lol i been in dnd for awhile and iv seen my fair share of dumb ideas( iv had a few like grabbing a cursed dagger that was trying to eat my freinds soul ((we both died)) and dumb dice rolls (favoraite was a time jumper rolling a 3 on his percentile roll wich brought him into the future directly into a flaming sword although to be fair sword to the face is a nice running joke with my friends) and i have seen horrible dm bullcrap (dm killed a character with a random troll atk because the character left the party after one lvl a playtime). for all this the 5 examples i gave were prolly a combination of bad luck and prolly bad descisions (i prolly could have taken my armor off before the jump with the pally but heavy armor is a pain like that.) the reason i started this thread wasnt to bash my dms or even whine about my deaths(maybe a little :) ) it was to see what everyone thought a good survival hero would be so i could use them if my newest hero dies. im not looking to break my games im not looking to be god i just want to not die to little stupid things. also to the fact that my fighter couldnt pass a dc 19 is silly he was mythic and had an ability to reroll will saves once a day i just rolled bad and died on that one, my dms dont hate me after each death that was dumb they apologized each time and i cant blame them for what they did i dont want them to give me pity saves or the sort im happy with my games its just been a string of bad luck.
Ciaran Barnes wrote:
halfling cleric :yes they all failed their perception checks because it was night and its a bargest so it had a +11 stealth monk: yup bad luck still sucks mythic fighter: he doesent do things liek that often but that dm lieks to use whatever the boss has if its available and makes sense paladin : nope i had all my lay on hands but the trap was the equivilent of a high lvl scorching ray so that combined with the extra d6 of fall dmg saw my death as the first round of fire brought me below 0 and the second round of less damaging fire (2d6) finished me. wizard: he wasnt climbing around he was just trying to hang on to a rope for dear life while the storm hit the boat strangley my luck isnt that bad its like a 99% good most of the times but the 1 % usually ends up in things that kill me outright i ussually get good crits and good starting stats but every now and then a natural 1 or such will come at the worst possible moment
Faelyn wrote:
unfortunatly the check wasnt to climb higher or anything like that the check was to keep ahold of a rope while the harsh winds of the storm tried to blow us off the boat
Faelyn wrote: OP... what type of character are you looking at making? Caster? Sneaky? Martial? We could help you with suggestions on classes/feats/races based off your preference. i have mad the rainbow of characters but if i have to have a preferance it would either be archer types (ranger fighter zen archer) or the partial casters (alchemist magus and bard) any advice for any of those to have good saves and high skills for climb acrobatics swim and perception?
Faelyn wrote:
the take a 10 rule isnt just for combat its for stressful situations and the party was in a haunted house where every room had a haunt or an undead so we were always on high alert. there wasnt a chance to take our time on the jump check
GM_Beernorg wrote:
no never played solo (outside of quick little solo roleplay) and never had a team abondon me or dead with me my team never saw the bargest drag me off and couldnt help me. the monk was just the first character to the ritual (too be fair if we waited too long then a portal to hell would have opened wich it did but the party ((minus me)) escaped.) the mythic fighter and his party got hit with hold person mass and he was the only one to get cudegras from a spear, the others had a dagger or a claw so their saves were not above 30. the paladin and his whole party had to make a dc 5 jump check he rolled a natural 1 and fell off a ledge and into a fire trap. and the wizards party all had to make a climb check to keep ahold of a few ropes on a boat during a storm this time i rolled a 2 but i had a str of 14 so i was one short. so ya my team couldnt really help me.
hello everyone i obviously need some help as my last 5 characters have died in my recent games in rly dumb ways lvl 4 halfling cleric (dragged off to his death by a bargast while asleep) lvl 4 aasimar monk had his soul ripped out (tried to stop a ritual from happening and took 1d4 negative levels ((dm rolled a 4)) lvl 7 human mythic fighter (failed a dc 19 hold person twice and then got que de gras by boss's minion failed the check fort save because the minion had a spear and had a 3 times crit) lvl 5 human paladin (failed a dc 5 acrobatics check and fell into a fire trap that incinerated him) lvl 3 human wizard (failed a dc 5 climb check fell off a boat and drowned) it has been several games since a character of mine actually died to damage so my question is. What do i do? what can i make that these stupid deaths stop happening?
