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Imbicatus wrote:
No, Rondelero Flexibility is used as it's own special Full Attack action, and to use Two Weapon Fighting, you have to use a normal Full Attack action. You can't combine the two.

The two-weapon fighting section of the PRD actually doesn't mention full-attack anywhere in the description. It just says you can get one extra attack per round with your off-hand weapon. I agree that even though it doesn't mention a full-attack action, TWF requires you to do a full-attack, but I don't agree that rondelero flexibility prevents you from utilizing TWF in a full-attack.

From the PRD:

Full Attack:

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

So TWF is included in the basic full attack description in the rules. Rondelero Flexibility shouldn't negate part of this rule and leave the rest intact. Assuming that that is true, then either the attacks in TWF must be fair game for the Rondelero Flexibility's alternating use of Falcata/Buckler or Rondelero Flexibility must have a different definition of a full attack action, an attack, or both.

This is of course just my opinion based on the language in the applicable feats, class features, and rules.


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Owen K. C. Stephens wrote:
Chess Pwn wrote:
I just got the Weapon master handbook, it's awesome, but the Rondelero Flexibility ability has me really confused. The Rondelero fighter archetype has a very similar ability, minus the keeping buckler AC, but I feel it's been "established" that the ability doesn't actually DO anything, since you can already alternate between weapons and not take 2WF penalties. BUT since the ability was printing again I am super curious if it's actually supposed to mean anything. Or does the fighter's really do nothing and the swashbuckler's really just saves you a feat to keep ac? Does anyone know more about this?

So, obviously when developing a Player Companion, I can't go back and adjust the wording of other books already in print. And of the thousands of people who will buy and use this book, not all of them are part of online discussions. So I want to make sucre it's clear to people who have already put the Rondelero fighter archetype into their games that this class can do the same thing. The fear is if we *don't* mention that, there will be people who see the absence as meaning the new archetype can't do it. And if some new FAQ or official rules change comes along (which I have no reason to think will happen, but like to be prepared for), the two Rondelero will continue to operate in the same way.

However the swashbuckler ability DOES do something, since it allows you to shield bash witch a buckler without losing the AC from the buckler, and that's a nice ability if not overwhelming. For one thing it means you can attack a foe hit with a full attack action, hit, roll damage, discover the foe has DR 10/bludgeoning, and swap to your buckler for your second attack without fear of weakening your defenses.

Based on the wording of Rondelero Flexibility

Rondelero Flexibility (EX):
At 6th level, as a full-attack

action, a rondelero swashbuckler wielding a falcata in one
hand and a buckler in the other can alternate between
using his falcata and his buckler for each attack. This does
not grant additional attacks or incur penalties as two weapon
fighting does, and does not cause her to lose his
Armor Class bonus from her buckler.

and the wording of Two-Weapon Fighting

Two-Weapon Fighting:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Could you take two weapon fighting with the Rondelero Swashbuckler archetype (or the Rondelero Duelist Archetype since the wordings are the same) and simply make every attack with the falcata (or the buckler if need be)? Flexibility (and Strong Swing) both simply say that you can alternate between using the falcata or the buckler for each attack and TWF grants you an extra attack that normally needs to be with the off-hand, but is still just an attack. I would assume that if this were the case, then you would take TWF penalties as if each of your weapons was one-handed instead of using the light weapon penalties as if you were actually using the buckler.


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From d20pfsrd.com, I'll try to find the PRD entry(http://www.d20pfsrd.com/basics-ability-scores/glossary):
Bonus

Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.

The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.

emphasis mine


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I don't think your Crit range is correct here, Keen states it does not stack with improved critical, so your crit would be 17-20 from either Keen or Improved Critical. Still a sweet build and one I want to try to recreate for Society, assuming it's ruled legal.