Ezren

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Healing issues with Wyssilka et al.
Wyssilka's "Tactics" include "she heals herself whenever possible" but she has no healing spells prepared, has no cure potions, and as an evil warpriest channels/fervors negative energy. How is she supposed to heal herself?

Similarly, the Norgorber cultists assisting her occasionally heal Martella when she falls unconscious. Again, no cure spells prepared or positive energy. Would the cultists really use their potions of cure light wounds on Martella?

Am I missing something?


Have had three sessions so far (finished 1st 2 sections of Book 1). Better role-playing from my group than usual, and some really unexpected (and enjoyable) attachments to story elements (NPCs, found items, etc). And they have definitely challenged my ability to adapt on the fly. There's so many ways much of the encounters can work out. Actually, the combat has been the most challenging for the group with a number of near death experiences already.

highlights so far (spoilers):

- Inquisitor of Calistria branded Trant after the first encounter. Trant was so pissed when she saw who came to her rescue in the basements.
- The cavalier has fallen in love with the sustaining spoon, sticking it into any container-like object he can find. Doesn't seem to mind it only has a couple of uses/day.
- Party's greed led them to let Viecar go *with his gold* so long as he left them his "magic bag"!
- A tough battle with Dagio caused a few PCs to run back for more emergency equipment from Mimips who promptly raised prices. They were going to wring his profits out of him later, but he ended up saving their butts with a couple of shock bombs when they got in over their heads with the final battle in the basement. ("Nobody beats up my best (only) customers!")


Re: Cyricus; Are his stats referenced anywhere? Every other NPC seems to reference Villain Codex, Gamemaster Guide, etc. I expect it will be helpful to know some of Cyricus' skill modifiers (stealth, disguise, etc) whether for himself to aid another.


Other than Lion Blade and Enchanting Courtesan, what are some other "intriguing" prestige classes that might be a good fit for this campaign?


Crystal Frasier wrote:
kestrel.ca wrote:
According to the gazetteer, Oppara has Law +7 and Society +5. Law gives a bonus to diplomacy to influence gov't officials, while Society gives a bonus to influence non-gov't officials. Would you consider the senators gov't officials?
I would explicitly ignore those modifiers for the AP. Those are meant to be for very quick, hand-wavey interactions, not for central gameplay

Cool, thanks!


Thanks! I'll check my settings.


According to the gazetteer, Oppara has Law +7 and Society +5. Law gives a bonus to diplomacy to influence gov't officials, while Society gives a bonus to influence non-gov't officials. Would you consider the senators gov't officials?


With the only page in the download being the front cover, will there be a reissue of the interactive maps file with maps from the adventure? How will we know when it's been updated/fixed?


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Skills used in Crownfall to pass challenges/influence/etc.

These are ones that are explicitly listed in the text, PCs of course will find more use for many of these skills. I use this to nudge players into smart(er) choices.

15+ times: Diplomacy, Sense Motive, Knowledge (nobility)
12 times: Knowledge (local)
5-9 times: Bluff, Disable Device, Intimidate
2-4 times: Appraise, Climb, Disguise, Handle Animal, Knowledge (engineering, geography, history, nature, religion), Linguistics, Sleight of Hand, Spellcraft, Stealth, Profession (innkeeper, cook, butcher, baker, clerk, scribe, soldier), Perform (all), Craft (alchemy)
1 time: Acrobatics, Escape Artist, Knowledge (arcana), Ride, Survival, Swim, Use Magic Device, Craft (carpentry, jewelry, sculpture, stonemason)


4. Is there a suggested time frame for improvements? The Betony manor details 1 or 3 month renovation options. How does that relate to town improvements without making this chapter take a year or more of game time?


Thanks! That's where I was leaning as well.


One our PCs got hit with a planeshift and was sent to Hell, leaving the rest of the party on the Prime Material. This PC has Dismissal in their prepared spells. Can they cast it on themselves, choose to fail Will save, and return to original plane/location?


I have a question regarding the Auction and the various uses of "market value". On p.9 under the auction description (para 1) "Market value" is considered 50% of listed price. In para 2, it states that PCs can win auctions with a bid equal to item's "normal market value." Does this mean that PCs can but a few items at roughly half regular price? Or, does "normal market value" refer to list price? TIA


Established group looking for one or two players. A couple of current members are moving out of town. Prefer mature players who are able to commit to regular Sunday evening sessions. Message me if interested. ~Tim.