101 Character Concepts before PF2


Pathfinder Second Edition General Discussion

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54
Name: TBD
ABC: Elf/Gambler/Rogue (Cleric Dedication)
Weapon: Whip/Hand Crossbow if proficient, otherwise the highest damage finesse weapons

Relic hunter that specializes in locating and retrieving artifacts/items of significance for their faith.


54)
Name: Honour Kringston (Self given first name)
ABC: Goblin/Blacksmith/Champion(Liberator) of Gorum
Weapon: Longsword and Shield
Battlecry: "In Gorum's name I will prove the might of the Goblins!!!"

55)
Name: Melif the Magnificent (Self given title)
ABC: Human/Street Urchin/Sorcerer (Dragon Bloodline)
Weapon: Devilishly good looks (think Fabio) and a Dragonheaded staff.
Common Phrase: "Keep your eyes on me, this is where the show is."

56)
Name: Tesara
ABC: Elf/Nomad/Bard
Weapon: Dual Wielded Wands (I don't know if this will work but I've had this image in my head of a Lara Croft type with two wands firing off)


Name: TBD but for now Atticus McCoy
ABC: Human (?) / Barrister / Cleric of Abadar (Cloistered or Warpriest TBD based on which is cooler)
Weapon: The LAW! and also crossbows (depending on how well deity favoured weapons work); axes and divine magic; but most the LAW!
Catchphrase: Many, many, many painfully bad one-liners + "Objection!".
Concept: Attorney-at-Law and Public Defender! Bringing the Law to those who need it; both in the court rooms and in deep dark dungeons.


Hercules Strongman - Human. Gladiator. Cleric/Monk of Kurgess (ok so this needs a later book for deities ) . Or Champion/Monk now that I think about it

Travelling champion athlete

*

Wentworth Davenport IV - Human, Noble, Cleric of Abadar

Currently on secondment to whatever bank of Abadar is nearest the current adventure.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

60
Name: Arod Dessish
ABC: Human/Acolyte/Monk
Weapon: Wolf Jaw unarmed attacks

Grand Lodge

61
Name: Rugglesby
ABC: Goblin Scholar Bard
Weapon: Sword Cane
Catchphrase: "Well struck lad!"


60
Name: Soui Brim
ABC: Elf/Animal Whisperer/ Erastil War Priest Cleric w/Ranger Dedication
Weapon: Longbow


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61
Brea Summerly (age 19)
ABC: Human Farmhand Warrior
Weapon: NONE! Shield only!

Sometimes, I still hear the sounds. The fires, the shouting, the grunts and the laughter and the hooves. I remember when they came for us. Our little farming village wasn't prepared. Our warriors were too few. We had pitchforks, they had spears. We had slings, they had crossbows. We had swords, they had those terrible, terrible teeth. They burned and tore and shattered everything I ever knew.

I saw something gleaming in the bloodstained grass. A shield, the only one we had. I picked it up, struggling under the weight of it. I watched as my people fell to the blades of the enemy. I watched as some fell on their own swords instead of being captured and dragged away. I watched as weapons drank life after life in the hands of the ruthless.

I raised my shield and I screamed.

Ten years later, and I still hear it. I hear it when I find a town under siege. When brigands raid in the night. When some spell goes awry and the dead rise. The only thing that quiets it is when I raise my shield. In honor of my people's memory. In defense of others. When I hear the clang of metal on metal, when I push back the monsters, then I push back the nightmares.

I swore that day that I would never pick up a weapon. I would stand as a shield between the defenseless and the wicked. Those behind me would not fall as long as I could lift my shield-arm. And I have not stopped protecting those who cannot protect themselves since that day.

So you think you can break me? I stand here still in defiance of your cruel might. I will not fall here today. They will not be yours to claim. Begone, for today you have met an impassable wall! You are but a droplet hurtling itself against the cliffs. I have weathered tidal waves. Begone, fiend, for my shield is unbroken.

I am unbroken.


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Holy s~&# my mistake, I took NightTrace post as template and forgot to change the number lol.

Dark Archive

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

64. Simon Weyford
ABC: Human Labourer Fighter

A man who led crusades, earned countless honours and protected the smallfolk, but is still level 1...

... because he's actually Gunter, a regular farmer whose field Weyford died in. He put on the poor man's armour to go sell it, but when people addressed him as Lord Weyford, decided to pretend to be the man and try to find a better future.

