likrin's page

Organized Play Member. 91 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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DougSeay wrote:

My preference is towards fewer classes, so I have mixed feelings about this witch. I like the old witch better. As-is, it doesn't stand out, so I am not sure it deserves a class

To justify a full class, it shouldn't just be a spell caster. All hexes all day was the schtick, and I liked it. Some nerfing is fine. My main witch stopped using slumber because it was no fun. My second witch never took that hex.

I think I'd like fewer spells. That along with most hexes converted to cantrips would make the witch distinctly non wizard.

Overall I don't think the focus power mechanism feels witchy. Maybe for big stuff, but certainly not the basic hexes. And focus point cost with 24h immunity seems like a double whammy.

I think a focus spell to remove hex immunity for making a save would be good. Basically burn a point and two actions to gain the chance to try again. And perhaps a cackle variant that burns focus to sustain all active hexes.

Also I'd like a bigger tie in to rituals. Getting things done without spells feels right.

Finally I want to mention patrons. I lean towards keeping them vague. If you know who your daddy is, you are a cleric. I prefer The-Magic-Sword's approach #1 because I now *must* create a witch whose patron is the collective Godclaw. Hellknights and witches together is too awesome to pass up.

The only problem I have with making the Witch a dedication is there are too many tropes and potential for hexes to be able to give it in a feat every even level.

I do like the idea of changing the casting to more of a spamming cantrip with limitations. Maybe the effectiveness goes down the more you use it. “Treat the result one level of success lower if you use this on a creature again.”
And I love the idea of a hellknight witch.
Edit: Maybe make them mainly focus casters. Have them have a way to get focus points faster or get their own pool of focus points.


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PossibleCabbage wrote:

I'm just going to come right out and say that "incredibly long lifespan" is one of those things the "you can’t select a heritage that depends on or improves an elven feature you don’t have" clause in Elf Atavism, since Half-Elves lack an elf's ability to live that long.

Still, if you want to get all the free multiclassing, the Ancient Elf + Adopted Ancestry (Human) + Multitalented seems to work. Makes for an odd story though- I was adopted by humans.... two hundred years ago. Could be a super-fun character to RP, since your upbringing leads you to believe that you "understand the ways of humans" but all of your assumptions are ridiculously old-fashioned.

The character could be old, Half-Elves usually live significantly longer than humans (Half-Elves ~150, Humans ~90).

If Half-Elves age like humans, a Half-Elf at 100 is a human at 60.


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Lizardfolk Cleric of Phrasma
His tribe worships many Gods, among them the Spiral Serpent of Death. The tribe calls it by a different name, but they are talking about Pharasma.
The belief is that undeath is the biggest threat to life. Lizardfolk use the whole body of the dead for food, tools and weapons, but the spirit needs to pass to the next world so as to not endanger the living. Shamans of the Spiral Serpent perform rituals to guide the dead beyond. Between the consumption of the body and tending to the soul, the undead are not easily formed around this lizardfolk tribe.
Because the Spiral Serpent is difficult to understand, these shamans must go on a pilgrimaged to find the truth. Out there, they learn the different practices of dealing with undeath and it’s many forms.


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I want the Witch back. I loved the debuff speculation and the thematics.


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Hello folks,
I am looking for gamers around Jacksonville, North Carolina area who are interested in playing pathfinder.
Please post interest so others can see that there are others.
Thank you and hope to hear from you.


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Hello,
I live down here in Jacksonville North Carolina. I'm trying to reach out to people in the area that play. Most places that do society or casual games are at least a two hours away, which is well out of the way.
If you are also trying to play, post some interest.


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Ricochet Toss would help
http://www.d20pfsrd.com/feats/weapon-mastery-feats/ricochet-toss-weapon-mas tery


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What about instead of spells they do spell-like abilities, similar to the warlock or dragon shaman in 3.5?
It would keep the design of the sorcerer's innate magic
Spell like abilities don't provoke attack of opportunity so the barbarian side can still whack things
dc scales better
The self nuking thing works since you can implement quicken spell like abilities
Gives the BR something to set it apart from other Gish characters