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![]() I still have a few days left before I decide on a name but I wanted to go ahead and say thanks to all of the folks that have posted so far. All of your suggestions have been a great help in me trying to figure out where I want to go with this. Here is what I have learned from this thread so far. First, I really like the idea of having a name and then having the name mean something. Such as this post from Kamelgure; Vraedesbyrd ("Burden of Wrath" in Norse). I think it gives a deeper feel to the item. So, now I have two things to work on. A name and what it means. Second, even though it is a Paladin's sword (+2, holy) I am leaning toward giving it a name that has more of a dark feel to it. I don't see this as a conflict since war is dark. Lastly, please keep the suggestions coming. It is greatly appreciated. ![]()
![]() I still don't know yet. I want something evocative. The player is 16 years old and I want him to look back on this experience and say, "I used to play this Paladin and I had this awesome sword called ________." There are two sides to how our games play out. I try to keep the background, names, and details of the campaign all very serious and a bit dark. It fuels the imagination of the kids, makes for good imagery, and everybody enjoys the story lines and gets into the game. The other side is that at some point all of our sessions devolve into jokes and laughter. I'm leaning more toward something dark and inspiring. I think the one word that has really sparked my imagination so far was Penance. Strangely that post is now missing. ![]()
![]() Thanks for all the details Oliver. About the bonded item. I thought one of the intentions for bonded items was that it either took up a space or was held in the hand. Can someone point me to where it states one way or the other if a bonded item uses a slot? For instance, if your bonded item is a ring can you still where two rings? ![]()
![]() I agree about it being a long sword but the character uses a two handed sword. Also, he has really put forth some great effort being true to the concept of the paladin. He has made it to 6th level without even the hint of a blemish on his character. He has done a great job and I wanted to give him something special. ![]()
![]() Lots of good questions FireberdGnome. The player decided to take the trait that gives him a mark on his body of his deities symbol and he can use it as his holy symbol. The Paladin, Kahlias, was born with Iomedae's symbol prominently and clearly on his face. The church received a prophecy saying that he would come and they should make this blade for him. It has not been revealed what this is all for. Only that there will be great trials that will demand one of his stature to face them. ![]()
![]() I need to name a holy two handed sword that I am putting in my campaign for the Paladin. And I am drawing a blank... Please list any suggestions you have. Even if you think it's awful. It can be anything from real world words to made up words or even words in another language. You never know where inspiration might come from and right now I am needing some big inspiration. ![]()
![]() james maissen wrote:
Hi James. Thanks for the input. I realize the intent but I was just hoping for some outside input. ![]()
![]() Howdy Folks. I have been trying to work through the rules on pricing some magic item. Here is what I have so far... The Ghost Child's Bracelet
The intention is the wearer has True Seeing and Ghost Touch always active. Ghost Touch 1500 (1000 + 50% for being on the bracelet)
Total 91,500 Is that right? Wizard's Bonded Object: Bracer
Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous) That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks. ![]()
![]() I have been working on designing my own RPG. Nothing for production or sale. It is just a challenge I have given myself. The idea being that I would create a game that made sense to me and it would stand on its own without relying on someone else's product. If anyone could recommend a site where others engage in such activity I would greatly appreciate it. It would be nice to have others to bounce my ideas off of and maybe I could learn something in the process. Thanks,
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![]() I am currently running Monte Cook's Dragon's Delve from DungeonADay.com with a group of five players. Most of them decided to try something new and most of them ended up dissatisfied in one way or another. I want my players to have fun. If they aren't then what's the point of playing. I am in the process of working out changes for all but one of them. As a GM this can be a bit of a pain but I would rather do this than have somebody sitting at my table that isn't getting into the game. Good Luck with your GM.
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![]() Hi Jeremy,
Given the situation is what it is, here are my recommendations in order... All of these need to be handled delicately and politely. Doing so will greatly increase your chances of success. Explain to your mother that you would love to have a relationship with her on the condition that you will not tolerate any verbal abuse and that you think it would be best to start by the two of you getting together with a councilor. See if the counselor can help the two of you get to a place where you can talk peaceably. If that is unsuccessful then go to see her pastor and explain the situation to him and ask if he can help. If he is a decent pastor he will help. If you have had no success to this point you could try asking her to please consider her own sins before she calls you again. Then, when she calls, ask her about it. This one is tough though. If you are a Christian there is a huge biblical significance here. Whatever our sins may be, in the eyes of GOD, they are no better, no different, and no worse than hers. If you are not a Christian then she may just see you as being inflammatory. The hope is that through this statement she will take the time to think about it and come to the realization that she has an obligation to treat you with love. Lastly, you may need to take legal action. The longer she keeps doing this the greater the chance the police will get involved for any number of reasons. My prayers go out to you and all your family.