And for completeness,

65 The real Simon Weyford
ABC: Human Noble Champion

A man who will lead crusades, earn countless honours and protect the smallfolk, before dying alone in a field after driving away a roving band of kobolds

Shadow Lodge

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66. Flithy the Sarenite

ABC: Goblin (maybe acolyte) Paladin (Champion?) of Sarenrae

Weapon: Scimitar, fire, piousness, determination to protect everyone from the symbol of all hypocrisy in the world.

Goblin Song:

Flithy always tried to pray/
and then got blessed by Sarenrae/
So now she shines the light of day/
on horses that she has to slay!!

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

67 A shanty sailor, likely Bard, maybe with Monk multiclass

Silver Crusade

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68 - Silent Leaf
ABC: Elf/Martial Disciple/Rogue w/Monk Multiclass ("Ninja")
Weapon: Short sword(s)
Catchphrase: "Have you ever wondered how sharp the blade of a leaf actually is?"
Aliases and associated skills: Ishadriel (Religion; priest of [insert deity as needed]), Telarin (Survival; ranger/guide), Malthiril (Acrobatics; wandering acrobat), Shaedris (Nature or Crafting; herbalist)


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69
Name: Rei Scahr
ABC: Elf Scout Monk -> Fighter MC
Catchphrase: "Gotta go fast!"
Weapon of Choice: Fists

And even though it's a bit beyond the scope of this, I have the first few levels mapped out in the playtest rules so I can hopefully get up and running quickly on August 1st. I know some stuff will be different (focus points, anyone?), but it should at least help.

Ancestry Boosts: WIS, DEX, INT
Background Boosts: WIS, DEX
Class Boost: DEX

This works out to STR 12, CON 10, WIS 16, DEX 18, INT 12, CHA 10

First Level:
Class Feat: Ki Rush
Ancestry Feat: Nimble

This gives us a 35 ft movement speed at first level, meaning we can move 105 feet baseline. Not bad. If we burn all of our Ki on Ki Rush, we get a 1 round burst of 210ft, or almost 24 mph.

Second Level:
Class Feat: Fighter Dedication
Skill Feat: Not important. I took underwater marauder here, just cause it's fun.

Third Level:
General Feat: Fleet
Incredible Movement Feature

At this level, we get an additional +15 feet of movement, bringing us to 50 ft per action. This works out to 150 feet baseline, and if we full Ki Rush, 300 ft, or about 34 mph. Even faster! Now if only we could put that to use...

Fourth Level:
Class Feat: Basic Maneuver (Sudden Charge)

Here we go! Now we can do more than just run around! Using the Fighter MC to get Sudden Charge, we can use two actions to move up to 100 feet and attack. Then we can use our last action to use our Flurry of Blows feature, giving us 100 feet of movement and three attacks in a single turn. All by level 4! Not too shabby. This lets us zip around the battlefield and hit stuff. A lot.

I'm excited to see what new toys we get when the CRB is released, as well as what's taken from me (probably nothing, but you can never be sure). The really cool part of this is that most characters have a move speed of 25 feet, meaning that a full turn of movement results in 75 feet traveled. This monk, however, gets an extra 33% movement on top of that, and we can make three attacks!


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70.
Duluun, the pensive Dwarven monk acolyte. Meditating at the foot of a rockslide helped give him insight into the quick crushing attacks that can drop somebody in an instant.

Sorcerer multiclass at level 2, seeking to engage in spell combat to magically deliver deadly spells mixed in with a fast and deadly flurry of avalanche attacks. Add to that a sturdy shield and Duluun himself becomes as immovable and deadly as a mountain.


May I introduce the Villians of my first campaign? (All yet unnamed)

The (fallen) knights of Virtue

71.
Sloth
Class: Barbarian
Coat of Arms: Bear
Catchphrase: Now you did it, you made me fight myself...
Notes: Slow to rouse but hard to kill, won't start using his rage (or fighting at all, minions first) but delivers hurt on mass

72.
Greed
Class: Rogue mc Fighter
Coat of Arms: Dragon
Catchphrase: That's a nice [Item] you've got. I think I'll take it
Notes: Elvish knight using a curve blade. Wants your most prized posession. You are clearly not worthy of it

73.
Envy
Class: Ranger
Coat of Arms: Kraken
Catchphrase: All will be mine
Notes: Seaborne fortress and underwater mines make for an interesting encounter

74.
Gluttony
Class: Fighter mc Sorcerer (Demon Bloodline)
Coat of Arms: Direwolf
Catchphrase: It's been a while since I tasted human...
Notes: Got the munchies and the hunger of a ghoul. Not picky what as long as he can eat. I also have no Idea where he puts all that junk

