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The 4th level ability of the Martial Artist monk archetype is what I am questioning. Exploit Weakness (Ex): At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn. My player brought out that it over comes DR/epic (as using the mythic rules some summoned critters have DR 5/epic at low levels). I however have a severe problem with a 4th level ability overcoming DR/epic, when nothing in game yet does so. Anyone know for sure if this applies to all damage reduction, or just the normal non-epic ones?
I note that size has a varying effect on weapons, with their damage increasing and decreasing as the creature enlarges or shrinks. But I noticed that spells remain the same even if cast by a Tiny or Diminutive creature. I find this strange that at least the range or area of effect does not change. Is there any official rules regarding size on spell effects? Been using following: Fine: one third range and area of effect
If a spell is cast by a giant or a pixie, does the range and area of effect remain the same or does it adjust to fit the size of the caster? It seems stange that a pixie sized character could cast a fireball and do the same aoe as a large creature. should the spells be based off the size of the caster? |