Crusader of Good wrote:
Ok so this week playtesting in society I did something kinda crazy. My Shaman is now Shaman2 / Martial Artist Monk 2. I took it for 3 reasons. extra attack options since the spells are more defensive and buffy in nature, grapple so I can have some fun, and evasion so in 4 levels cast a fireball centered on myself and not take damage. I'm fire spirit shaman just so you know. The overall plan is grapple, pulling them onto my spikes, then start burning them with the flame touch spirit ability. Basically I have now nicknamed myself the Human BBQ. :P
I think you've hit on an aspect developers have missed all together--they're all grappling based in terms of combat. The core of the Shaman class should reflect that somehow: grapple as larger creature, CMB/CMD bonus progression, perhaps adding wisdom bonus to strength when grappling, and/or the ability to grapple with spirits.
In terms of spells--I like the idea of working more than just two spirit pacts into the class to provide spell like effects. Perhaps the mechanic can take the form of totems (small fetishes) which represent contracts between minor spirits and the shaman providing a small set of effects (reaction bonus, improved saves, or other minor spells.)