EDIT: +1 to ignoring me also. ![]()
![]() Thanks for all of the insight guys. Your help has made all the difference in developing this race. I'm really comfortable with how it turned out. I think I want to raise the level of the scent ability to 5th but I don't want to get rid of it. To me, it just feels Dragon-like. To the point that I have always given this ability to the dragons I put in the game. As for the cohesion of playing a Dragonborne Paladin, I'm okay with that. As for adding text about primary attacks and 'you are now qualified for monster feat x', I threw these in as helpful pointers rather than because I felt it was needed information. My intention is to add links to the appropriate rules but I didn't think that would be important yet. Lastly, does anybody have a recommendation for an alternate name for the Draconic Scent feat. Draconic Smell and Draconic Scent make it sound as if the Dragonborne gives off an odor rather than an ability they possess. Here are a list of changes... Version 6:
Changed Draconic Scent from 3rd to 5th level. Changed the word requirement to prerequisite throughout feats. Added Dragonborne prerequisite to Dragonborne Tradition trait. Dragonborne: The spelling is purposelly different from that used in other fantasy games. The addition of the ‘e’ at the end of the word changes the meaning. The former spelling, without the “e”, translated to, “One the dragon had given birth to.” With the revised spelling the name translates to, “One who has endured the dragon.” and/or, “One who is accountable to the dragon.” Dragonborne are scaled, hairless, warm blooded creatures born from eggs and are milk fed in their early youth. Their scales range from a light tan to a darker brown depending on their age. Unlike dragons they do not have tails. Some dragonborne undergo transformations using Draconic Rituals. This allows them to take on more dragon-like qualities such as; wings, breath weapon, and superior senses. The decision to accept such transformations is not taken lightly as this sets the dragonborne apart from his clan. They are, at best, considered respected protectors. However, depending on the circumstances, it is not uncommon for them to be viewed with suspicion or seen as war mongers. +2 Strength, +2 Charisma, and -2 Dexterity
Dragonborne Racial Traits Dragonborne Tradition
Dragonborne Racial Feats Blood of the Great Wyrm
Dragon Types
Breath of the Dragon
Breath of the Dragon, Improved
Extra Breath Weapon
Breath Weapon Control
Claws of the Dragon
Draconic Resistance
Draconic Resistance, Improved
Draconic Vision
Draconic Scent
Dragon Wings
Draconic Flight
Maw of the Dragon
Related Monster Feats
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![]() Nether Saxon,
Do you think I should get rid of it or leave it up to an individual GM to worry about? Also, I removed the 'See through Invisibility' feat it seemed underpowered. Blindsight seemed like too much since Sorcerers with the Draconic bloodline only get Blindsense and that's at 20th level. Then I started thinking, what is the point in even worrying about either of those since they can just take Blind Fight. Please let me know if there are any further recommendations. ![]()
![]() Nether Saxon,
Maeloke,
I look forward to your criticism. Here are a list of changes... Version 3:
Version 4:
Version 5:
Clarified racial abilities text to denote 'racial bonus' on skills. Clarified racial trait, Dragonborne Tradition, to show 'Knowledge: History' instead of 'History' and clearly stated that the bonus is a 'trait bonus'. Numerouse changes to racial feats. It would be easier to read than list here. Dragonborne: The spelling is purposelly different from that used in other fantasy games. The addition of the ‘e’ at the end of the word changes the meaning. The former spelling, without the “e”, translated to, “One the dragon had given birth to.” With the revised spelling the name translates to, “One who has endured the dragon.” and/or, “One who is accountable to the dragon.” Dragonborne are scaled, hairless, warm blooded creatures born from eggs and are milk fed in their early youth. Their scales range from a light tan to a darker brown depending on their age. Unlike dragons they do not have tails. Some dragonborne undergo transformations using Draconic Rituals. This allows them to take on more dragon-like qualities such as; wings, breath weapon, and superior senses. The decision to accept such transformations is not taken lightly as this sets the dragonborne apart from his clan. They are, at best, considered respected protectors. However, depending on the circumstances, it is not uncommon for them to be viewed with suspicion or seen as war mongers. +2 Strength, +2 Charisma, and -2 Dexterity
Dragonborne Racial Traits Dragonborne Tradition
Dragonborne Racial Feats Blood of the Great Wyrm
Dragon Types
Breath of the Dragon
Breath of the Dragon, Improved
Extra Breath Weapon
Breath Weapon Control
Claws of the Dragon
Draconic Resistance
Draconic Resistance, Improved
Draconic Vision
Draconic Smell
Dragon Wings
Draconic Flight
Maw of the Dragon
Related Monster Feats
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![]() Spyder25,
Maeloke and Nether Saxon,
Mr. PD Pimp,
Okay, now I'm off to research the recommended changes. Version 5 will be forthcoming. Thanks All,
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![]() Nether Saxon,
Also, you're right about basing things on number of feats. It made sense at the time but I think it really just opens the door for an unnecessary mechanic. Tim,
Here are a list of changes... Version 3:
Version 4:
Removed 'x number of Dragonborne feats required' from all racial feats. Changed Dragon Breath to 1d6 'per character level' instead of 'per Dragonborne feat'. Removed generic non-Dragonborne flying feats. Added Dragon Flight as a feat that offers full flight ability. Changed Improved Draconic Senses to give the Scent ability instead of skill bonuses. Changed Greater Draconic Senses from Scent to See Through Invisibility. Changed Green and Cobalt breath weapons to sonic damage. (Like a focused thunder clap.) Dragonborne: The spelling is purposelly different from that used in other fantasy games. The addition of the ‘e’ at the end of the word changes the meaning. The former spelling, without the “e”, translated to, “One the dragon had given birth to.” With the revised spelling the name translates to, “One who has endured the dragon.” and/or, “One who is accountable to the dragon.” Dragonborne are scaled, hairless, warm blooded creatures born from eggs and are milk fed in their early youth. Their scales range from a light tan to a darker brown depending on their age. Unlike dragons they do not have tails. Some dragonborne undergo transformations using Draconic Rituals. This allows them to take on more dragon-like qualities such as; wings, breath weapon, and superior senses. The decision to accept such transformations is not taken lightly as this sets the dragonborne apart from his clan. They are, at best, considered respected protectors. However, depending on the circumstances, it is not uncommon for them to be viewed with suspicion or seen as war mongers. +2 Strength, +2 Charisma, and -2 Dexterity
Base speed of 30’ (6 squares) Low-light Vision +1 Natural armor bonus +2 on Intimidate skill checks +2 on Intuition skill checks +2 on Perception skill checks Dragonborne are considered humanoid and un-typed dragons for any affects that target race. Dragonborne start with the Common and Draconic languages. Dragonborne Racial Traits Dragonborne Tradition
Dragonborne Racial Feats Blood of the Great Wyrm
(I am still working out which skills to associate with which dragon type.)
Type, Breath, Area, Skill Specialty Gold, Fire, 3x3, Diplomacy Silver, Frost, 3x3, ??? Copper, Electricity, 1x9, Perception Iron, Acid, 1x9, Craft Cobalt, Sonic, 1x9, ??? Chromatic Dragon Types
Breath of the Dragon Requirements: Blood of the Great Wyrm Benefit: You gain a breath weapon matching your dragon type that you may use once per day. It does 1d6 damage per character level + CON. The Reflex DC is 10 + ½ Level + CON. Breath of the Dragon, Improved
Breath of the Dragon, Greater
Breath Weapon Control
Claws of the Drake
Claws of the Dragon
Claws of the Wyrm
Draconic Resistance
Draconic Resistance, Improved
Draconic Senses
Draconic Senses, Improved
Draconic Senses, Greater
Dragon Wings
Draconic Flight
Maw of the Drake
Maw of the Dragon
Maw of the Wyrm
Dragon Hide
Wyrm Hide
Related Feats Multi-Attack
Improved Special Ability
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![]() My brother sent this email out to me and some friends. I thought others would find it interesting. Eric and I spoke one night about what 'initiative' really meant and what it meant to be 'ready for anything' all of the time. There is a concept in the shooting/law enforcement/military community called "The OODA Loop." OODA stands for: Observe - what is going on around you
It is the way your mind works in any situation. Under stress your loop could get stuck in Observe - if you have not trained to break out of it (think of times when you 'freeze up'). As you guys train to get better and better, you are training to move through that loop quicker and quicker. For the most part if ANYTHING interrupts your travel through the loop, you brain goes back to the beginning. As for combat (real or imaginary), think of stoney faced cops who seem to have a bad attitude. When they confront people, most cops have already gone through Observe and Orient, then they press a pause button in their mind for Decide and Act. It takes HUGE amounts of mental and physical energy to walk around like that for minutes or hours (or even a whole day!). All the while, they maintain that hold AND have to process other stimuli without letting go of that Observe/Orient place holder in their mind... See, what they know, that most folks don't, is that a maggot will have already gone through Observe, Orient AND Decide by the time he encounters the cop. He will be one step ahead...and that is usually enough. Everyone smiles and talks nice and pretends to be innocent (particularly the guilty) so the cop has to ride the bleeding edge between civility and all out war - or he will die. Now remember back to the times you have interacted with cops who were torqued out. See, you know you would never treat them poorly. But, they don't... They HAVE to expect you will try to hurt them in order to prevent someone from killing them. Remember their faces, their intensity, their distraction, and maybe their inability to hear what you are saying... They have effectively turned on 'improved initiative' they have jacked up every sense in their body to be ready for anything. Their muscles are tensed and ready to act. And depending on how natural it is for them, or how well trained they are, or how much experience they have, their cognitive ability may suffer and fatigue will set in over time. You can not stay in this state all the time. I know, I try to do it when I am in public. The result is that I do not hear as well as I could. I do not process ancillary stuff as I normally would. AND...I am not fun to be around while in that state. Not to mention it is exhausting. Hope this helps to frame the concept.
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