I need to name a holy two handed sword that I am putting in my campaign for the Paladin.
And I am drawing a blank...
Please list any suggestions you have. Even if you think it's awful. It can be anything from real world words to made up words or even words in another language. You never know where inspiration might come from and right now I am needing some big inspiration.
Howdy Folks. I have been trying to work through the rules on pricing some magic item. Here is what I have so far...
The Ghost Child's Bracelet
The intention is the wearer has True Seeing and Ghost Touch always active.
Ghost Touch 1500 (1000 + 50% for being on the bracelet)
Is that right?
Wizard's Bonded Object: Bracer
Shield 4000 (1st level spell x 1st level caster x 2000 x 2 for continuous)
That doesn't seem right since a +2 shield is 4000 and the Shield spell also protects against magic missile and incorporeal attacks.
I have been working on designing my own RPG. Nothing for production or sale. It is just a challenge I have given myself. The idea being that I would create a game that made sense to me and it would stand on its own without relying on someone else's product.
If anyone could recommend a site where others engage in such activity I would greatly appreciate it. It would be nice to have others to bounce my ideas off of and maybe I could learn something in the process.
My brother sent this email out to me and some friends. I thought others would find it interesting.
Eric and I spoke one night about what 'initiative' really meant and what it meant to be 'ready for anything' all of the time.
There is a concept in the shooting/law enforcement/military community called "The OODA Loop." OODA stands for:
Observe - what is going on around you
It is the way your mind works in any situation. Under stress your loop could get stuck in Observe - if you have not trained to break out of it (think of times when you 'freeze up'). As you guys train to get better and better, you are training to move through that loop quicker and quicker.
For the most part if ANYTHING interrupts your travel through the loop, you brain goes back to the beginning.
As for combat (real or imaginary), think of stoney faced cops who seem to have a bad attitude. When they confront people, most cops have already gone through Observe and Orient, then they press a pause button in their mind for Decide and Act. It takes HUGE amounts of mental and physical energy to walk around like that for minutes or hours (or even a whole day!). All the while, they maintain that hold AND have to process other stimuli without letting go of that Observe/Orient place holder in their mind...
See, what they know, that most folks don't, is that a maggot will have already gone through Observe, Orient AND Decide by the time he encounters the cop. He will be one step ahead...and that is usually enough. Everyone smiles and talks nice and pretends to be innocent (particularly the guilty) so the cop has to ride the bleeding edge between civility and all out war - or he will die.
Now remember back to the times you have interacted with cops who were torqued out. See, you know you would never treat them poorly. But, they don't... They HAVE to expect you will try to hurt them in order to prevent someone from killing them.
Remember their faces, their intensity, their distraction, and maybe their inability to hear what you are saying... They have effectively turned on 'improved initiative' they have jacked up every sense in their body to be ready for anything. Their muscles are tensed and ready to act. And depending on how natural it is for them, or how well trained they are, or how much experience they have, their cognitive ability may suffer and fatigue will set in over time.
You can not stay in this state all the time. I know, I try to do it when I am in public. The result is that I do not hear as well as I could. I do not process ancillary stuff as I normally would. AND...I am not fun to be around while in that state. Not to mention it is exhausting.
Hope this helps to frame the concept.
I have a player that loves the idea of the Dragonborne. He asked me to create a playable race on par with with other Pathfinder races. Here is what I have come up with so far. Any feedback would be appreciated.
Dragonborne are scaled, hairless, warm blooded creatures born from eggs and are milk fed in their early youth. Their scales range from a light tan to a darker brown depending on their age. Unlike dragons they do not have tails.
Some dragonborne undergo transformations using Draconic Rituals. This allows them to take on more dragon-like qualities such as; wings, breath weapon, and superior senses. The decision to accept such transformations is not taken lightly as this sets the dragonborne apart from his clan. They are, at best, considered respected protectors. However, depending on the circumstances, it is not uncommon for them to be viewed with suspicion or seen as war mongers.
+2 Strength, +2 Charisma, and -2 Dexterity
Dragonborne Racial Traits
Dragonborne Racial Feats
Blood of the Great Wyrm
Breath of the Dragon
Breath of the Dragon, Improved
Breath of the Dragon, Greater
Claws of the Drake
Claws of the Dragon
Claws of the Wyrm
Draconic Resistance, Improved
Draconic Senses, Improved
Draconic Senses, Greater
Maw of the Drake
Maw of the Dragon
Maw of the Wyrm
Related Feats that become available after taking specific Dragonborne Feats. These do not count as Dragonborne Feats.
Improved Special Ability
I have been reading all of the discussions about skills, and I noticed that feint kept popping up as part of some variation of bluff or deception skill. However the ability to feint seems to be very specific to combat.
This seems like an old rule that is no longer consistent. Is there a precedence for keeping it as a function of a skill. If not, I suggest making it a function of CMB like disarm and trip.
If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). Additionally, if successful by 5 or more you are considered to be flanking. This attack must be made on or before your next turn.
If you fail the defender get to make an attack of opportunity. In affect they have seen through your feint and can take advantage of it.
When feinting in this way against a nonhumanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it’s impossible.
Fast Feint - You may perform a feint combat maneuver as a move action instead of as a standard action.
Let me know what you think...
Hi everybody! I have been reading the Paizo boards almost as long as they have been around but have only recently started posting.
One thing that I haven't been able to find is a styleized Pathfinder character sheet. I have the standard sheet but I was hoping to find something with a little more... style.