Adam Daigle's private flumph

Adam Daigle's page

Director of Game Development. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Organized Play Member. 8,827 posts (8,958 including aliases). No reviews. 1 list. 1 wishlist. 6 Organized Play characters. 26 aliases.


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Paizo Employee Director of Game Development

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From the Office of Expectation Management: It's not going to happen this week, but next week is looking favorable.

Paizo Employee Director of Game Development

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Huge props to everyone behind not only this particular volume of Wayfinder, but every single one of them that's come out over the last 15 years! Every volume has been a huge accomplishment and an excellent example of dedication from those responsible for putting them out—writers, artists, graphic designers, editors, and of course Tim's steady hand on the wheel.

Well done and much love to all!

Paizo Employee Director of Game Development

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Aenigma wrote:
Adam Daigle wrote:
If conspirator dragons were an option when I came up with Deyrubrujan I would have totally made her one rather than the blue I had available at the time.
Hi Adam. You are the one who created Deyrubrujan in Dragons Unleashed? If so, I wish to ask this: How should I pronounce Deyrubrujan and Mierusildas?

day-ROO-broo-zjahn

MEE-roo-SIL-das

Paizo Employee Director of Game Development

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TheCowardlyLion wrote:
Adam Daigle wrote:
YlothofMerab wrote:
The Raven Black wrote:

Awesome.

Something of an OGL Blue Dragon feel but with weird aspects I like.

New is good.

I'm using the multiple blue dragons that live in Thuvia as some big bads in my current game, so I'm glad we have a new version to utilize.
If conspirator dragons were an option when I came up with Deyrubrujan I would have totally made her one rather than the blue I had available at the time.
Is there anything stopping her from having a blue dragon suit?

I wouldn't put anything past her.

Paizo Employee Director of Game Development

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YlothofMerab wrote:
The Raven Black wrote:

Awesome.

Something of an OGL Blue Dragon feel but with weird aspects I like.

New is good.

I'm using the multiple blue dragons that live in Thuvia as some big bads in my current game, so I'm glad we have a new version to utilize.

If conspirator dragons were an option when I came up with Deyrubrujan I would have totally made her one rather than the blue I had available at the time.

Paizo Employee Director of Game Development

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Truth about Adam's maps! They're amazing. I've never gotten to play on one, but I am the proud caretaker of Adam's Briarstone Asylum map from their Strange Aeons Experiment marathon. :)

Paizo Employee Director of Game Development

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This is the cover.

Paizo Employee Director of Game Development

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firelark01 wrote:
Has it been delayed again? Why does the preorder say August now?

There was a manufacturing issue with the box that has delayed production.

Paizo Employee Director of Game Development

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VestOfHolding wrote:

Bug report: The city of Aspenthar appears to not have the correct settlement level. I assume missing the second digit.

Expected: As a metropolis, seems like it should have a pretty decent settlement level. Maybe 10 or higher.

Actual: The settlement level is 1.

Correct!

Aspenthar should be level 10.

That zero escaped the line! Get it!

Paizo Employee Director of Game Development

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keftiu wrote:

Wow, this snuck up on me! I’m really keen to see that Thuvia gazetteer.

I wonder if we’ll see yet more friendly Maftets here; they’ve been popping up all over recent materials.

From the Office of Expectation Management:

There are no maftets in this adventure.

Paizo Employee Director of Game Development

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DomHeroEllis wrote:
Adam Daigle wrote:
We're still like three months out. :)
It's May now!

Oh, right! Okay, so here's the playlist of stuff I was listening to while developing this adventure. Most of this is purely instrumental pieces, because lyrics can distract me when developing. Some of these might fit for background music while running the adventure.

The Enmity Cycle developer's playlist

Paizo Employee Director of Game Development

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Cyrilean wrote:
Terrific cover-art ! Who is the artist?

The artist who did the cover is Loïc Canavaggia.

Paizo Employee Director of Game Development

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Laclale♪ wrote:
What happened between vetalarana and vetala vampires?

They're the same thing. The psychic vampires are now called vetalarana. The concept got tightened up and got a name change for second edition.

Paizo Employee Director of Game Development

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We're still like three months out. :)

Paizo Employee Director of Game Development

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I don't think it's too much of a spoiler but just in case...

Spoiler:
The primary "quest giver" in this adventure is a merchant who is also a generous patron of the arts. So, one of the PCs could be a friend of him or related in some way. He could even be a patron of one of the PCs and thinks they might be able to help him with a dilemma. The adventure gives a few of these potential links that work whether the PCs are Lamsaran citizens or folks from afar.

