Rusalka

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Full Name

Briggette the Barmaid

Race

Human

Classes/Levels

Bloodrager(Abyssal) 2 Init +2 AC18 T 12 Flat 16 Fort +6 Ref +2 Will +0 hp 20

Rage:
AC 16 T 12 Flat 14 Fort +8 Ref +2 Will +2

Gender

Female

Size

Medium

Age

18

Alignment

NG

Deity

Cayden Cailean

Languages

Common

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Bridgitte the Barmaid

Briggette
Female Human Bloodrager 2
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense:

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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 20 (2d10+4)
Fort +6, Ref +2, Will +0
Defensive Abilities uncanny dodge

Rage Defense:

AC 16, touch 10, flat-footed 14 (+6 armor, +2 Dex,-2 rage)
hp 24 (2d10+8)
Fort +8, Ref +2, Will +2
Defensive Abilities uncanny dodge
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Offense:

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Speed 30 ft.
Melee battleaxe +5 (1d8+3/×3) and
. . dagger +5 (1d4+3/19-20) and
. . masterwork greatsword +6 (2d6+4/19-20)
Ranged heavy crossbow +4 (1d10/19-20)
Special Attacks bloodrage, claws

Rage Offense:

Speed 30 ft.
Melee battleaxe +7 (1d8+5/×3) and
. . dagger +7 (1d4+5/19-20) and
. . masterwork greatsword +6 (2d6+7/19-20)
Claws (*2) +7 (1d6+5/*2)
Ranged heavy crossbow +4 (1d10/19-20)

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Statistics:

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Str 16(20), Dex 14, Con 14(18), Int 10, Wis 10, Cha 16
Base Atk +2; CMB +5(7); CMD 17(19)
Feats Power Attack
Traits fiend blood, rostlander
Skills Acrobatics +3, Bluff +8, Diplomacy +4, Intimidate +7, Perception +4, Profession (barmaid) +1, Ride +2, Survival +5
Languages Common

SQ bloodlines (abyssal), fast movement
Combat Gear potion of cure light wounds (2), antiplague, antitoxin (2), weapon blanch (cold iron) (2), weapon blanch (silver) (4); Other Gear masterwork lamellar (steel) armor, heavy steel shield, battleaxe, crossbow bolts (30), dagger, heavy crossbow, masterwork greatsword, backpack, masterwork, bedroll, belt pouch, flint and steel, poncho, trail rations (7), waterskin (2), light horse, blanket, winter, cold weather outfit, explorer's outfit, feed (per day), pot, riding saddle, saddlebags, tent, small, 10 pp, 2 gp, 5 sp, 5 cp
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Special Abilities:

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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bloodrage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Su) Gain 2 Claw attacks deal 1d6 damage when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


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Background:

An unexpected adventurer, 3 months ago Briggette was a barmaid working in a riverside inn. There was nothing exceptional about her and her career plans involved marrying a local farmer at some point settling down and raising kids. Then the inn was attacked by bandits, it was the first time Briggitte has ever been seriously threatened and she surprised herself and everyone else, growing taller with red skin, viscous claws and small horns as well as immensely strong she tore several of the bandits into little pieces.
While happy to have survived , she found that things had changed she was stronger than she had been and could feel the rage bubbling below the surface. The locals were no longer comfortable with her anymore , certainly not as a barmaid. In the end she decided to leave and she if she could make some real money and find somewhere were her new talents fitted in better. So taking some of the dead bandits gear she set out to find her destiny or at least a pile of gold

Appearance:

Briggitte is not exceptional looking , about 5'5" tall with long blonde hair and green eyes. While not unfit her appearance belies her actual strength which seems to be a feature of her faint traces of fiendish blood. Her armour while serviceable is somewhat battered having been pieced together from the armour of several bandits to get a suit which fitted and had not been damaged.
In the throws of her blood rage she seems to gain a foot in height, claws, small horns and reddish skin somehow slightly disturbing although she has yet to see the full extent of the changes as mirrors are rare and not something you spend time with when in a rage