hwkies's page

Goblin Squad Member. Organized Play Member. 30 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


Full Name

Tholamin Brandubh Conchar Niall Medvyed

Race

Elf

Classes/Levels

Wood Elementalist Wizard

Gender

Male

Size

Medium

Age

117

Special Abilities

Flexibility of Wood (+1 Dex), Hawk Familiar

Alignment

NG

Deity

The Green Faith

Languages

Celestial,Common, Draconic, Elven, Sylvan

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 12
Charisma 14

About Tholamin Medvyed

Basics:

AC:12
Touch:12 Flatfooted:10
CMD:12

HP: 6/6

BAB: +0
Melee: +0 Ranged: +2
CMB: +0
Fort: 0
Ref: +2
Will: +3

Int: +2
Speed: 30'

Racial Traits:

Low Light Vision
Elven Immunities
Elven Magic: +2 overcome spell resistance, +2 spellcraft
Keen Senses: +2 Perception
Elven Weapon Familiarity

Class Features:

Arcane Familiar: +3 Perception in bright light, if in arms reach gain Alertness Feat
Empathic Link
Flexible Enhancement: (shows in UM) choose Dex, Str, or Con and apply +1 bonus may change each day when preparing spells,m currently in Dex
Scribe Scroll
Share spells with Familiar
Splintered Spear: Create magical short spear which hurls itself up to 100 ft at one target. Use Int bonus instead of Str or Dex as BAB. Does normal damage for it's size plus Int bonus. Then Splinters into countless shards and then target takes one point of Bleed damage on its turn. Gains +1 enhancement at lvl 6. can use up to 3+ Int modifier per day.

Feats:

Fey Foundling: +2 hp per die roll on healing effects, +2 bonus vs death effects, suffer +1 dmg vs cold iron weapons
Scribe Scroll
Elven Weapon Familiarity
Wizard Weapons

Traits:

Adopted: (Human) World Traveler, Noble Born Medvyed

Basic Attacks:

Quarter Staff: +0, 1d6 dmg 20/x2 B
Short bow: +2, 1d6 dmg 20/x3 P, Range 60'
Splintered Spear: +3, 1d6+3 dmg 20/x2, Range 100'

Spells:

Lvl 0: 3/3
Dancing Lights*
Daze*
Detect Magic*
Flare
Ghost Sound
Light
Mage Hand
Ray of Frost

Lvl 1: 2/2 + 1/1 (* Prepared/# required spell)
Hypnotism*- DC 14
Enlarge person
Magic Missile* 1d4+1
Shield
Summon Monster I
Charm Person*#- DC 14

Skills(*Class Skills,# Trained:

+2 Acrobatics
+7 Appraise*#
+2 Bluff
+0 Climb
+0 Craft*
+7(+9) Diplomacy*# (vs Fey)
+2 Disguise
+2 Escape Artist
+2 Fly*
+1 Heal
+2 Intimidate
+7 Know: Nature*#
+7 Know: Planes*#
+4(+7) Perception# (if in Daylight)
+2 Ride
+1 Sense Motive
+7 Spellcraft*#
+2 Stealth
+1 Survival
+0 Swim

Equipment & Money:

Gear:
20 Arrows [3 lbs]
Quarterstaff [4 lbs]
Shortbow [2 lbs]
Backpack [2 lbs]
Bedroll [5 lbs]
Blanket [1 lbs]
Spell Component pouch [2 lbs]
Spellbook, wizards [3 lbs]
Flint and Steel
Trail rations x2 [2 lbs]
Signet Ring of Medvyed (worn on Left middle Finger)
Total weight: 24/33 lbs

Mount: Light Horse w/ Saddle

Money: Begin with 70 GP
PP:
GP: 419
SP:7
CP:4

Appearance/Personality:

Taller than most humans, Tholamin possesses raven-black hair that sometimes appears high-lighted by a deep green hue that offsets his pale skin and teal eyes. Being raised by the fey, his skin sometimes appear to emit a faint silver glow in the dark. Although raised by humans, Tholamin spent the vast majority of his life in the Fey Realm, and thus has a skewed view of human nature and is often perplexed by their habits and moralities. In exchange for his power, Tholamin is tasked to cement fey rights in this new human realm and to assure that the humans do not encroach upon the Fey territories. This task often leads Tholamin to be a little standoffish and aloof around humans by nature, and is slow to trust humans at their word, having been warned of their past misdeeds. Once his friendship and trust is firmly assured however, he is a loyal and diehard companion, able to summon the power of the forest itself.

Background:

The tale of Thalomin begins with his finding, he was found one summer day beneath the bough of great oak on the edge of the forests bordering the lands of House Medvyed. The woman who found him recognized the markings of the fey upon him and immediately brought him to the lord of the house who also recognizing the gift of the child upon his house adopted him as his own. At the age of sixteen Thalomin entered the same forests he had been found under and vanished. For a year he was missing and his father had all but gave up hope of seeing his adopted son ever again. Yet on the eve of his naming day Thalomin exited the woods a fully grown elf. He went to his father and proved to him that he was the same man by the markings upon him. He explained that he had gone back to the Fey who had gifted him upon house Medvyed and asked for knowledge and magic. The price the Fey had asked had been to stay one hundred years in their realm but only a few in the Human realm. He had accepted and been empowered with the magic of the fey and knowledge of the woods. However there was one final price the Fey had asked of him. He was to go to Restov to and sign on with a group of adventures that would go to the region of the Green Belt. The adventures would have a charter to explore and ultimately settle the Stolen Lands. His task was to make sure the new kingdom would be friendly with the Fey and make sure they did not encroach upon Fey lands. His Father then gave him his blessing and Thalomin Medvyed now sets off to Restov and his future as a diplomat of the Fey and a son of House Medvyed.