And, Thuvia has some links to Absalom, so maybe after jetting off to Absalom to spend your Otari spoils, you come across a Thuvian in the big city who needs help or knows someone who needs some help.

Paizo Employee Director of Game Development

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MissOranjeDiscoDancer wrote:
Adam Daigle wrote:
I'm not super familiar with the lupin, but anthropomophic canines are a pretty generic idea. The rougarou we did for PF1e was more or less supposed to fill the role of anthropomorphic canines AND something werewolf-lite. Rougarou is a critter from southern Louisiana Cajun folklore which is essentially a werewolf (the word being adapted from the French loup-garou). I don't necessarily like how it was implemented, and if we use that word again I'd like to see it work better with the folklore.

do you know who wrote the rougarou up? htd and i are trying to settle the matter because the dnd lupin also had a pack-based culture with a hatred for werewolves and forming anti-werewolf hunting parties as part of their culture

also, what were conrasu based on?

I did. :) That was like over six years ago, but... I think my thinking at time was that the werewolf enmity was about them getting annoyed about mistaken identity since they're not generally bad guys like werewolves tend to be.

As for the conrasu, Luis or Eleanor would have a better idea of that. I think the idea first appeared in print in a piece written by James Sutter. He is great at sprinkling seeds of ideas, particularly naming creatures as part of gazetteers that later get picked up as creatures or ancestries. I believe that was the case with the conrasu, and I'm pretty sure someone other than Sutter actually gave life to the conrasu.

Paizo Employee Director of Game Development

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Heck, I'll give you a better, yet still annoyingly obtuse, answer. If given the choice to "save" one bit of WotC IP, I'd pick whatever would make the most people's lives easier or more enjoyable.

Paizo Employee Director of Game Development

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Kobold Catgirl wrote:
If you were teleported into the WotC IP Vault and had the chance to take exactly one thing and smuggle it out to the OGL, what would it be?

I honestly don't know. Nostalgia's a powerful drug, but it's one that I try to abstain from. I much prefer new stuff.

Paizo Employee Director of Game Development

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HTD wrote:
Was the rougarou directly based on the old school D&D lupin?

I'm not super familiar with the lupin, but anthropomophic canines are a pretty generic idea. The rougarou we did for PF1e was more or less supposed to fill the role of anthropomorphic canines AND something werewolf-lite. Rougarou is a critter from southern Louisiana Cajun folklore which is essentially a werewolf (the word being adapted from the French loup-garou). I don't necessarily like how it was implemented, and if we use that word again I'd like to see it work better with the folklore.

Paizo Employee Director of Game Development

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When it gets closer to release date, remind me to share a playlist of stuff I was listening to while developing this adventure.

Paizo Employee Director of Game Development

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Hmm, that's a little tough, because I'm bad at favorites and almost always play humans (for all reasons good and ill). I'd like to try out a sprite or a skeleton or a poppet and I love spiders, so anadi would be rad. It really depends on the campaign and what fits and what is needed.

Paizo Employee Director of Game Development

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This is the most recent adventure he's written.

Paizo Employee Director of Game Development

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Never fear! We have a Cajun on the case.

Paizo Employee Director of Game Development

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Great work, Donald! I've been wanting to set an adventure in Kaer Maga and revisit the strange city for a while. This certainly inspires!

Paizo Employee Director of Game Development

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I might be misunderstanding what you're looking for, but there is a Location Master List that starts on page 80, a Location Type Index starting on page 83, and a Temple Index on page 85.

The locations are tagged by number on the full-page map of that district in the district chapters (pages 92, 108, 122, 134, 150, 162, 180, 192, 204, 214, 228). These locations are tagged on the City of Lost Omens Poster Map Folio and the locations are listed in numerical order inside the wrap for the posters.

Paizo Employee Director of Game Development

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Davelozzi wrote:
I’m curious as to which of the three authors wrote which of the three adventures in this book? Is it the same order they are listed in on the cover?

Lyz wrote Fishing for Adventure, Ron wrote The Leadbuster Lads, and Jason wrote Under the Three-Eyed Gaze.

Paizo Employee Director of Game Development

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Feros wrote:
A nit to pick: No. 148 The Northman’s Woodworks Galleria, is not actually on the map! The number is missing from both the map in the book and the map folio. Any ideas where the Galleria is located in the Ivy District?

**eye twitch**

Dangit! I coulda sworn I checked those tags like a dozen times.

