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"Fligg"'s page
58 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).
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Fligg mentally relays back this information, and then goes the other way to see what's there.
Follow the righthand wall.
Placed Trig and Fligg on the map. He will go in the tunnel I indicated and follow the righthand wall. He's moving at half speed because of stealth, and taking a move action every other round to take 10 on perception to search ahead of him for traps. So it's going to take him a while, but he'll follow the same method of operation as before. If he gets 100' ahead of us, Trig will signal the group to start following. If he comes to a door he'll wait before opening it.
Being as curious as a cat, and as wise as an ant, Fligg immediately pulls the lever.
"You best get to talkin' b+##+! What are you doing here? Are there more kobolds here?" Fligg asks, holding his claws out towards her threateningly.
Intimidate aid another, Trig: 1d20 ⇒ 8
Claws/Damage: 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (3) + 4 = 71d3 + 1 ⇒ (2) + 1 = 31d3 + 1 ⇒ (3) + 1 = 4
Fligg slashes at the kobold rapidly.
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Claw (IC): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Claw (IC): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 31d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Fligg runs up to the archer and tries to slash her with his claws.
Claw on archer: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Fligg continues to defend Trig.
Ready another attack.
1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 91d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Fligg moves up and stands in front of Trig, defending her.
Move in front of Trig.
Ready an attack should a kobold approach.
Readied attack: 1d20 + 1 ⇒ (20) + 1 = 211d3 + 1 ⇒ (2) + 1 = 3
Confirm: 1d20 + 1 ⇒ (16) + 1 = 171d3 + 1 ⇒ (2) + 1 = 3
"Incoming! Scraping feet!" Fligg hisses quietly to the others. He retreats back from the hallway, wanting to leave space for Olivius and Mrs. Feathers.
Alright...Guess I was thinking of taking 20 on DD to unlock locks. But you're right.
Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29
Spend 2 minutes to take 20 on disable device for a 31.
Fligg tries to squeeze past the barricades to take a look at the cave beyond.
Doing my usual take 10.
"It's entering our pockets!" Fligg says, beginning to load his backpack with treasure, while dancing with glee.
"That'd be me," Fligg says withdrawing the two blades from the interior of his loin cloth. He grins wickedly and offers them to Horatio.
"Eaaayagh!" Fligg exclaims, tumbling back away from the ghoul towards Trig.
Acrobatics check to avoid AOO: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Int check: 1d20 - 2 ⇒ (4) - 2 = 2
Fligg nods once and crawls off quietly down the hallway.
Fligg is taking 10 on stealth and perception and heading off down the hallway to scout it out. He'll go 60' for now and see what he sees.
Fligg immediately drops to all fours, begins wagging his rear about and barking at Feora. He pants happily, with his tongue wagging out of his mouth.
Fligg walks over to Feora and takes her hand. He kisses it gently. "That fireworks show was beautiful Feora. I think I'm in love."
Fligg hangs back, still badly wounded from before. I'm not much of a warrior compared to Olivius. I'll serve Trig better by staying alive to scout.
"Good Baron Sarvo wills it." Fligg says, shutting the door behind him. If I'm guessing wrong and this blows up, I don't want the others involved.
Fligg quickly scans the walls, floor and ceiling for the triggers to any traps, before going to look at the next door.
Usual, method of operation, taking 10 on perception to try and spot any traps.
Fligg fishes his lockpicks out and goes to work on the lock.
Take 10 for a 21, if that doesn't work he'll begin the two minute process of taking 20 for a 31 on Disable Device.
He mentally informs Trig of the situation.
Fligg scouts ahead, sticking to the shadows outside the magical light. He croushes, creeping flat along the wall and is quickly out of sight of the group, trusting the darkness to cloak him.
Moving forward approximately 30' ahead of the group, using stealth by taking 10 for a 28.
"Yeah, yeah, send the wounded fairy first. He's expendable after all," Fligg fake-whines. He moves to the front of the group and walks across the narrow ledge as easily as if it were a broad avenue (I hope).
Take 10 on acrobatics for a 19.