please help i need advice is there a class that has good ac good saves and good skills? i kinda dont even care about damage or anything like that just please help.
hi recently made a monk and took crane style then crane wing When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. If you using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed. my question is what is the full bonus of fighting defencivly? i have 6 ranks in acrobatics so i get the extra +1 so does crane wing bonus stack with the fighting defencivly bonus for +7 or do i take the higher wich is +4?
ironknucklevash wrote:
oh ya i tottally forgot about the swashbuckler ac bonus so my ac is 21 and like i said i need this character to be the face and part tank we already have a barbarian for our "main" tank, a long range rouge, and an oracle for our healer/spellcaster whos backstory wouldnt allow diplomacy so i need to be in mellee range along side the barbarian but my dm has the habit of switching from the tank alot so i need a mobile striker with a good amount of ac that can still do some dmg. as for the twf for the swashbuckler the precise strike is the only ability that limits the second hand, so im still doing the precise dmg when i charge or move and when im up close i can do the full atk or if i need to hit easer i can choose to not atk with the second hand
hello recently i made a halfelf swashbuckler from tien i rolled for stats and put them as such str 14
my idea is for a dual wielding swashbuckler that uses wakizashi he is built to be part face and tank.
exotic weapon proficiancy wakizashi (half elf trait)
we have a enchanter in the party so i was able to get both wakizashi to be agile so my to hits are this so far first wakizashi +11 ( +5 dex +5 bab +1 wep focus +1 magical +1 weapon training -2 two weapon fighting) 2nd wakizashi +11 (same as above) 1d6+5 1d6+5
+1 darkleaf lamaller leather +4 ac max dex 5
also my skills are split between face and tank
so my question is what do i do from here? any advice?
hello everyone i have just reached lvl 5 with a dragoon in a demon based game and i had high hopes to make an epic lance charge character, sadly so far i have yet to do a single charge attack on my mount because the entire game so far has been in a cave and in a city lol, but w/e my dm has hinted that mounted combat will be coming in soon so i have thoughts of multi classing into another class that will help in that regard. my current build is this. human dragoon 25 point buy lvl 5 str 22 17 base +2 human +1 lvl4 +2 belt giants str
my feats are
that's it so far. So any advice on feats items or multi classing that you all can think of?
hello recently i have created a far strike monk with throw anything and have started facing some demon hordes in recent games, So i picked up a good amount of holy water. I then asked my DM the question of if i hit a demon directly with a splash weapon (in this case holy water) can i do the throw anything damage of something of the flasks size (1d2) plus my strength mod (2). He didn't have a concrete answer but voted to say no for now because if i flurry and hit all 3 times the damage would be 3d2+6d4+9 with point blank shot which the party agreed (me included) would be kinda silly. So my question is do i add the 1d2 and strength damage if i hit directly with a flask of holy water?
hello recently my game has reached a point were i have a follower, the dm has him at 2 lvls lower than me currently im at lvl 3 so i need to make a brand new character that can be usefull to a party thats 2 lvls higher than him. my party currently has a paladin for tank, a cleric for healing, a wizard for spells and a zen archer for skills and damage. so my question is what can i make thats 2 lvls lower that will actually be usefull?
Scythia wrote: I think the rule against it is that studded leather isn't composed of enough metal for the mithral bonus to apply. Only the darkleaf bonus would apply. my dm already gave me the ok for mithril studded leather but i had the backup for parade armor but just i didn't want to get the really annoying role play of wearing parade armor in dungeons lol
Hey everyone i just started a game as a whip based weapon master which i plan on multi classing into urban barbarian.
The weapon training for regular fighters is every 4 levels passed 5th he gets another weapon training (2,3,4 etc) but the weapon training for the weapon master is this
my plan is to do 3 levels weapon master and then 2 levels barbarian then 4 levels fighter.
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