Northman's Woodworks Galleria should be that large building in the middle of the block just north of Embrey's Armory on the same street right across from that park.

Paizo Employee Director of Game Development

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Feros wrote:
A nit to pick: No. 148 The Northman’s Woodworks Galleria, is not actually on the map! The number is missing from both the map in the book and the map folio. Any ideas where the Galleria is located in the Ivy District?

**eye twitch**

Dangit! I coulda sworn I checked those tags like a dozen times.

Northman's Woodworks Galleria should be that large building in the middle of the block just north of Embrey's Armory on the same street right across from that park.

Paizo Employee Director of Game Development

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Designing this map is one of the things I'm most proud of doing in the last couple of years. I love that I got to put in every single building in the city and make it look like a real lived-in place considering the scale and population. Matthais did a wonderful job illustrating the map and working with him was great. It was like he knew exactly what I was going for in so many places, adding details that I intended but didn't explicitly ask for. I know it's not for everyone, but I think map nerds are going to love it.

Paizo Employee Director of Game Development

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Our developers are the best in the biz and are easily among the most creative people I've met.

Paizo Employee Director of Game Development

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Psiphyre wrote:
Naurgul wrote:
zergtitan wrote:
What are the 8 Deities outside the core 20 with temples?

The gods that have temples or temple-like places are the following (taken from the so-called temple index):

Abadar, Apsu, Aroden, Asmodeus, Besmara, Brigh, Calistria, Cayden Cailean, Desna, Erastil, Gorum, Gozreh, Hei-Feng, Irori, Lamashtu, The Muted God, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Sivanah, Torag, Urgathoa, Zon-Kuthon.

Hmm... In the list above, I count 7 outside of the core 20. (Actually only 19 of the core 20 are listed: Iomedae is missing)

Who is the 8th?

Please & thank you.

Carry on,

--C.

There's a shrine of Kazutal.

Paizo Employee Director of Game Development

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Welcome, Jessica! We're so dang glad to have you!

Paizo Employee Director of Game Development

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keftiu wrote:
Your post was in a discussion of a hypothetical Distant Shores 2; you suggested Three Craters as a locale you’d like to write for such a thing.

Ah, thank you!

Paizo Employee Director of Game Development

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Drejk wrote:

I saw this thread being updated, so...

How are you now?

I'm doing okay. Big picture-wise, I'm doing better than I have in a year—this past year has been brutal for me. As for current little picture stuff, I'm hungry. :)

Paizo Employee Director of Game Development

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keftiu wrote:
Stumbled across a post from you from back in 2016 talking about Three Craters, and realized how cool it is to finally see it described some detail in Guns & Gears - how does it feel to see Arcadia finally coming together some?

It's awesome seeing it get more time on the screen. I'd been wanting to do more with it for years. At one point Wes told me that if I write a Campaign Setting book for Arcadia we'd put it on the schedule, but with any project that doesn't have a real deadline, I just lingered on it and made notes (and maps). Three Craters came from a city map I was doodling that was built between and in... wait for it... three big craters.

I knew Luis was a huge fan of Arcadia because he would ask me every time we saw each other at conventions, "When are y'all going to do more with Arcadia? Do you need someone to write for it?" Then I hired him and knew who to pass the torch (and my scattered notes) to.

Also, my memory is poor, what thread was the post from 2016 in?

Paizo Employee Director of Game Development

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Kobold Cleaver wrote:
Are there any monsters you've been involved in that you'd really like to hear accounts of from actual play?

I'm quite proud of my fear babies, so anything with sahkils.

Paizo Employee Director of Game Development

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Tacticslion wrote:
What is something you've enjoyed doing lately?

Hmm... I've had a real crappy year and I've been staying inside at home most of the time, so I haven't really been doing much. But! A few weeks ago I got over my covid fear and went to a show to see one of my favorite bands AJJ with my friends Will and Sharaya. (The band/venue required proof of vaccination to enter and everyone was masked.)

Paizo Employee Director of Game Development

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Themetricsystem wrote:
Daigle: What is your current favorite record to listen to when angry or stressed out?

Favorites are always tough for me, particularly music and other arts because art is so incredibly subjective. My favorites change with moods and an answer I'd give one day might not be the same answer another day. Also, anger and stressed-out-ed-ness aren't always in the same package, so that'd mean two different favorites. When I'm angry, I tend not to feed it, so I'll often listen to something soothing or thoughtful to recenter. Maybe pop on some Coltrane or early Miles Davis. Although, if I'm angry about a particular thing, I might pick something that applies. Like, if regressive and harmful politics are what made me angry, I might listen to some Fugazi or the Coup or some folk-punk. The same goes for when stressed too. I'll either listen to some soothing jazz or something fun and lively to readjust my mindset.