Fligg walks over to Feora as well. "Having fun yet, sheltered girl?" He grins a smile nearly as wicked as the imp's. "I'm sure we're just getting started," he insists, before following Trig.
"Don't worry, if I die I'll be back tomorrow. RAWR!" Fligg cries, attacking the imp again.
Claw 1: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Claw 2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d3 + 1 + 1 - 5 ⇒ (3) + 1 + 1 - 5 = 01d3 + 1 + 1 - 5 ⇒ (2) + 1 + 1 - 5 = -1
Flig lashes out at the imp with his claws, hissing in pain.
HP:1/4
Claw 1: 1d20 + 1 ⇒ (17) + 1 = 18
Claw 2: 1d20 + 1 ⇒ (19) + 1 = 20
Damage (DR 5): 1d3 + 2 + 1 - 5 ⇒ (1) + 2 + 1 - 5 = -11d3 + 2 + 1 - 5 ⇒ (1) + 2 + 1 - 5 = -1
"I did! Let's see if we need it here," Fligg mutters to Horatio, still leaning over the hidden door and examining its mechanisms. "Should be just a sec.."
Or about 1.5 hours from now... ;)
"Here's the door!" Fligg cries out.
Does it appear to be trapped?
Fligg tugs on the door as hard as he can.
Strength check: 1d20 + 1 ⇒ (2) + 1 = 3
"Yo, Olives! Get over here and help me with this."
"Look, some treasure!" Fligg says, picking up the two mithral weapons to show the others. "These'll be worth a pretty penny."
After carefully examining the iron case for potential traps, Fligg picks it up and sees if its locked. If it is, he tries the key on it. "Look at this stuff guys..." he says distractedly as he fiddles with the box.
If he doesn't see any traps on the door, Fligg will open it.
Fligg kicks the dead bugs away from them. He walks over to the iron door and searches it while the others converse.
Taking 10 on perception on the door. You also never told me if anything in the room was magical from Trig before.
Fligg moves to Horatio's right side, and swipes at the centipede there with his cat-like claws.
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Move to the square just right of Horatio.
Claw: 1d20 + 1 ⇒ (20) + 1 = 21 Crit
Confirm: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d3 + 1 ⇒ (3) + 1 = 41d3 + 1 ⇒ (1) + 1 = 2
"There's another door, bring that rope over here and we can climb down," Fligg says motining to Olivius.
Fligg will jump down if it's close enough that he could use acrobatics to do it without taking falling damage.
"Ha, ha, ha..." Fligg says sarcastically, before opening the trap door and poking his head inside.
What's the situation inside?
“Door looks clear folks, want me to go in and have a look?” Fligg asks after examining it.
While the others worry about getting Feora up, Fligg inspects the door for possible traps, and to see if it's locked.
Takes 10 on perception for a 22 on the door.
"Yeah, yeah, yeah...." Fligg says, moving over to help Olivius move the beam
Strength check: 1d20 + 1 ⇒ (3) + 1 = 4
Fligg's head reappears over the top of the rubble pile. "Yeah, what she said!" he shouts down, holding out his hands to catch a rope.
What does Fligg see up there?
Climb: 1d20 + 1 ⇒ (20) + 1 = 21
If there is nowhere to take cover, or nothing giving Fligg concealment then he can't roll stealth. Since that seems to be the situation, he will forgo stealth while climbing.
Fligg moves out from behind some chunks of the rubble and begins scampering up the debris.
Fligg heads up the ramp to take a look. He will remain hidden if possible.
Fligg narrows his eyes and punches Trig in the shoulder, but he doesn't really have a counter for her truth. "Aye, I can't really be permanently harmed on this plane. It should probably me that takes the initial peek."
Once everyone arrives, Fligg will go in and look around telling Trig what he sees with their telepathy. He'll take 10 on stealth for a 28 and take 10 on perception for a 22.
Take 10 on perception for a 22.
"That guy's certainly in a hurry to tell someone we've arrived." Fligg mentally warns Trig, casting his eyes towards the sneaky man (woman?).
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