![]() ![]()
I converted all the skills, and so far it has worked out ok. Here is an example of my acrobatics skill tables Acrobatics (each foot of movement cost 1 extra foot)
Acrobatics Modifiers DC Modifier
Task DC
Restraint DC
Ignore Fall: When you fall, you can make an acrobatic’s check to reduce the damage taken. Subtract the amount you successfully rolled from the total distance fallen and take damage according to the new number. If you roll high enough to negate the entire fall, you land on your feet unhindered.
![]()
We enjoy the adventure paths, so I am hoping to find a 5th edition version of those classes so I can easily convert characters to 5th edition, if I choose to use this system. I thought I read somewhere that supplements weren't covered under the OGL, you just could not reference the official books (except with page numbers). "Game Supplements" bypassed the OGL, if i understood what I read on another forum. ![]()
The 4th level ability of the Martial Artist monk archetype is what I am questioning. Exploit Weakness (Ex): At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn. My player brought out that it over comes DR/epic (as using the mythic rules some summoned critters have DR 5/epic at low levels). I however have a severe problem with a 4th level ability overcoming DR/epic, when nothing in game yet does so. Anyone know for sure if this applies to all damage reduction, or just the normal non-epic ones? ![]()
mdt wrote: As a GM, I adjust spells upward based on size, but not downward. If it's a 10ft spread (antimagic field for example, or fire aura), then the creature extends the field 10 ft in all directions from every square it occupies, as long as it is the target of the spell. If the spell requires a space target, then it follows the rules normally. Small or smaller creatures still affect everything within N ft, as normal (10 from our example). I like this. I'll have to use it. My players are grumbling because of the losing of range and area for becoming tiny and diminutive. This will solve my problem and work for me also. Thx. ![]()
I note that size has a varying effect on weapons, with their damage increasing and decreasing as the creature enlarges or shrinks. But I noticed that spells remain the same even if cast by a Tiny or Diminutive creature. I find this strange that at least the range or area of effect does not change. Is there any official rules regarding size on spell effects? Been using following: Fine: one third range and area of effect
![]()
If a spell is cast by a giant or a pixie, does the range and area of effect remain the same or does it adjust to fit the size of the caster? It seems stange that a pixie sized character could cast a fireball and do the same aoe as a large creature. should the spells be based off the size of the caster? |