lazar's page

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The druid died in our last adventure leaving his animal companion. How do I handle the animal companion? Does it continue to act on it's own gaining 3 actions? or does it return to it's previous wild nature, or does it just stand idly by awaiting commands that never come? In the same adventure the alchemist dropped unconscious and he stated his familiar was going to give him a healing potion which it stored on it's person. Are they able to follow such instructions?


Can anyone explain the value of this item. Does it hold multiple kits or something, or just one?


I am trying to order a subscription with 4 choices but I notice I don't get the discount unless I choose a 5th. I am choosing the rulebooks, adventure path, accessories, and omen.


Any chance of any of the Pathfinder series being released in 5e format now that the OGL is official? I love 5e but miss the complexity of the Pathfinder modules.


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Any chance that Paizo has the 4 poster maps from forgotten realms 2nd edition for sale in download (dragon 287-290). I would like to reprint these at my local photo shop, but I cannot find the downloads available anywhere.


Any chance that Paizo will publish a 5th edition version of their alternate classes from Advanced Players Guide?


The 4th level ability of the Martial Artist monk archetype is what I am questioning.

Exploit Weakness (Ex): At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.

My player brought out that it over comes DR/epic (as using the mythic rules some summoned critters have DR 5/epic at low levels). I however have a severe problem with a 4th level ability overcoming DR/epic, when nothing in game yet does so. Anyone know for sure if this applies to all damage reduction, or just the normal non-epic ones?


I note that size has a varying effect on weapons, with their damage increasing and decreasing as the creature enlarges or shrinks. But I noticed that spells remain the same even if cast by a Tiny or Diminutive creature. I find this strange that at least the range or area of effect does not change. Is there any official rules regarding size on spell effects?

Been using following:

Fine: one third range and area of effect
Tiny and Dimunitive: one-half range and area of effect
Small, Medium, Large: no change
Huge and Gargantuan: double the range and area of effect
Colossal: triple the range and area of effect


If a spell is cast by a giant or a pixie, does the range and area of effect remain the same or does it adjust to fit the size of the caster? It seems stange that a pixie sized character could cast a fireball and do the same aoe as a large creature. should the spells be based off the size of the caster?


The scaling of damage reduction confuses me. Exactly how is DR 5/epic better than DR 5/-, when the later is no overcome by anything, and the epic can be overcome by an epic weapon?


I've read all the comments on the forum about this Alchemist Discovery, but never heard an official ruling whether this allows a save or not? I find it a pretty potent discovery and very easily exploited. Anyone Know the official ruling on this?