Hello!
Hello everyone recently i have made a far strike monk (lvl1)
my dm has ruled that i cant flurry in melee with my thrown weapons (so no trident melee flurry) so i have come here to get some advice on what i should pick for feats and builds
I'm a half orc (+2 wis) with plans of making and flurrying with alchemical items like alch fire and such.
My chosen weapon is the rope dart (free action to pull it back)
My feats are point blank shot and precise shot
My skills are acrobatics, perception, craft alchemy, climb and stealth.
Traits are hedge magician (5% cheaper to make items) and second chance (reroll a failed save check 1 per day)
So ya any ideas or builds?