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Areteas wrote:
Many of us roleplay quite a bit - 3.5 and by extension Pathfinder may not be the absolute best vehicle for it, but as long as your GM remembers the first rule of GMing is "it's okay to break the rules for the sake of a good story," I think things balance out nicely. Personally I can't stand it when a GM is so stridently bound to the system that unless your party precisely fills out the proscribed party "roles" (tank, flanker, healbot, wizzarrrd) with fully-optimized characters you're bound for a quick TPK.

if PCs are dying thats a bad GM by anyones estimation no?

Areteas wrote:
In 3.5+ you have AoO's, grapple checks, CMD, size modfiers, action economy, Fly checks etc to consider, so as to make something like that basically impossible without some leeway from your GM, which is a little sad.

but why play even play Pathfinder if you dont like the rules? Isnt that part of the game?

Areteas wrote:
Which is weird, cause that same GM ran the bar-none best Amber DRPG campaigns I've ever been in, which is about as rules-light, pro-story a RPG sytem you can find.

which is why amber is a great game for what youre describing: freeform action. but Pathfinder doesnt excel at that and most players actually play Pathfinder because they like the rules


Hey,

Im DMing a game where the party constantly insists on stealthing. Everywhere. Constantly. Is this even possible? Even if they don't explicitly tell me they're stealthing they get pissed off when I tell theyre seen. Basically, I think they want me to assume theyre always stealthing.

Any thoughts?