French änd written Italian änd cleiming thei aar seim längviz. ![]()
![]() graven55 wrote: In the end, there's more to the word than it's spelling. It's got a persona and a life of it's own. You can't take that away for the sake of simplicity and/or order or you undermine it's very purpose. Sou Inglis shuld gou for tö pictograms, in tö stail of Chainiis, wheer written änd spouken fooms häv nou ovious rileisönship? Bat tu ädd tu tö konffuusön still juus tö Lätin alfabet? Ai taip "jshds", Ai pronouns it "rogue". ![]()
![]() Saern wrote:
Ou, täts ö greit saggestön, evriwan whuu wonts tu löörn Inglis shuld olso löörn old Anglo-Saxon, mediival French änd ool thous things. Then whai not zäst gou bäk tu tät old Anglo-Saxon if it wos so hot änd greit? ![]()
![]() Tequila Sunrise wrote: No problemo, Tekila Sonrise!That's Tek[u]e[/u]la Sunr[u]i[/u]s to you! But that would be a short I in Sunris then, rhyming with "his". And for the record, I pronounce rogue ro-gu-e, because that's the pronounciation which fits the spelling. Maybe you should keep the spelling as it is and just change the pronounciation. ![]()
![]() Of the American majors, I have tasted Corona and Budweiser (maybe others, I might have forgotten).
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![]() Abraham spalding wrote:
And that's where summoning spells also come in handy: KD50 tests! Somewhere there is a mage who can give pretty accurate estimations how many of each direct damage spells it takes to kill various common summoned critters... ![]()
![]() Abraham spalding wrote:
This would be the point where I would allow metagaming too: discussing the mechanics of spells the character has (or arguably spells in general, at least if the character has nice spellcraft skill...) Because if magic were a real-world force there would be people who would study it as a science and notice effects modeled with things like saving throws. They would dress it up differently but the basis would be the same ("this effect is often resisted by strong-willed individuals while lesser minds fall under it with ease").Same goes for magic items and monsters the characters are familiar with: players are allowed to use mechanic terms about those even when their characters would use different terms... ![]()
![]() ...actually I don't watch that much scifi and fantasy movies...I am somewhat picky watcher and scifi and fantasy have had too many stinkers for me to just check out any unknown film, I need good reviews before I bother. Otherwise I am quite versatile watcher, and a lot depends on mood. Comedy, horror, drama, romance, thrillers, all go. Not a big fan of documentaries though. ![]()
![]() hogarth wrote: Oh...I thought he had actually read the particular module in question. Making guesses as to what places/objects might be trapped (based on prior D&D experiences) is indeed metagaming, and I admit that I've been guilty of it in the past. "You're going to touch that crown that's lying on a table out in the open? I'll be hiding around the corner, thanks..." =) Certain amount of caution is understandable, if the player characters operate in a world where traps are commonplace :) And acting like this in a real world is kind of fun too.
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![]() Fuchs wrote:
This would be the part where meta-gaming in my experience is allowed in moderation; also when inexperienced players play more experienced characters, other players and DM can give suggestions what might be a good spell to cast or such because the character would probably know that. Otherwise metagaming has rarely been a problem, those who have done it usually either get rid of the bad habit or look for a different group, because most of the players also make a division between in-character and out-of-character and some are real sticklers ("I as a player know this is bloody stupid but this is what my character would do" is a phrase which has been uttered more than once).
