What's the point of the Bandolier?


Pathfinder First Edition General Discussion


As the title asks... what is the point of the bandolier?

It doesn't seem to speed up retrieving an item... it seems it would take only a move action if taking an item from a backpack. So, is this just meant for flavor? If so, why the extra rules text on how many bandoliers and how many items the bandolier can hold?

Liberty's Edge

I was thinking that it was more than a move action to retrieve an item out of a backpack, but I can't find it. Unless the idea is that it is a move action to take off the backpack and then another move action to get the item out of your backpack (essentially making it a full-round action), thus the bandoleer allows for a single move action to retrieve a particular item.


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Back in the 3.0 days, if I remember correctly, the bandolier was a huge change. You could retrieve an item as free action - but only once in a turn. This was way before anything called "immediate action" was even invented.

I would houserule it so that an item could be retrieved from the bandolier as an immediate action. Not sure if it would break some rules though.


A handy haversack lets you retrieve items as a move action. For a normal backpack it's a standard action. (although: have you tried reaching something specific in a backpack with one hand while it's still on your back?)

I think retrieving it from the bandolier is supposed to be a move action. But I'm not sure.

And it's a 5sp mundane item, how world-shattering should it really be?

Like a cup or a plate or silver ring or a glass figurine of a cat, it's for having something that takes your PC from a statblock to an actual character.


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DonDuckie wrote:
Like a cup or a plate or silver ring or a glass figurine of a cat, it's for having something that takes your PC from a statblock to an actual character.

This.

EDIT: Oops. If you can retrieve an item from a handy haversack with a move action then getting an item from the bandolier as an immediate action make would make it.. a little overpowered?

Or perhaps it's just a consipiracy of The Wizards Guild.

"Hey guys, let's hide all the bandoliers so that the stupid adventurers have to buy these ridicilously expensive haversacks I just invented!!!"


DonDuckie wrote:

A handy haversack lets you retrieve items as a move action. For a normal backpack it's a standard action. (although: have you tried reaching something specific in a backpack with one hand while it's still on your back?)

I think retrieving it from the bandolier is supposed to be a move action. But I'm not sure.

And it's a 5sp mundane item, how world-shattering should it really be?

Like a cup or a plate or silver ring or a glass figurine of a cat, it's for having something that takes your PC from a statblock to an actual character.

Can you cite anything that says this?

"Retrieve a stored item" is listed as a move action with no notes on it taking longer for a backpack anywhere (I could find).

Retrieving a stored item only takes longer than a move action when you have an over-full bag of holding ("Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action."); that is why the Handy Haversack is superior in that regard to a bag of holding.

I'm not saying it needs to be world shattering, it just seems bizarre to have two pieces of rules text in the item's description if the item does absolutely nothing new.

Edit: I might houserule backpacks requiring a standard action... but that's not how it works by RAW, AFAIK.


I think the idea of the Bandolier is that retrieving an item in it is supposed to not provoke as retrieving from a backpack would... I think they accidentally cut that part out without realizing how important it is, though. So, if you want to houserule it, I'd say the most reasonable way to handle it is to make retrieving from a bandolier no-provoke.


We run bandoliers as allowing objects to be drawn as weapons -- a move action, but one you can take while moving if your base attack is +1 or more, and if you have Quickdraw it applies to non-weapon objects in a bandolier.


Normally bandoliers are for cartridges ie. ammo. They could also be used for similarly sized and shaped objects like small potions.

Ammo is drawn as a free action therefore things stored similarly should also be retrieved as free actions.

Silver Crusade

the real advantage of a handy haversack is it does not provoke an attack of opportunity. Retrieving an item from a backpack or handy haversack is a move action--but a regular backpack will provoke.

Shadow Lodge

The point is that unlike a belt pouch, it doesn't have any inherent weight. If you are trying to sort out gear into discreet locations, that gets relevant.


Bandoliers exist, because people wanted to make magical bandoliers.

Beneficial bandolier (1,000g) "As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding."

Endless bandolier (1,500g) (like Efficient Quiver, but cheaper and more specific for guns)


Mapleswitch wrote:

Bandoliers exist, because people wanted to make magical bandoliers.

Beneficial bandolier (1,000g) "As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding."

Endless bandolier (1,500g) (like Efficient Quiver, but cheaper and more specific for guns)

There are no plain headbands or helms (that can be bought as separate items), but there are magical ones.


What we ended up using the Bandolier for was for such players as an Alchemist who could not Quick Draw his bombs due having to use a move action to retrieve them from a bag, but instead could place potions and bomb vials on his bandolier and use Quick Draw to draw them as weapons.


Yorick Sofer wrote:

What we ended up using the Bandolier for was for such players as an Alchemist who could not Quick Draw his bombs due having to use a move action to retrieve them from a bag, but instead could place potions and bomb vials on his bandolier and use Quick Draw to draw them as weapons.

See:

Quote:
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity.

There is no need to use a move action to draw bombs. Drawing the materials is part of the action of creating and throwing the bomb.

Grand Lodge

It lets you retrieve items while grappled.

Grapple says you cannot take any action that takes two hands. In theory that should includes retrieving items from a backpack, right? (I would still let you retrieve things from side pockets of a backpack, but not the main pocket.)

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

it is another place to put things with in hands reach. a good place to put anti darkness or blind items.

Shadow Lodge

1.)Fluff
2.)Disguise/Slight of Hand Checks (no bonus to these but may reduce a penalty)

Liberty's Edge

GeneticDrift wrote:
it is another place to put things with in hands reach. a good place to put anti darkness or blind items.

Mechanics-wise, it's no difference than a backpack or a pouch or a pocket. For those who don't care where their items are stored, it doesn't mean much. For players who like the flavor, it's a nice addition.

There are also some GMs who want to know where characters keep all their stuff. It's good to have a price and description for the item.

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