Paizo Employee Director of Game Development

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Tacticslion wrote:

Though, of curiosity, do you know where a good place to ask such a question might be?

EDIT: To make one post of two, and clarify intent and emotions behind words.

Perhaps James?

Paizo Employee Director of Game Development

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captain yesterday wrote:

Just wanted to brag about the (half) sundial I built for work.

We missed you, I'm glad to see you seem to be on mend!

That sundial is awesome! Great work!

And thank you, it's good to be feeling better. :)

Paizo Employee Director of Game Development

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Tacticslion wrote:
Adam Daigle wrote:
SOLDIER-1st wrote:
Who takes over Versex after the events of Strange Aeons?
We never said and it wasn't something I spent much time thinking about (unless I did think about it four years ago and just forgot). I'd imagine he would be replaced by some other count or minor noble in Ustalav. I'm sure there are plenty of scheming and squabbling nobles that would relocate to a lakeside town and rule the county—after cleaning out the manor.

So, speaking of Ustalav,

** spoiler omitted **

Disappointing answer time!

I was never very well-versed in Ustalav and haven't even read Trial of the Beast or Rule of Fear in years... not to mention, I'm pretty sure we didn't get too deep into the legal system of the nation and counties. Sorry!

Paizo Employee Managing Developer

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SOLDIER-1st wrote:
Who takes over Versex after the events of Strange Aeons?

We never said and it wasn't something I spent much time thinking about (unless I did think about it four years ago and just forgot). I'd imagine he would be replaced by some other count or minor noble in Ustalav. I'm sure there are plenty of scheming and squabbling nobles that would relocate to a lakeside town and rule the county—after cleaning out the manor.

Paizo Employee Managing Developer

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The Recorder wrote:

In Blood of the Moon, in a year, 12 full moons are named, but what if a year has 13 full moons?

Would it be called a Blue Moon like they do on Earth?

That's as good a name as any, and it is recognizable enough to Earth inhabitants.

Paizo Employee Managing Developer

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I wasn't part of the original discussion you're referencing here, but I wanted to drop in and say that it takes a person with strong self reflection and considerable growth to notice this and it takes strength and humility to make an apology like this—an actual apology (not just an "I'm sorry." So thank you and I hope your return to the community is a positive one for you and the people you interact with.

Paizo Employee Managing Developer

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I'm so happy to see this finale! It was a great journey reading about y'all's experience, as well as talking with Adam throughout it all. Also, thank you for the shout out. It's been a true pleasure working with you on all of these blogs for three(!) Adventure Paths.

I can't wait to see what y'all come up with next!

Paizo Employee Managing Developer

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marcopico wrote:
Can anybody provide the link to the pregenerated characters the adventure mentions at page 3? Thanks!

Here ya go!

Paizo Employee Managing Developer

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Payton Smith wrote:
I promised I wouldn't cry ;(

I tried.

Paizo Employee Managing Developer

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thejeff wrote:
Erik Mona wrote:
Another valuable tool for us has been the use of "sensitivity readers," members of marginalized communities who we pay to review our material before it is released. This process predates Agents of Edgewatch, but I can say that some of the feedback we've received from our sensitivity readers on this project specifically has been enormously helpful not just to smooth over the rough edges for Agents of Edgewatch, but for the entire department as a whole.
Perhaps part of the process could be running things by those "sensitivity readers" at an earlier stage to get feedback on the basic concept before you go ahead with it.

That's happening.

Paizo Employee Managing Developer

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I just saw this thread!

Rock on, Kobold Cleaver!

Sure, you were a bit of a pain in the ass when you first joined this community(for those not aware, I was a forum fanatic for years before I started freelancing, not to mention before I joined the crew here), but I've loved having you been a part of it. I used to joke that you grew up with us, but I didn't realize that, first, you were as young as you are, and second, that you really did grow up with us in a way.

Congrats on your discovery and bravery and we're glad you're still around!

Smurf!

Paizo Employee Managing Developer

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I removed a number of posts that were combative and posts that replied to them. Please do not attack fellow forum members. You are free to have a discussion, but when people get antagonistic, others reply in kind. This more often than not deviates from the topic and generally makes the entire discussion unpleasant not only for the people involved, but for those reading it as well.

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