Pirahna

hargoyle's page

Goblin Squad Member. Organized Play Member. 261 posts (262 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 1 alias.



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Imbicatus wrote:
hargoyle wrote:
Imbicatus wrote:

There is also the problem of Television vs Film pacing. Lets take a look at what may be the best Star Trek episode ever in any series, the TNG episode The Inner Light.

** spoiler omitted **

This was a perfect story to be told in 47 minutes. In an hour and a half it would have been boring, there was no action in the episode at all, and it would bomb. The payoff from the episode was set up by five seasons of character development that can never happen in a movie or even a series of movies.

Star Trek Films that try to follow the formula for good Star Trek episodes fail. These new films are did go too far away from Trek imo. But they are still fun to watch.

Check out this swanky bit of information about the flute used in the episode:

** spoiler omitted **

Oh, the things we do to get our hands on some memorabilia...

I actually made a replica using an irish tin whistle, some bronze paint, silver wire, and a tassel and gave it to my other half as an anniversary gift. Mine actually plays :).

Side note: I was inspired to give this as a gift by The Family Guy

Are you sure you are not

Spoiler:
a starship captain, knocked unconscious by some alien probe and now living a simple life of a flute maker?

EDIT: Spoiler tags


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Imbicatus wrote:

There is also the problem of Television vs Film pacing. Lets take a look at what may be the best Star Trek episode ever in any series, the TNG episode The Inner Light.

** spoiler omitted **

This was a perfect story to be told in 47 minutes. In an hour and a half it would have been boring, there was no action in the episode at all, and it would bomb. The payoff from the episode was set up by five seasons of character development that can never happen in a movie or even a series of movies.

Star Trek Films that try to follow the formula for good Star Trek episodes fail. These new films are did go too far away from Trek imo. But they are still fun to watch.

Check out this swanky bit of information about the flute used in the episode:

quote from Memory Alpha:
The prop was sold as Lot #537 at the 40 Years of Star Trek: The Collection auction. The buyer paid $48,000 for the lot, after winning it with a bid of $40,000. Patrick Stewart commented in an interview after with laughter "It doesn't play; it's not a real flute." The catalogue estimate for the lot was 800 to 1200 dollars.

Oh, the things we do to get our hands on some memorabilia...


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n00bxqb wrote:

AM = Anti-Magic

People have made the AM Barbarian build into a running joke over the years, poking fun at the intelligence dump.

Well that explains it! I thought that AM BARBARIAN just wants to constantly clarify to all that he actually is a barbarian. To himself also, so that he doesn't forget. Because of the INT dump.


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DonDuckie wrote:
Like a cup or a plate or silver ring or a glass figurine of a cat, it's for having something that takes your PC from a statblock to an actual character.

This.

EDIT: Oops. If you can retrieve an item from a handy haversack with a move action then getting an item from the bandolier as an immediate action make would make it.. a little overpowered?

Or perhaps it's just a consipiracy of The Wizards Guild.

"Hey guys, let's hide all the bandoliers so that the stupid adventurers have to buy these ridicilously expensive haversacks I just invented!!!"


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Back in the 3.0 days, if I remember correctly, the bandolier was a huge change. You could retrieve an item as free action - but only once in a turn. This was way before anything called "immediate action" was even invented.

I would houserule it so that an item could be retrieved from the bandolier as an immediate action. Not sure if it would break some rules though.


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blackbloodtroll wrote:

Stag's Helm will allow you to treat foes as flat-footed against your ranged attacks.

You will need to worship Erastil to get the best use out of it.

Thanks! I should've known this, afterall, its only one session away that my players in Kingmaker are facing The Staglord..

And those golems.. I also should've known that this exist!


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All this help I've gotten so far has made me really fuzzy inside. So thank you very much!
And finally, the sorc is nearing completion! There are still some issues though. First, the GM told me that the actual level is 11. So he's looking like this now:

Yussuf Shundar-Quah, male human (shoanti) sorcerer 11 (Arcane Bloodline) NOTE: he's NOT a tattooed sorcerer

Second, I'm having some trouble choosing the spells. I've made some choices, I'll list them here. After these choices I'll list the open slots I haven't decided yet - and the spells I'm considering for them:

Spells

Level 1:
- Ear-piercing Scream
- Grease
- Identify (Bloodline Spell)
- Mage Armor
- Ray of Enfeeblement
- Protection from Evil
- Enlarge Person (Human Favored Class Bonus Spell)