75.
Lust
Class: Bard
Coat of Arms: Unicorn
Catchphrase: You're a cute one...
Notes: Has a flock of (mostly) innocent minions under mental control, have fun fighting the victims of your enemy

76.
Wrath
Class: Barbarian mc Monk
Coat of Arms: Angel
Catchphrase: You won't like me Angry
Notes: Barbarian Rage + Dragon Stance + Flurry of blows make a mean punishment

77.
Pride
Class: Anti-Champion
Coat of Arms: Griffon
Catchphrase: That is not for you to decide...
Notes: Trying to inverse some abilities of the champion, last to show up so I can get a feeling for a little homebrew


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78.
Name: Nadia Shaheed
ABC: Katapeshi Human / Gladiator / Monk
Weapon of Choice: Iron Mountain Unarmed Strikes
16 STR / 10 DEX / 12 CON / 10 INT / 16 CHA / 14 WIS

The very first character I ever tried to make was a muscle-brained Martial Artist Monk. This went... exactly as well as you might expect, and has colored my understanding of this game ever since. This concept looks to be much better in PF2 than it was when I first began playing this game and despite my best efforts I have bought into the hype of wanting to try it again.


That's kind of a cute story, I hope you have lot of fun playing Nadia in whatever campaign she appears in ^^

Liberty's Edge

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79
Name: Dusty
ABC: Human/Gladiator/Monk (likely MC Fighter)
Weapon of Choice: Elbow strikes

80
Name: Vendric Karsline
ABC: Elf/Criminal/Rogue (likely MC Fighter)
Weapon of Choice: Elven Curve Blade


Aiden2018 wrote:

43

Name: Kurt
ABC: Human woodsman monk
Weapon: Man-hands, dual axes

So I noticed (after a quick scan so I could be off) that there are roughly 14 human PCs out of the 40 that were presented here. I'm not counting half-humans and hobbits. I'm guessing that most people prefer to play exotic races, or that the spread is pretty much even. Either way makes sense, as I don't see the point in ethnocentrism in a world of visually/culturally distinct races. But for me it gets rather hard to explain why there's a party full of demihumans in a nation dominated by humans.

Is there anyone who would prefer a setting where humans aren't the dominant race? Maybe, in keeping with the typical party demographics, they could be the minority instead? Maybe the world could be dominated by hobbits.

An interesting point that I'm waiting till 100 to analyze for percentage purposes


Seisho wrote:
nick1wasd wrote:

46

Name: Tzeentch (is what he says)
ABC: Halfling; Criminal; Sorcerer (infernal)
Weapon: Summoned monsters; Halfling slingstaff
Catchphrase: doesn't have one, little silver tongued SoB keep his manner of speech EXTREMELY varied, something about "most said word having some power over you"

You should consider demon bloodline if availible, much closer to the chaos gods

If at any point availible maybe even go qulippoth

In this world's fluff, Tzeentch is a contractor devil, and my halfling stole his name because that slowly drains his essence, so that at some point he can be killed off for good. But yeah, the Chaos are more like demons, I agree


nick1wasd wrote:
Seisho wrote:
nick1wasd wrote:

46

Name: Tzeentch (is what he says)
ABC: Halfling; Criminal; Sorcerer (infernal)
Weapon: Summoned monsters; Halfling slingstaff
Catchphrase: doesn't have one, little silver tongued SoB keep his manner of speech EXTREMELY varied, something about "most said word having some power over you"

You should consider demon bloodline if availible, much closer to the chaos gods

If at any point availible maybe even go qulippoth
In this world's fluff, Tzeentch is a contractor devil, and my halfling stole his name because that slowly drains his essence, so that at some point he can be killed off for good. But yeah, the Chaos are more like demons, I agree

I think more Glabrezu instead of contractor devil

Dataphiles

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Owwoww Firehead the Goblin Liberator of Sarenrae. He learned that there was a longshanks fire goddess. So, he signed up.

Essentially focusing on every fire-related feat and class ability available. Champion domains? Fire! All the goblin fire feats. I haven't decided on a background, but I do know that he kept accidentally lighting himself on fire as a child and the tips of his ears are burned off.


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82
Master Pete
ABC: Goblin/Smutje/Rogue MC Elemental Bloodline Sorcerer
Weapon of Choice: Daggers and Lightning
Catchphrase: ZAP!

