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![]() I found an error in the Archetypes section of the CRB: Page: 224 Description: in the Divine Breadth feat, the last sentence says - "Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest druid spell slots." I assume it should be: "Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest cleric spell slots." ![]()
![]() Please excuse me while I get my Somatic, Material and Verbal components correct to cast Raise Thread... lol I wanted to point out that it is also possible to use the fast advancement speed (800xp) to level the group faster and possibly account for missing parts of the XP needed to hit the full 1,000xp. Another thing I have noticed about my attempts to run this adventure is that the Hazards give a set of XP that does not look like they are accounted for completely in the write-up. For example: Spoiler:
In Hallod's Hideout, we are given a 30xp award to give the group for bypassing two of the hazards early on, but nothing is said about more hazards encountered later on/ All-in-all, I think doing milestone levelling will be the easiest for DMs who are running this adventure. YMMV Nifty ![]()
![]() I cannot imagine that there are DM's out there who are so nit-picky as to rule that there are no items laying about that would not allow this cantrip to work every time. The only situation where this might be a possibility is an area that is perpetually cleaned by a persnickety entity of a "Rain Man" OCD caliber and is described in such a way that a signal is given to the players that this cantrip may not work reliably. NiftyB ![]()
![]() Goldryno wrote: ...One of these actions must be a successful command an animal check. The other two are then able to be used by the rider to tell the mount what to do or to act himself. This is incorrect as I understand it - the rider of a normal mount must use Command an Animal each time he wants the mount to do something - want it to Stride three times, then use Command an Animal three times with no extra actions left for either the mount or the rider NiftyB ![]()
![]() Ascalaphus wrote:
I can certainly see this, but definitely put me in the category of "uses shield to block". My fighter [Tank] feels that it is worth 5 extra hp every time he is hit and his shield is not broken. I've considered carrying an extra steel shield for this very purpose. NiftyB ![]()
![]() Anne Archer wrote:
I don't think this is correct. The first paragraph of the Animal Companions & Familiars section (pg. 214) says that animal companions gain 2 actions when you expend one action to Command an Animal. Support is a single action activity and without the master/mistress expending the action to Command an Animal to begin with, the companion would not have the 2 actions to use at all. If this is modified from another section of the book, I am not aware of it and encourage you to show me the error of my ways. NiftyB ![]()
![]() Sorry, I forgot to answer your question, The players will know about the inclusion of Mythic opportunities from the get-go and that they will be very difficult. For the starting adventure, I plan on it being the very last thing they can do on the Shiv prior to being rescued - at least until after they defeat/drive off the BBEG. On the others, I feel in the latter 1/3 of the adventure is the appropriate place to put them. I am thinking about slowing the leveling progression to the Advancement Track recommendation minus 1. This will keep the work of advancing critters to a minimum. Nifty ![]()
![]() I also think it depends largely on what the background of this critter is hiding in: Is the Assassin Vine hiding among a mass of other, normal vines? If so and the Assassin Vine remains still (depending on the result of another Stealth check), I don't think the PCs should auto-spot it. They would have to take the Move action to try (maybe even do so twice in their turn for the round). Is the Assassin Vine simply hanging by itself against some bare rocks then it would be pretty easy for a highly perceptive party member to point out what they suspect is an enemy ("Hey, that vine just moved! Right there, the vine on the rock! It moved!!"). Depending on how the PC has been roleplayed, the others may just think he is pranking them, but they could see it - even if they failed their Perception check. Again, adding distance & darkness to the mix would alter this by each PCs vision & Perception rolls. Nifty ![]()
![]() these others have all touched on some good advice. my group is going through Carrion Crown and we play every other weekend for about 8-10 hours each session. We are older gamers and tend to be sticklers for the precise wording of the rules. We realize this slows us down (not counting the normal delay that age throws in there too) but want to make sure that we are using the RAW. To combat some of our pace issues we have also developed a few things that help mitigate this slowness. They are:
Hope these help somewhat. Nifty |