Is steal breath only for catfolk? Cause that is an awsome spell...
1 round is not a very good duration, even hold person is several rounds with round by round saves. This should be something like a set 3 rounds, or 1 round per 2 caster levels. A single round of silence and 2d6 damage seems a little underpowered for a 2nd level spell.
Charlie Bell wrote:
If you read under the Ghast section in Ghoul in the Bestiary I, it says that elves are NOT immune to the paralysis of Ghasts. They are still immune to the ghoul's though.
Dungeon and Dragons 4.0: A Wrong Turn for an Honored Product
Now that D&D 4th edition has been out for a few years now we, as gamers and dungeon masters, can reflect on its effectiveness as a game product. While most of the gamers I knew had high hopes for the 4.0 product line before it came out, we were confused and let down when it actually did. The system is riddled with flaws, compared to previous editions and competing product lines and I believe a step backwards rather than forward. Fourth Edition does not simply suffer from a few minor flaws, or one large one either, its weaknesses are broad including: lack of skills, altering key defenses, a lack of ingame economy due to crafting issues, and giving fighters millions of powers.
“You need to get away from the horde of orcs chancing you, while not falling off the cliff. Roll Endurance, Athletics, Acrobatics, and Insight once for a bonus to a single check. 4 sucesses before 2 failures.”
“I rolled 25 on Endurance.”
Skill Encounter over.
While the intention of skill encounters is to add what happens into the skill checks by the DM it usually is nothing more than, “You run fast, you run faster, you jump over that well, you trip over a log,” etc. In the end, on average, it is about 10 minutes of rolling dice at an encounter that really could have been a device for active role-playing and fun.
Healing and Encounters
Classes and Races
The human is far underpowered compared to all other races. Extra at will powers are useless, you'll only need 2 at the most anyway. An extra skill is also useless when there are only 10 to choose from. And the +1 to some defenses is nice, but compared to not having to sleep, eat, breath, and automaking all death saves is ridiculous.