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2 posts. Alias of ironknucklevash.


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Hello!

Hello everyone recently i have made a far strike monk (lvl1)
my dm has ruled that i cant flurry in melee with my thrown weapons (so no trident melee flurry) so i have come here to get some advice on what i should pick for feats and builds

I'm a half orc (+2 wis) with plans of making and flurrying with alchemical items like alch fire and such.

My chosen weapon is the rope dart (free action to pull it back)

My feats are point blank shot and precise shot

My skills are acrobatics, perception, craft alchemy, climb and stealth.

Traits are hedge magician (5% cheaper to make items) and second chance (reroll a failed save check 1 per day)

So ya any ideas or builds?


hello everyone in a game coming up i'm planning on making a goblin pit fighter (a goblin who's whole life has been in the arena) and i want to make a great dex based melee build for a cool martial build (no guns sadly) so any class with a fighters bab are a choice in this (except for palladins that don't make sense for a pit fighter). the books that are not allowed for this character are the psionic books and the iron gods books. i dont really have any plans for the character outside of whats been said and that i'm probably going to get an agile blade (or blades) as soon as possible ok so what do you guys think? what do you all like?