Ambassador of Nature
While many druids keep to the primal wilderness and consort with unintelligent animals and beasts, the Ambassador of Nature focuses his passion and primal instinct towards cultivating relationships with the sentient races of Golarion. As comfortable underneath the open sky as they are in a debating court-room, the Ambassador acts as a diplomat for nature’s interests in the civilized world.
Class Skills: An Ambassador of Nature’s class skills are Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Knowledge (geography) (int), Knowledge (Nature) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). This replaces the standard druid class skills.
Spontaneous Casting: An Ambassador of Nature can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower. This ability replaces the ability to spontaneously cast summon nature’s ally spells.
Bond of Civilization (Ex): An Ambassador of Nature may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather.
Master Linguist (Ex): An Ambassador of Nature forsakes her relationship to animals and the creatures of the wild to foster her bond with sentient races and gain a better understanding of the languages. She gains a +1 bonus to her Linguistics and Diplomacy skill, and for every rank she places in Linguistics, she gains two languages known instead of one. This ability replaces wild empathy and nature sense.
Lorekeeper (Ex): At 3rd level, An Ambassador of Nature adds Bluff, Knowledge (History), Knowledge (Local), and Knowledge (Nobility) skills to her list of class skills. She also receives a +2 bonus on these skill checks. This ability replaces a druid’s woodland stride and trackless step abilities.
Sentient Forms (Su): An Ambassador of Nature gains the ability to turn herself into other sentient creatures of different types. At 4th level, she may change into the form of another small or medium sized humanoid creature and back again once per day. Her options for forms include all creatures with the humanoid subtype. This ability functions like the alter self spell, except as noted here. The effect lasts for 1 hour per Ambassador of Nature level, or until she changes back. Changing form (to another humanoid or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of a humanoid the Ambassador of Nature is familiar with.
An Ambassador of Nature can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a Ambassador of Nature can use Sentient Forms at will. As an Ambassador of Nature gains in levels, this ability allows her to take on the form of monstrous humanoids of varying sizes, dragons, and giants. Each form expends one daily usage of this ability, regardless of the form taken.
An Ambassador of Nature can cast spells while in any of her Sentient Forms and her equipment resizes to fit her save for when she assumes the form of a dragon at higher levels, which causes the equipment to meld into her body as the usual wild shape ability.
At 6th level, an Ambassador of Nature can change into a small or medium monstrous humanoid. When taking the form of a monstrous humanoid, the Ambassador of Nature’s Sentient Forms functions as monstrous physique I.
At 8th level, an Ambassador of Nature can change into a tiny or a large monstrous humanoid. When taking the form of a monstrous humanoid, the Ambassador of Nature’s Sentient Forms functions as monstrous physique II.
At 10th level, an Ambassador of Nature can change into a diminutive or huge monstrous humanoid. When taking the form of a monstrous humanoid, the Ambassador of Nature’s Sentient Forms functions as monstrous physique III.
At 12th level, an Ambassador of Nature can change into a medium dragon. When taking the form of a dragon, the Ambassador of Nature’s Sentient Forms functions as form of the dragon I.
At 14 level, an Ambassador of Nature can change into a large dragon or a large giant. When taking the form of a dragon, the Ambassador of Nature’s Sentient Forms functions as form of the dragon II. When taking the form of a giant, the Ambassador of Nature’s Sentient Forms functions as giant form I.
At 16th level, an Ambassador of Nature can change into a huge dragon or a huge giant. When taking the form of a dragon, the Ambassador of Nature’s Sentient Forms functions as form of the dragon III. When taking the form of a giant, the Ambassador of Nature’s Sentient Forms functions as giant form II.
This ability replaces Wild Shape and A Thousand Faces.
Resist Temptation (Ex): At 4th level, an Ambassador of Nature gains a +2 bonus on saves vs. divinations and enchantments. This ability replaces the resist nature’s lure ability.
Mental Strength (Ex): At 9th level, an Ambassador of Nature gains immunity to charm and compulsion effects. This ability replaces venom immunity.