Level 2:
- Glitterdust
- Invisibility (Bloodline Spell)
- Mirror Image (Human Favored Class Bonus Spell)
- Resist Energy
- See Invisibility
- Web

Level 3:
- Clairaudience / Clairvoyance (Human Favored Class Bonus Spell)
- Dispel Magic (Bloodline Spell)
- Displacement (Human Favored Class Bonus Spell)
- Fireball
- Fly
- Haste

Level 4:
- Black Tentacles (Human Favored Class Bonus Spell)
- Dimension Door (Bloodline Spell)
- Enervation
- Wall of Ice

Level 5:
- Overland Flight (Bloodline Spell)
- Telekinesis

Open Spell Slots per Spell Level

Level 0-1:
One (Human Favored Class Bonus Spell @ 5th level)
1st: Silent Image? (Better in wand?)

Level 0-2:
One (Human Favored Class Bonus Spell @ 7th level)

Level 2, 3, 4 and 5:
One each (for going up to level 11).
3rd: Windwall? Slow?
4th: Solid Fog? Enlarge Person, Mass?
5th: Wall of Force?

Level 0-4:
One (For 9th level Bloodline Power)

---

What spells do you think I need in wands / scrolls in addition for these? Rope Trick? Silent Image?

Feats

Also don't know a squat about them. These I have: Eschew Materials, Improved Initiative (Bloodline Feat), Toughness (GM states as the tagline of this campaign: prepare to die), Spell Penetration. So I'm lacking two feats still.

---

Choosing between a bonded object and familiar is an issue too, at the moment I'm going for owl familiar.

Also, UMD, do I really need it? And if so, how many ranks? As stated, the party has a multiclassed cleric, don't know how many levels of cleric he actually has...


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Okay, not albums, but bands, namely two: Manowar and Blind Guardian. There was always one of their albums playing in the background for our very first D&D campaign back in the early 90's.

And by always I do mean ALWAYS. In retrospect, it's kind of hilarious when Hail and Kill is playing when we were gently strolling through peaceful elven woods...


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Want pie now!


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I use the following:

DM_aka_Dudemeister's extremely well written material from the boards. I love his enthusiasm, his skill and the thought he puts up to his modifications. Pure gold.

I also use material from this thread. Kudos to the contributors!

I plan to use the following:

Crown of The Kobold King. Don't have it yet, but Tartuk just got away so I planning to link him to this :) Also, they're going to build a kingdom, they need a crown, right? And what would be better a crown than one that's gotten from a comical low level challenge as a loot?

Realm of the Fellnight Queen. Don't have either, but the description seems like it fits perfectly to the KM setting.

Let's hear yours!


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Nevermind.

I used this handy feature called "Search" and found what I was looking for. My advice: if in doubt, use it!


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I am in a desperate need for some adrenaline rushing, bone crushing, furiously marching battlemusic for KM!

Also, I'm making a mini narrative for one of the characters. In that narrative, the Sorcerer trapped in room with a letter that, once opened, produces a dragon head, which then swallows her. All this happens in her mind and when her compatriots find her, she's in a kind stasis they cannot awaken her from and it looks like something moves under her flesh, changing her.

I could use some battlemusic for this also, but I'd like to hear, what would you recommend?


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When players come up with fresh ideas, usually some little things.

For example: I'm currently GMing a game with two fresh meats - the other has played some years ago, the other has never played a tabletop RPG. Both are new to PF.

The party leveled before last session. The other newbie put max ranks to Profession (Baker). "Why?", I asked. "Well, he's fat so there's got to be some explanation why's that happened. Besides, I like pie. And so does my character", answered the player.

So they're having fun simply by playing their characters and not thinking the best build, the best feats etc. And in the mean time, they also entertain me. What more could I ask?


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Jerry Wright 307 wrote:

And so, after two years of preparation, after facing trials and tribulations that would have broken a lesser man, my paladin learned true horror when he felt his beautiful mount dissolve beneath him as a monster vomited on them.

Not only that, but every non-magical thing the paladin possessed--which was everything but his sword--dissolved as well. So he was standing naked before the beast, which promptly swallowed him.

He hacked his way out, killing the monster, but had to walk back to the temple to get another copy of the message scroll, so he could complete his mission. A peasant gave him a piece of cloth to make a loincloth with.

:D That's pure gold man!

And oo! I have a paladin story too! Albeit a sad one..

