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Shadow Lodge

Not to derail the thread, but can I perhaps offer Occam's Pickle?

The Lightning Reload Deed.

Instead of a feat that costs a Grit, what about making it a 5th level deed with the 'As long as you have 1 Grit remaining' cost? You invest 5 levels in Gunslinger (and thus know the ins and outs of your weapon like the back of your hand) to be able to rock wicked damage on the gun, otherwise the firearm is just a crossbow that might explode.

Shadow Lodge

For the sake of argument, let's say the Gunslinger has the 'Variant Vital Strike' class ability... say "you can do vital strike, but at 10 and 15th level, add another dice to the roll." You're then doing a non critting version of Manyshot that upgrades when your iterative attacks get better. The Gunslingers are then awesome with firearms, but they can still just pick up a sword and swing it.

Shadow Lodge

A math side argument on what Sean said:
More on spells than Gunslingers can be fufilled if there's 3 pages of spells and 2 pages for the class.

Carry on with the main discussion.

Shadow Lodge

OO. Good call. Hadnt thought of that one, and it's a bit simpler.

As an increases with levels class feature at level 5, you give the gunslinger "Arbitrary name that's not vital strike" that ups the damage curve for Gunslingers. This also covers why only gunslingers would be using guns since the only way to get the competitive damage and use of guns is training in the class.

Shadow Lodge

Spazzed on noticing the inability to cover iterative attacks.

Simple method assuming you're sticking with the 'one shot' firearm: Starting 5th level instead of getting extra attacks, you add your wisdom modifier to damage rolls each time you'd gain an additional attack. Or consider something similar to the Paladin's Smite ability. Keeps the Gun fighter dishing damage at a good rate mechanically, and tying it to Wisdom gives the flavorful example of "the gunslinger with the better instinct can cause more damage."

Shadow Lodge

Since we all love signal to noise ratios! ;)

If we just called this the 'Musketeer' instead of 'Gunslinger', and used the suggestion further on in the threads of 'Daring' instead of 'Grit', I would be more sold on the class from a flavor point of view. I've always wanted to play a Rob Roy, a D'artagnon,... even an Ezio Auditore if you will. What the class is missing is 'duelist' flavorings (ie: you're just as good with a sword as you are with a musket). You'd have a rapier in one hand, and a pistol in the other, and I'm sold on it being a more modern fantasy option.

Now mechanics:
The class should not be a primary on melee or ranged, but provides the versatility for handling both equally. Look at it as 'duelist with gimmicks, but I don't want to wait for BAB+6'. Whether or not this constitutes a good BAB or average BAB, still not sure.

Touch attack within the first ranged increment for firearms is ridiculous from a mechanics point of view cause it'd be silly not to dip a level into Gunslinger before going on to your Rogue of choice. It's better to have simple rules than complex ones, so how about this?

Firearms have an 'aim' or 'bracing' action (move) to fire accurately. If you don't, there's a -4 penalty on attack rolls. Kicking players while they're down is a bit excessive, so make the misfires happen on 1's only. Consider dropping the load time if you have the aiming action, thus no need to rewrite Rapid Reload. Drop the touch shenanigans

So:
You're rocking similar damage to Crossbows (and better in the case of the musket)
The trade off for a load time is 'Aiming' and a chance at explosions

'Grit'
I love the concept (even though I call it 'daring' in my head ^_^)
Needs to be developed more (such as something to the effect of 'can only be used in combat' kinda deal, since Secret Stash is absolutely silly). Using the Aim idea, you can include a Hip Shot Grit action. Having Weight to work with on the ammo would also be good since the builds I've put together have all had the problem of the first thing you really want to buy is a Masterwork Backpack or a Handy Haversack.

Shadow Lodge

I ran a Con game recently where I used the Plot Twist cards, and they made the game AWESOME. The only addition I made is "This card is only legal to play if you give me a good sentence or two description of why this scenario is occurring." Then I just thin the deck out a bit, removing the cards I don't like, and it's solid.

Shadow Lodge

A thought:

Start with the Three Musketeers era. Rewind time 3 or 4 generations, then add magic and divine shenanigans. Seems like a perfectly reasonable fantasy setting that includes firearms.

Shadow Lodge

Well, only way to learn is by learning what I did wrong. Bear with me, I'm writing this from memory since I seem to have deleted the original file:

Stygian Fiddle

Aura Faint Transmutation; CL6; Price: 65,000; Weight 3lbs.
Description
The Stygian fiddle is an almost tombstone looking pale grey violin with a bone inlay creating the frame and bow. Said to have been blessed by the Lady of Graves, the Stygian fiddle grants it's user the ability to tap into otherwise mindless undead. Anyone may make a perform (stringed instruments) check against a DC of 15 +2 per undead target that can hear them within 30ft. If the check is successful, apply either Haste or Slow (as per the spells, DC17 on the slow) to all targets as long as you continue to maintain the performance as a free action. A bard using this item may ignore an undeads immunity to mind affecting effects.

Construction
Requirements: Craft Wondrous Item, Haste, Slow; cost: 65,000 Gold

Shadow Lodge

My first official post on the Paizo boards, and it's to say that I have to wait 6 hours untill I find out whether or not my item made it in :( Stupid real life work. Why can't they understand obvious priorities?