Pete is an irregular Goblin in so far that he prefers lightning over fire. Lightning is much more dangerous and impressive to him. It must be more powerful since it can start a fire while blowing up a whole tree! (Also, he was always some kind of spark-brain) He also likes to emulate the lightning by lurking in the dark and attacking in an instant with his flashing meat knife from the kitchen to strike like the lightning... or just with a lightning spell from the dark


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83.
Name - Zoic (Not his real name; Names have power and you don't just give that away)
ABC - Kellid Human (Probably the Trait Heritage) / Nomad / Fey Bloodline Sorcerer (Possibly MC into Barbarian for thematic reasons (he's very angry))
Catchphrase - "I am Zoic; Fey-blooded and Fey-bloodied and you too shall fall"
Weapon - Primal magic

Zoic hails from the Land of the Mammoth Lords; he travelled away after his clan abandoned him. His father was a great warrior; a druid of the wild path, he fell to the fey that would attack their tribe. His mother too was a warrior of great merit who fought valiantly; one day whilst pregnant with Zoic (though she did not yet know) she unwittingly made a deal with a fey after a long fight. At that moment Zoic was granted with his primal magic (he would say cursed) even before his birth. From birth he was different and his tribe new it; they could sense the magic in him; and they where superstious on the best of days, and Zoic had the enemy running in his veins. One day when he was still young his mother went hunting alone after some great beast, to reclaim his family's honour (and to try and keep her son safe from those who would see him banished or worse; for his magic). She never returned, a week later Zoic went to sleep one night and the next morning his clan was gone. He did what he could to find them but they made sure not to leave tracks he could follow.

He travelled south after that and sustained himself as best he could; learning to use the magic he was cursed with. He vowed to use it against those that cursed him; those who caused him to be abandoned, those that made him lose his mother and his father. The fey had made him fey-blooded; he would make himself fey-bloodied.

That was longer that I planned; but I really like the character concept and have a whole arc of going from N to NG for him; learning to let get of the self-hatred and such.


84
Name: Ash Summonum
ABC: Human / Nomad / Polymath Bard
Concept: Summons tiny critters (I hope bard has fitting summon spells) and buffs them with a rousing spech about friendship. Since the DC of Inspire Heroics is dependent on the level of the affected creature, the thought is to sommun low-level creatures so that Insp Heroics always succeeds with Assurance.
Catchprase: "You can do it, Dire-Rattachu!"

Liberty's Edge

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masda_gib wrote:
(I hope bard has fitting summon spells)

Bards apparently have a spell called Summon Fey as well as something like Summon Aberration (the latter wasn't named explicitly but described).

So this bit works.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Deadmanwalking wrote:
masda_gib wrote:
(I hope bard has fitting summon spells)

Bards apparently have a spell called Summon Fey as well as something like Summon Aberration (the latter wasn't named explicitly but described).

So this bit works.

So Bards can summon Pan.

And Pan.


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Deadmanwalking wrote:
masda_gib wrote:
(I hope bard has fitting summon spells)

Bards apparently have a spell called Summon Fey as well as something like Summon Aberration (the latter wasn't named explicitly but described).

So this bit works.

So Fairy and Dark Types

The Exchange

85
Name: the Avatar
ABC: Human(Natural Ambition)\Entertainer\Elemental Bloodline Sorcerer
Weapon of Choice: Using one of the four elemental primal cantrips, he'll hammer home on weaknesses till he can get up to level 18 to throw around elemental blasts with his focus.
Catchphrase: "Suffer nature's wrath!"

Scarab Sages

86
Name: Terrance Crewz
ABC: Human\Barkeep\Paladin of Torag
Weapon of Choice: His amazing personality and his mighty warhammer
Catchphrase: BY THE POWER OF TORAG!!!


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87
Name: Athallos Stonebinder
ABC: Gnome Nomad?(really want something with lore Engineering or architecture) Elemental Sorcerer
Weapon of Choice: His contract bidding skills
Catchphrase: No Project too big.

Ever wonder who builds the impressive stone circles, or houses that look like living trees . . . and still are. This guy that's who. He travels around the world taking contracts to sculpt and build major outdoor structures of rustic beauty.

Through a combination of Shape Wood, Shape Stone, Wall of Stone, Telekinetic Haul, and Flesh to Stone (how else do you get garden halflings?) he builds wonders in days that take normal craftsmen months if not years.

Not terrible as a backup healer either with a spontaneous heighten heal.