Understandably this gaming style is definitely not for everyone but as said, metagaming is rarely a problem and sometimes it leads to interesting roleplaying situations (it is not unknown for players to withhold information from each other, or even lie, and sometimes there are "ooh, I wish they would have known that thing I didn't tell them then" scenes...) ![]()
![]() Not the first one to notice this, and even thinking about continuous true strike weapons have commonly been ruled to cause "Your character disintegrates. Make a new one." reaction on DM :) Varying degrees of in-game logic has been used to explain why it doesn't work, but it all comes down to one thing: that's a game-breaker and thus unacceptable. ![]()
![]() Children are indeed good models for CN characters...I doubt anyone would consider Bart Simpson as insane. I'd also say hedonists with moral qualms could easily be CN; do things which make you feel good, be too self-centered to be CG but shy away from doing any actually bad stuff. Check your local newsstand for gossip rags, they tend to feature plenty of these types as do several reality tv shows which pop to mind (who would you rather have in your adventurer group, Hannibal Lecter or Britney Spears?) ![]()
![]() Kobold Cleaver wrote:
Unless one goes by definition that 99% of human beings are true neutral. Alignment extremes are for outsiders, but they are not applicable for normal people. You have to dilute them.![]()
![]() David Fryer wrote: The one flaw in the article is that it doesn't tell you what specific material was covered in the written portion of the test. If it was policies and procedures that a company officer would need to know, then I could see a very strong argument being made for the validity of that portion of the test. If it was just a bunch of random firefighting trivia, like what size hoses does the department use, then I could see an argument for throwing it out. Putting weight on written tests for desk jobs does make sense as that is a big part of what those people do. Putting weight on written tests for field jobs is a problem, as that does not represent the type of work examined, regardless of actual skills people perform differently in written tests and unfortunately that performance correlates with education which correlates with economic class and ethnicity.Oral tests do have a bias too, and they should be used mainly when they are representative...eg. people in team leader positions should perform well in oral tests.
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![]() And one all-evil group of ours was a family who did that self-centered selfish bit but the selfishness was centered on the family; characters were loyal to each other but everyone else was fair game. Kind of mafia thing (and possibly if one of the members would seriously endanger the others, there might be consequences "for the good of the family", but we didn't get that far).
Outsiders may deal with absolutes, but mortals are always mixtures. People with evil alignments are capable for all the feelings but they might express and deal with them differently.
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![]() Andrew Turner wrote:
Correlation between education and performance on written tests has been reported to go to both directions: having better education helps performance in tests, even if that education was not related to the field tested. If some race groups have proportionally worse education and the schools they attend are of lower quality (as I suspect is a case with African-Americans, though also with some other minority groups), they perform worse on written tests regardless of their actual hands-on knowledge and experience.![]()
![]() Daigle wrote:
Likewise, especially considering that I have used couple of musicians as a character base so it wouldn't even have been that far off, and seen others do it too (a rogue based on Flavor Flav was...entertaining). I did use more character concepts from scifi and fantasy in the beginning but later prefer to get my influences elsewhere. And it is preferential if the others are not aware of the influence or if it is one they are not familiar with, it is more a rote for me to get an idea who my character is. And I have also played myself. And my high-school teacher (she was eaten by zombies, and there was much rejoicing). And every now and then when I watch a movie or something I come across "god, I'd love to play her/him!" characters. ![]()
![]() lynora wrote:
Likewise, I haven't seen the book but there has been a sacred prostitute cleric in one group and other similar stuff here and there. ![]()
![]() Bill Dunn wrote:
Some actors are indeed unfairly typecast and could do much more given a chance. Some could do different roles well if the director was good (I think Carrey is one like that, he could spread out as long as someone with iron hand keeps him in check and prevent him from chewing up the scenery). ...but I admit also that some of my favorite actors are those character actors who don't have that much of a range but owns that limited range (elsewhere I have mentioned that Christopher Lee in the cast makes any movie worth watching, and there are others like that).
