Does the hardness increase apply to all shield blocks or only shield blocks from magical effects?
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kestral287 wrote:
I did find it. It appears as though there were two different threads with differing answers from Jason and SKR and at the end of the thread someone states that it was put in the FAQs but I cannot find it there either. The thread is here. I had read the thread from Jason before where he said Augment Summoning works with scrolls but not wands and potions but it is no longer available.
kestral287 wrote: Augment Summoning, Spell Penetration, Spell Focus and all +effects from the various school abilities all work with scrolls because Quote: Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Even baring that it doesn't work due to DM caveat Infernal Healing is a Conjuration(healing) spell so it would also let you qualify to take the feat.
I remembered wrong, it is +2 instead of +3 like I was thinking. Magical Knack: +2 Caster Level so long as it does not go above your Hit Dice It is a story feat but Battlefield Healer is incredibly useful and actually very easy to get.
As a conjurer you should also use rings of Friend Shield with your summons or Planar Ally. Either of those combine with the various forms of Damage Reduction, negation and spell resistance available would probably prevent being staggered more often than not.
Edit: Poo, that is +2 to Caster Level only :|
Cap. Darling wrote:
Added to above. Granted using feat on concentration sort of a waste but it is possible if you wanted too. There are other class abilities that add to it but I didn't want to look anymore.Superior Summoning + summoning from 1 list lower will give you the possibility of summoning between 2-4 creatures. As Conjuration school just keep summoning until you get max and set it as your Permanent duration summon. Use Greater Planar Binding for the 5th. You could probably also take VMC Summoner to gain an kick-butt Eidolon using the Magic Affinity trait to only have CL-1 Eidolon instead of CL-4. You don't get to act in the surprise round if there is no surprise round to act in. Either way, VMC Oracle can still act in the surprise round if Wizards must have that to compete with this build. Edit: I actually didn't take into account the lingering pain, I was only looking at Casting Defensively. Warrior Priest would be really useful if Wizards had the ability to cast Divine spells...
kestral287 wrote:
25 (Caster Level) + 13 (Int, it can get higher than that) + 4 Trait + 6 Feats + 7 Items = +55 Concentration plus I can take 10s. There are more that I didn't add in, those are just the basics. kestral287 wrote:
Summons have already happened. With spells and abilities wizards should ALWAYS have at least 1, probably more like 5 summoned creatures at Permanent duration depending on their build.
I assume the Whip is treated as Adamantine to bypass stoneskin effects and that you have True Sight active to nullify Illusions? Also a Concentration check of 55 is not difficult to make. Maybe there is a way you can increase that even more? Unless the 55DC was lowballing the estimate This character wrecks most spell caster types. I still think there is the two 18HD summons and the familiar to deal with if you can't take out the wizard on turn one. Am I missing something with the Surprise round attacks? Are we assuming you are hunting them down and they will never perceive you because you are good enough at stealth?
Kaouse wrote: Dimension Door is a Standard Action, and thus useable with Spell Combat. You are right. I was thinking a different ability that has a swift action as the casting time. What does the "as though affected" text mean in Phase Locking? Do Phase Locking weapons still force caster level checks to beat spell resistance?
If you take Spell Combat's feat description that literally then you cannot cast dimensional door because it has a casting time of 1 swift action and the feat specifically states it must have a casting time of 1 standard action. We are assuming the Kensai catches Wizards when they have their pants down? No prep spells or other defenses that wizards would have in place at all times, like Contingency?
So I am really late to the party but I agree that Arioth has a valid point. A lot of the rules are oddly written or are not written clearly. Legendary Item and Channel Power path abilities are both things my group had to talk out and agree how to work with. Many other people also agree that the book could have been edited better and Paizo seems like it is ignoring the Mythic rulebook all together. I do agree with Cap though. My wizard always goes first, in every encounter. If I wanted to I could abuse action economy with Quickened spells, time stop, the amazing initiative ability to get another standard and activate a wand, or another use activated item. Heck, if I wanted to I can spend a swift action & standard action to summon 2+ creatures and have them all cast different spells with their actions. But I don't do that because I want the rest of my party to feel like I need them :) |