desipalen's page

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I'm trying to establish a Prestige Points system for religious organization, specifically the church of Sarenrae. I let the cleric of my gaming group begin building a church dedicated to Sarenrae, and it inspired me to associate some of the benefits from other organizations into the religious structure of Pathfinder.

For instance, we now play with a "favor" system similar to KotOR's Light vs. Dark side indicator where my cleric gets rewarded for roleplaying his character in accordance with Sarenrae's philosophy. It works on a -100 to 100 point system with me arbitrarily assigning a reward based on his actions in-game. 0to25 does nothing, 25to50 gives +1 bonus to all rolls, 50to75 gains once-per-day ability to call on Sarenrae for aid (essentially the same as a Hero Point, but with slightly more power), 75to100 (nearly unattainable) grants +5 to all rolls. On the opposite side of the spectrum, 0to-25 does nothing, -25to-50 earns a -1 to all rolls, -50to-75 earns 25% automatic critical-fail on all rolls, -75to-99 earns -5 to all rolls and 75% automatic critical-fail on all rolls, and -100 results in a permanent excommunication from Sarenrae (this is only obtainable for knowingly and willingly aiding Rovagug in a plot against Sarenrae.

I would like to make a Prestige Point system for the Church of Sarenrae as well, but I am not aware of any current PP system outside of the Pathfinder Society. I know it has been hinted that other organizations may have similar systems, but I have not seen anything published by Paizo. So, I thought I'd ask the community. Have any of you established a PP system for organizations outside Pathfinder Society? Alternatively, do any of you have ideas on how to separate this system from the Pathfinder Society chart? The cleric is also a Pathfinder and earns PP for the Pathfinder Society in parallel, so I would like this system to be different enough that it feels like this is a religious-oriented system as opposed to the adventure-oriented system of the Pathfinder Society.


ANebulousMistress wrote:
desipalen wrote:
Question. In area c2, the description indicates the magic circle is 30' in diameter, but the room is only mapped as 15' x 15'. Is the room supposed to be bigger, or the circle smaller?

Psst. The map says one square is 10 feet.

It's a 30' x 30' room.

Oh for the love of....

Sorry everyone


Question. In area c2, the description indicates the magic circle is 30' in diameter, but the room is only mapped as 15' x 15'. Is the room supposed to be bigger, or the circle smaller?


As you are now looking at homebrew options, may I make a suggestion?

Experience should be looked at in the traditional sense of the word rather than a simple reward such as gold pieces. Every time your characters encounter a trap, they should be better able to deal with them in the future whether that reflects the rogue's ability to detect and disable the device or the fighter's ability to reflexively avoid a sprung pit trap at the last minute.

If your players are intentionally acting contrarily to their character's experience/interest by, as you say, intentionally setting off traps you are fully justified in not awarding xp, but perhaps at that point it is time to sit down with that player and have a chat. It seems to me that a player who acts this way may be degrading the enjoyment of the other players in the group. As GM, your first duty is to ensure all the players at the table are having fun. If these actions are taking away from the experience, you should treat them as any other grief player and try to resolve the actions without loosing a player if possible.