So, D&D 3.0, Forgotten Realms, party of four: a cleric, a druid, a rogue and a paladin I played.

We were headed to some planar rift when we got lost on some stony plain. Fortunately, we found shelter. Unfortunately, it was cave which a hydra had claimed as it's own. We were 3rd level but decided to challenge the monster still. I prayed for my god to help us. I got a pat on the shoulder, but that was it. We then proceeded to attack. To cut it short, we almost perhised. The rogue cut down the hydra with her last hitpoint remaining. Doesn't get more epic than that.

We had won and played the session to its end. We also leveled up but decided to do that in the beginning of next session.

Two days of real time goes by. Our GM emails us and informs:

"The last attack that the hydra made struck true. I lied when I told you it missed. So the rogue died also and couldn't have saved you. So you are all dead. Sorry. The campaign's over."

So, a TPK made via email. Can you beat that?


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Here's my tuppence:

Back in Ye Good Olde Days we were playing D&D 1st edition. We had a party of four: a Fighter, a Magic-user, an Elf (and for you youngsters: in those days, elf was both a race AND a character class, kind of like a bad fighter/mage multiclass thingie) and a Thief, which I played. We had adopted much stuff from Dragonlance book series, for example our mage was neutral (because there was only lawful, which sort of meant good, neutral and chaotic, which sort of meant evil) and thus wore a red robe (lawful wore whites and chaotic wore blacks). With this combo of adventurers, this is The Encounter I Will Never Forget:

Our party was at some port city, ready to sail off to another glorious adventure! Unfortunately the pirates decided to attack the city with five Big Vessels so we had to fight them! How unfortunate!

On the first round of combat our Magic-user spits out:

"I don't wanna do this. I'm depressed"

He then proceeded to the cabin of our ship and locked himself there for the rest of the battle!

OK so our spell flinging engine was out of the game. Fortunately we were high enough level for the Elf to hurl a Fireball to one of the ships - which was instantly set on fire. The Fighter was feeling cocky because he had acquired a dragon mount on the last adventure! How he tamed and reared it to carry him - we had come to the port city straight from the dragon lair - is beyond me. It just happened, as these things sometimes do.

So the Fighter flies off on his dragon to attack one of the pirate vessels, swinging his sword and yelling curses at the pirates. Unfortunately, there's a magic-user aboard every ship! The unfortunate Fighter doesn't even get to ship before their magic-user hits him with a Disintegrate spell! BOOM! The Fighter fails his save and is instantly turned into fine dust - and as it happens, so does his dragon mount too. They both sink into the seabed.

**INTERMISSION**

We later on went to get the Fighter's and the dragon's remains back from the seabed. While we were capable of ressurrecting the Fighter, the dragon was beyond our help. "It's remains have scattered", stated the GM. How the Fighter's remains were all in the same place - and how the Disintegrate affected BOTH the Fighter and his mount - well, it just happened, as these things sometimes do..

**INTERMISSION ENDS**

And the battle continues! My Thief runs to our ship and tries to persuade the Magic-user from his cabin. No luck. At the same time the Elf throws an Ice Storm -spell to another pirate ship. It stucks to it place and begins to sink (!). At this point the pirates decide to retreat. To cut it short, they never do because we annihilate them!

Except for one ship.

This one ship rises to the air and starts to fly off! Fortunately, my Thief has a Ring of Flying so I'm off to chase them! I fly a little bit faster than the ship and reach it in a few rounds. They don't see me coming and I start looking for the magic-user. I find him concentrating hard on the spell that keeps the ship afloat. I then proceed to load my crossbow, take aim at him and BOO-YAY! A DIRECT HIT!

The Magic-user dies. His spell fails. The ship falls from the sky, crashes to an island, everybody dies!

I fly off to examine the wreckage. And what do I find? 200 000 GOLD PIECES! It's a big money for sure. But, in the first edition, you got XP's for finding gold pieces - 1 XP for 1 GP. So I got 200 000 XP's (+ some more from the "defeated" crew of the ship) and leveled up. Twice. At the same time.

So I return to the port where the remaining party is finishing the battle. And then the unexpected happens. Our Magic-user emerges from his cabin wearing BLACK ROBES - denoting that he is now chaotic! And then the following conversation ensues:

Elf: So you became chaotic?

Magic-user: Yeah.

Elf: OK.

End of alignment changing conversation! It was never brought up again!

Oh, sometimes I miss the old times... :)