Bear

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The crab is great.

They should do a repaint in another color perhaps blueish green.


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At the meeting of the great clerical council the realization that the reason for the worsening drought was in fact the magical efforts to create water through the use of the acolyte's spell known as CREATE WATER. Clerical investigation revealed that the water that the clerics were creating was being conjured from the ground around the city and since the water was not always used directly on crops but was sometimes being used for other purpose the earth was slowly becoming dryer and dryer. After this realization the council is recommending the repair of the old aqueduct system that brings water from another location.


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Ah the great folly of the ancient city of Hubris how it lives in the legends of all the modern lands. King Hubris spread his city full of continual flame and all was to be great. But then the swarms of insects that the magical light drew were more than anyone could stand. Clerics could not hold back the plagues. One after another brought death and even more swarms of flies and rats, a cycle of plagues lasted till the edge of winter, when the flies were replaced with swarms of monster who feasted upon the last of the living.

What was to bring great prosperity only brought death.


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Wall of Iron says the iron from it is trash

Stone Shape says fine detail is not possible

Over the years I have seen rules added to stop a technological explosion. So I would guess that again and again over the years many players and some DMs have gamed technological explosions and did not like the end result.

Most spells were written for a battle that would take 20 minutes or now closer to 2 minutes in game time. The material was not meant to effect the worlds future as a commodity. So the gold rule if you so chose in your game can be that something is not going to make it easy to have a technological explosion.

If you have deities would they have any reason to foster technology.

If you have wizards guilds would they have any reason to foster technology.

Would any body even think about since you can just have a magic user do it.

If your wizard stone shapes a door shape he or she is taking a piece of clay and forming it in to a door shape and than the stone takes that shape. Now we know we are going to be nice and let that door look better that it would if you gave me a piece of clay and less than 6 seconds to turn it in to a door. But we do not have to be nice and have that door be the same quality or strength as a stone door that had its stone picked by a stone mason and crafted by a Dwarven stove carver and installed by a engineer. Perhaps magic turns a good piece of stone into a great piece of stone but it could just as easily weaken the grain or alignment of the stones crystalline structure turning a great stone block in the a worthless piece of rock.

Spells that create light are often used to turn a medieval castle into a modern lit city in games but what would be the effect of light that generated no heat. I could perhaps see swarms of deadly bugs swarming around a magically lit castle.

Of course if the point in the game is to have magic replace technology then go for it.


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Has anyone thought the problem might be the GM? Over the years I have seen DMs who liked a single idea from a player or just liked a certain player more than others so the game started to revolve around one character at the expense of other characters or players. It is human nature not the end of the world. But if the GM is hand waving how this info system is working it makes it a lot harder to examine.


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I ban and limit classes, races, classes for races, equipment and other things in my game world. That’s not to say that exceptions are not made for players who state great reasons why their idea works in the game world. The reason I ban and limit is that every game world I role played in that allowed all the crap in every book sucked to play. Sure you can put gun slingers and aliens and ninjas into an Arabian setting but then it feels about as Arabian as the bar in star wars. Or you can put clerics into a world with out deities but then it just feels like game mechanics instead of devout faith. It can be great to play a hack and slash game with everything including the kitchen sink golem but for me if the characters matter then the world has to matter and feel real. That does not mean earth history real but it does mean a world that follows its own reality with out jarring inconsistencies. The other reason to ban and limit is to make different races and classes different. I find that if every race and class is allowed then nothing feels very much different than anything else and it just gets like taking everything you are going to eat this week and blenderizing it together and eating that for the next week.


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ub3r_n3rd wrote:
Like I said, it depends on the kind of players you have. If they are more into role-playing than power-gaming then they would like this scenario. If it's the other way around, then they'll start to whine and cry about it and how unfair it is.

If they role play the whine and crying will be comeing from most of the characters.