88
Human
Criminal
Bard / Ranger
Dagger


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rainzax wrote:

88

Human
Criminal
Bard / Ranger
Dagger

give us some more, a name, a concept, a catchphrase, something that makes number 88 unique :D


Seisho wrote:
rainzax wrote:

88

Human
Criminal
Bard / Ranger
Dagger
give us some more, a name, a concept, a catchphrase, something that makes number 88 unique :D

88

Jakoby and Ro
Human Criminal Ranger
Eagle Animal Companion
Golfbag of Weapons
Dedicated Spellcaster Disrupter
Plans on Multiclass into Bard


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rainzax wrote:
Seisho wrote:
rainzax wrote:

88

Human
Criminal
Bard / Ranger
Dagger
give us some more, a name, a concept, a catchphrase, something that makes number 88 unique :D

88

Jakoby and Ro
Human Criminal Ranger
Eagle Animal Companion
Golfbag of Weapons
Dedicated Spellcaster Disrupter
Plans on Multiclass into Bard

Thats more like it *thumbsup*


Pathfinder Roleplaying Game Superscriber

89
Skedge Stoneheart
Dwarven Champion of Torag
Blacksmith
Dedicated to the stalwart defense of his companions


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90
Dorusk Ironlaw
half-orc/barrister/Monk MC druid
Weapons: natural, fist or claw
Desire to unify the laws of civilization and nature


91
Cornelius Cormaeril
human
noble
Bard MC with rogue and ranger and sorcerer

The dabbler and my first 3.0 character. I want to see if it will work this in this system or suck at everything like last time.


Number 90 might like the greenridge district in absalom

and I think number 91 could work pretty good, a bit depending on the bloodline and what he wants to get from sorcerer


Seisho wrote:

Number 90 might like the greenridge district in absalom

and I think number 91 could work pretty good, a bit depending on the bloodline and what he wants to get from sorcerer

Thanks. I am not familiar with Absalom districts. I have high hopes and curiosity with pushing the new MC system. I did learn on a reddit forum of someone making a viable quadruple class.

RPG Superstar 2010 Top 32

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92

Flannigan
ABC: Half-Orc \ Scholar (Arcana) \ Wizard (Universalist)
Weapon: Falchion
Catchphrase: (grim stare)

Studious, focused, and determined. Uses True Strike a lot. Fighter dedication with ancestry weapon specialization. Alchemy dabbler. Skill feats primarily used for alchemy and medicine.

Pretty interested to see how much a non-alchemist can take advantage of mutagens now that they're common.


93
Ryke Corollary Sextant
Human Barkeep Fighter
Big on Diplomacy and Intimidation
Sweeping Gestures with War Flail
Best Friends with many Dwarves


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94.

Inigo Montoya
ABC: Human/ Warrior / Fighter
Weapon: Rapier

My name is Inigo Montoya, you killed my father, prepare to die.


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95.

Name: Pavo Cailean
ABC: Chelaxian Human (Versatile Heritage) / Martial Disciple / Monk
Weapon: Fists.

[I'm assuming monks can be non-lawful know (this guys NG) but correct me if I'm wrong.]

Raised in an orphanage sponsored by the church of Cayden Cailean, he was put under to tutelage of an order of monks after showing some promise and a few behavioral problems. He eventually left the monastery and now travels Avistan fighting injustice where ever he sees it.

96.

Name: DeeDee the Gnome
ABC: Gnome / Entertainer / Bard
Weapon: Three Chords and the Truth
Catchphrase: "HEY! HO! LET'S GO!"

Member of the all gnome 'rock' band the Ra-Gnomes (they mostly sing about the Plane of Earth).


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

97.

Name: Korik
ABC: Goblin/Warrior/Champion (Redeemer of Sarenrae)
Weapon: Scimitar

Ancestry Feat: Rough Rider (can take a wolf or goblin dog as a companion mount)

Steed Ally (Wolf) at 3rd.

Wolf riding champion of the sun (fire orb) goddess who has been embracing reformed Goblins.


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Lizardfolk Cleric of Phrasma
His tribe worships many Gods, among them the Spiral Serpent of Death. The tribe calls it by a different name, but they are talking about Pharasma.
The belief is that undeath is the biggest threat to life. Lizardfolk use the whole body of the dead for food, tools and weapons, but the spirit needs to pass to the next world so as to not endanger the living. Shamans of the Spiral Serpent perform rituals to guide the dead beyond. Between the consumption of the body and tending to the soul, the undead are not easily formed around this lizardfolk tribe.
Because the Spiral Serpent is difficult to understand, these shamans must go on a pilgrimaged to find the truth. Out there, they learn the different practices of dealing with undeath and it’s many forms.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

99
Name: Omareket
ABC: Human/Animal Whisperer/Druid
Weapon: Natural Weapons

100
Name: Atius Calla
ABC: Human/Hunter/Ranger
Weapon: Crossbow

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

101
Name: Hartmut Romar
ABC: Dwarf/Blacksmith/Cleric of Torag
Weapon: Warhammer

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