evillmonkey
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Ascalaphus wrote:Thank you for illustrating the reason I wanted to discuss GM created Player's Guides. In this case, informing the players that the AP puts a premium on characters that can "pass for humans" (with disguise) before they become invested in a character concept.I don't think #2 and #3 are quite the same thing. They're related, but not the same.
For example, I'm playing Against the Aeon Throne with some people who really do enjoy the occasional heist and infiltration game. But the blurb for AtAT doesn't really tell you much. So they came up with a Shobhad and a Bantrid. Suffice to say, we're not doing all that great at the whole Disguise aspect.
That was one of the primary reasons I created that guide for my players. I didn't want them to invest in a character and suddenly have a giant roadblock. I wanted to give them that info up front. If they decided to then make a non-human character, at least they were aware of some difficulties up ahead.
Another thing I added was info about the settlement. This was a way to introduce them to the starting area, give them some info they may have already, and get them somewhat invested in the settlement.
