likrin |
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My preference is towards fewer classes, so I have mixed feelings about this witch. I like the old witch better. As-is, it doesn't stand out, so I am not sure it deserves a class
To justify a full class, it shouldn't just be a spell caster. All hexes all day was the schtick, and I liked it. Some nerfing is fine. My main witch stopped using slumber because it was no fun. My second witch never took that hex.
I think I'd like fewer spells. That along with most hexes converted to cantrips would make the witch distinctly non wizard.
Overall I don't think the focus power mechanism feels witchy. Maybe for big stuff, but certainly not the basic hexes. And focus point cost with 24h immunity seems like a double whammy.
I think a focus spell to remove hex immunity for making a save would be good. Basically burn a point and two actions to gain the chance to try again. And perhaps a cackle variant that burns focus to sustain all active hexes.
Also I'd like a bigger tie in to rituals. Getting things done without spells feels right.
Finally I want to mention patrons. I lean towards keeping them vague. If you know who your daddy is, you are a cleric. I prefer The-Magic-Sword's approach #1 because I now *must* create a witch whose patron is the collective Godclaw. Hellknights and witches together is too awesome to pass up.
The only problem I have with making the Witch a dedication is there are too many tropes and potential for hexes to be able to give it in a feat every even level.
I do like the idea of changing the casting to more of a spamming cantrip with limitations. Maybe the effectiveness goes down the more you use it. “Treat the result one level of success lower if you use this on a creature again.”And I love the idea of a hellknight witch.
Edit: Maybe make them mainly focus casters. Have them have a way to get focus points faster or get their own pool of focus points.