Feels like Jack Nicholson has been phoning in most of his performances lately, just playing the Jack Nicholson character. And while I have liked some Samuel Jackson films he has been in so much crud that nowadays he counts as negative for me (he lacks the histrionic camp quality of Nick Cage). ![]()
![]() Tarren Dei wrote: Me too. I thought Korean and Japanese both rated a 5 out of 5 for English speakers. Really, the difficulty of the language has to be relative to the first language. No way should English be a '5' for a French speaker. Nor should Korean be a '5' for a Japanese speaker. Definitely (except that both Korean and Japanese are isolate languages and not related to each other). Some claim Finnish to be really difficult to learn but there the problem is mainly that it is just so much different from most other European languages. On the other hand, it is almost completely phonetic and uses smaller alphabet than Latin or Germanic languages, so pronounciation is easy once you know the rules, and while lots of words common in most European languages are changed or nonrecognizable, again once you get the logic the vocabulary is rather sensible (and if one is looking for languages with very good capability of making new words, strongly agglutinative languages like Finnish, Hungarian or Turkish are really good at it...)I have to agree that English has horrible pronounciation system which I guess is evident from numerous "how do you pronounce these names" discussions also in these boards or spelling bees in schools (which would be completely ridiculous in most other languages, as the words and names are pronounced like they are written). English also does not score well on vocabulary, it being ridiculously unwieldy and often having little logic, so if you come across a new word you have little way of figuring out what does it mean...
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![]() Mairkurion {tm} wrote: I've got to say, I was a LDiC hater. Then I saw Gilbert Grape and The Aviator, and had to step away from the hate. I think Leo suffers a bit from Star Factory thing, he gets mostly pretty boy roles where he doesn't get to show his acting range...I guess John Waters and Tim Burton rescued Johnny Depp from having the same fate. There are numerous similar examples in older Hollywood, and with them it is often fun to check their first films when they hadn't yet been typecast (example: Marilyn Monroe playing psychotic babysitter in Don't Bother to Knock...highly recommended).Speaking of Oscar-winners, how is Halle Berry doing nowadays? I didn't see that Monsters' Ball which earned her the statue but she was just bad in X-Men... ![]()
![]() PlotyJ wrote:
Yup, Cage was good in couple of films but after those he has started to get considerable name recognition on the turkey department... Similarly, everyone who wants to have an opinion of Leonard DiCaprio should see What's Eating Gilbert Grape. ![]()
![]() The Jade wrote: That said, I'm sticking with this avatar, which bears a striking resemblance to me really. Now that Lisa Stevens and the rest of the Paizo crew have changed their avatars to South Parkian models, and Lady Aurora doesn't post much anymore, it's just MWBeeler and I. I think perhaps we share an unspoken tontine... to survive one another and be crowned "the wolf head guy." It isn't much of a life goal, but hey, you know my motto, "Aim low and sort of try." I am also sticking to my old avatar, and noticed with amusement that if one lists the avatars on the order when they became available, mine is the least popular of the first page :) So I guess I am the resident rusalka by default. ![]()
![]() KaeYoss wrote:
Well, exactly, that's why one should also avoid using the word in discussion as that automatically brings the level of conversation down. Respect Godwin's Law, even if in perfect world it wasn't needed. ![]()
![]() Franz Lunzer wrote:
This would be one of the main gripes. Also, in music piracy I know there is a wide variety of people with different moral views to illegal downloading; many find it immoral for releases in print, but morally acceptable for releases out of print. Considering this, the idea of making more material OOP in order to fight piracy seems a bit counterproductive, no?And as a tangent...Oscar for Best Picture has meant Oscar for best spin machine for quite a while; Oscars which still have some credibility left include Best Screenplay and Supporting Actor/Actress... ![]()
![]() You know, I might be upset about this, had I not started to ignore the existence of FWotFC back when they pulled the Dragon/Dungeon licences. I still pick up interesting old stuff from old book stores when I come across them (reasonably priced), and I have friends who also have a nice selection of hard copies of 1st and 2nd edition stuff (which never fall accidentally on top of operating scanner, of course) but as it is FWotFC has not seen my money for a while now... ![]()
![]() Tarren Dei wrote:
There definitely were other people active there, like Bretons and Aquitanians, and for quite a while Provence was in many ways a separate entity from Ile de France (sp?) where Paris is located... And of course during feudal times the role of king, and unified nation, varied a lot over the years.One should also point out that borders and national identity were still rather fluid things when Holy Roman Empire was big, and nation state of France got more definite identity only during 100 Year War.
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